Kinetic User Interfaces

From Wikipedia, the free encyclopedia

Kinetic User Interfaces[1] (KUIs) are an emerging kind of user interfaces that allow users to interact with computing devices though the motion of objects and bodies.

Instances of KUI are, for instance, Tangible Interface, motion-aware games such as Wii and Sony's EyeToy, and other interactive projects[2].

KUI is also related to a new interaction design pattern focused on activities[3] and to incidental interaction[4].

  1. ^ V. Pallotta, P. Bruegger, and B. Hirsbrunner, Kinetic User Interfaces: Physical Embodied Interaction with Mobile Pervasive Computing Systems, in: Advances in Ubiquitous Computing:Future Paradigms and Directions, IGI Publishing, February, 2008. http://www.igi-global.com/books/additional.asp?id=7314&title=Preface&col=preface
  2. ^ S. Benford, H. Schnadelbach, B. Koleva, B. Gaver, A. Schmidt, A. Boucher, A. Steed, R. Anastasi, C. Greenhalgh, T. Rodden, and H. Gellersen, Sensible, sensable and desirable: a framework for designing physical interfaces. http://www.equator.ac.uk/var/uploads/benfordTech2003.pdf
  3. ^ Li, Y. and Landay, J. A. 2008. Activity-based prototyping of ubicomp applications for long-lived, everyday human activities. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. ACM, New York, NY, 1303-1312. http://dub.washington.edu/djangosite/media/papers/tmpBhYrvD.pdf
  4. ^ Alan Dix's on incidental interaction