Talk:Kriegspiel (chess)
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[edit] Old talk
best chess variant ever
Agreed.--Dch111 03:55, 2 May 2007 (UTC)
[edit] Pawn tries
The article currently states: "This gives extra information, but saves both players the bother of beginning every turn by trying all possible pawn captures. This is possible at no risk because pawns don't move the same way they capture. Hence, if no capture is possible, then the move is illegal and there is no penalty for attempting illegal moves."
The way I've always played Kriegspiel, this is wrong. There is a risk in beginning every turn by trying all possible pawn captures, namely that if you stumble on one that is legal, you are committed to making that move (which may not be your best). As a consequence, I've never heard of it being automatic that the umpire states whether pawn captures are possible (as the article currently has it) but I believe players can ask the umpire whether they have any pawn captures (and if the umpire says yes, they have to try at least one). However, I don't want to amend the article as perhaps the way I've been introduced to this game isn't the only way to play it. 91.107.155.67 (talk) 01:10, 12 May 2008 (UTC)
- Two sources from which I have learnt Kriegspiel rules in the past (French chess composition magazine Phénix and Chess Variants site) do not list pawn captures as automatic announcement neither. Instead, the question Are there any (pawn captures possible)? (sometimes even shortened to just 'Any?') has to be asked by player to move and if the answer is 'Yes', player has to try some capture (sometimes this is emphasized by 'Try!' answer by umpire). --Ruziklan (talk) 12:28, 26 May 2008 (UTC)