Knot in 3D

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Knot in 3D
Image:KnotIn3DCI.jpg
Developer(s) Malcolm Evans
Publisher(s) New Generation Software
Platform(s) ZX Spectrum
Release date 1983
Genre(s) Arcade
Media Cassette
System requirements 48K RAM

Knot in 3D is a ZX Spectrum game by Malcolm Evans, originally published in 1983 by New Generation Software. It resembles a three-dimensional (i.e. with three degrees of freedom instead of only two) version of the Light Cycles game from the movie Tron.

Contents

[edit] The Game

The game takes place in a 16x16x16 three-dimensional grid with the display being a first-person view of what the player can see in front of them. Initially empty, this space is filled up by the player (who constantly moves forward) leaving a trail behind them. There are a number of computer-controlled "chasers" doing the same thing who leave a differently-coloured trail behind them. As the player and the chasers move through the grid it becomes more and more densely-filled and therefore there is a greater likelihood of crashing into a trail and need to change direction to avoid the trails.

Screenshot
Screenshot


[edit] Reviews

Reviews can be found in the following magazines....

CRASH"Tremendous value for money, and addictive too"[1]

ZX Computing — "A highly original,professional and exciting game and one that i could play all night — very highly recommended"[2]

[edit] Accolades

In 1991 Your Sinclair magazine ranked the game 60th in their top 100 Spectrum games of all time. [1]

[edit] References

  1. ^ "Living Guide..." (February 1984). [[CRASH (magazine)|]] (1). 
  2. ^ "Review..." (October 1983). ZX Computing (8310): 20. 

[edit] External links