Kidnapping of Princess Arelina
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The Kidnapping of Princess Arelina is a fourteen-page accessory designed for the Dungeons & Dragons fantasy role-playing game.
Garry Spiegle wrote 3-D Dragon Tiles Featuring The Kidnapping of Princess Arelina as a supplement with two purposes in mind. First it included a fairly large number of cardboard cutouts of monsters, characters, and maps called Dragon Tiles. The latter could be configured in different ways to provide a variety of maps for the figure cutouts[1]. Secondly, a small adventure, The Kidnapping of Princess Arelina, came in the same supplement.
Contents |
[edit] Adventure
[edit] The Kidnapping of Princess Arelina
[edit] Levels
The design of the module expects the use of four to eight adventurers between second and fifth level.
[edit] Pre-generated Characters
Eight pre-generated characters come with the module so a group can begin the adventure immediately. They include: Berklai, a fourth level fighter; Awas, a fourth level magic-user; Triak, a fifth level cleric; Penchuri, a fourth level thief; Kuat, a third level ranger; Saudara, a third level magic-user; Teman, a fourth level cleric; and Ambil, a third level thief.
[edit] Plot
The tried and tested kidnapping a royal woman plot rears its head as the inducement to get the players involved in this adventure.
To take advantage of the castle tile set the entire adventure takes place indoors as the group searches a tower to free the princess. Eventually the group rescues the woman and returns her to the king for their just rewards.
[edit] Enemies
- Ghoul
- Rat, Giant
- Rust Monster
- Shadow
- Skeleton
- Spider, Huge
- Wererat
[edit] Dragon Tiles
[edit] Description
The tile set included in this accessory includes both the cutouts needed to accurately layout the small tower, the enemies the group encounters, and the pre-generated characters for the players. This package includes 51 3-D figures, featuring characters, creatures, walls, and doors. Two sheets of 84 two-sided feature tiles, showing traps, treasures, furniture, and special surprises, are also included. A Dungeon Mapping Grid is provided to help lay out dungeons quickly.
[edit] References
- ^ Schick, Lawrence (1991). Heroic Worlds. Buffalo, NY: Prometheus Books, 134. ISBN 0879756535.
[edit] External links
- AC3 info at Pen & Paper.