Knot in 3D
From Wikipedia, the free encyclopedia
Knot in 3D | |
---|---|
Developer(s) | Malcolm Evans |
Publisher(s) | New Generation Software |
Platform(s) | ZX Spectrum |
Release date | 1983 |
Genre(s) | Arcade |
Media | Cassette |
System requirements | 48K RAM |
Knot in 3D is a ZX Spectrum game by Malcolm Evans, originally published in 1983 by New Generation Software. It resembles a three-dimensional (i.e. with three degrees of freedom instead of only two) version of the Light Cycles game from the movie Tron.
Contents |
[edit] The Game
The game takes place in a 16x16x16 three-dimensional grid with the display being a first-person view of what the player can see in front of them. Initially empty, this space is filled up by the player (who constantly moves forward) leaving a trail behind them. There are a number of computer-controlled "chasers" doing the same thing who leave a differently-coloured trail behind them. As the player and the chasers move through the grid it becomes more and more densely-filled and therefore there is a greater likelihood of crashing into a trail and need to change direction to avoid the trails.
[edit] Reviews
Reviews can be found in the following magazines....
CRASH — "Tremendous value for money, and addictive too"[1]
ZX Computing — "A highly original,professional and exciting game and one that i could play all night — very highly recommended"[2]
[edit] Accolades
In 1991 Your Sinclair magazine ranked the game 60th in their top 100 Spectrum games of all time. [1]
[edit] References
[edit] External links
- Knot in 3D at World of Spectrum
- NGS World — a tribute homepage of the New Generation Software titles, created and maintained by Malcolm's daughter Rachel
- Explanation of game
- Counterclockwise — a remake for Windows
|