Talk:Kirby's Dream Land 3

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[edit] Repetition

The text below is found in the Header...

The game uses a mode of the SNES termed "pseudo high-resolution" (which allows for color blending between sets of two adjacent pixels) to blend dithered sprites.

...as well as in the Visuals section:

Kirby's Dream Land 3 uses a mode of the SNES termed "pseudo high-resolution" (which allows for color blending between sets of two adjacent pixels) to blend dithered sprites.


I removed it in the Header since it seemed best to keep it in the Visuals section. --Troyoda1990 18:45, 7 July 2007 (UTC)