Kid Icarus
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Kid Icarus | |
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North American boxart |
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Developer(s) | Nintendo R&D1 |
Publisher(s) | Nintendo |
Designer(s) | Gunpei Yokoi, Satoru Okada |
Series | Kid Icarus |
Engine | Metroid |
Platform(s) | FDS, NES, GBA, Virtual Console |
Release date | NES JPN December 18, 1986 NA July 1987 EU 1987 Virtual Console NA February 12, 2007 |
Genre(s) | Platform game |
Mode(s) | Single player |
Rating(s) | ESRB: E (Everyone) (Wii)[1] OFLC: G (Wii) |
Media | FDS floppy disk 1 Mbit cartridge |
Input methods | Gamepad |
- For the title character, see Pit (Kid Icarus). For the series as a whole, see Kid Icarus (series).
Kid Icarus (光神話 パルテナの鏡 Hikari Shinwa: Parutena no Kagami?, Myth of Light: The Mirror of Palutena) is a platforming video game developed by Nintendo R&D1 and published by Nintendo for the Famicom Disk System in 1986 and the Nintendo Entertainment System in 1987. It is the first game in the Kid Icarus series.
The game has been re-released twice: on August 10, 2004, for the Game Boy Advance as part of the Famicom Mini Series in Japan only, and on February 12, 2007, on the Wii's Virtual Console in North America. It was released on the European and Australian Virtual Consoles on February 23, 2007.
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[edit] Gameplay
Kid Icarus is often compared to Metroid (which was released the same year), as it uses the same game engine. It even includes a Metroid enemy, though it is called "Komayto" in Kid Icarus. The game manual theorizes that Komayto may have come from another planet.[1] In volume 204 of Nintendo Power, an article was written about the game describing it as blending together elements from The Legend of Zelda, Super Mario Bros., and Metroid, stating that Pit can "jump like Mario, collect items like Link, and shoot enemies like Samus."
[edit] Plot
In a time where humans and gods coexisted in harmony, the kingdom of Angel Land was ruled by two goddesses, Palutena the Goddess of Light and Medusa the Goddess of Darkness. While Palutena administered the light and helped the mortals cultivate their crops, Medusa despised the mortals and used the darkness to destroy their crops and turn the mortals into stone. Enraged, Palutena transformed Medusa into a hideous monster and banished her into the dark Underworld.
But Medusa would not go quietly. She assembled an army of monsters and evil spirits of the underworld to conquer Palutena's home, the Palace in the Sky. War erupted and Medusa's minions overwhelmed Palutena's army, eventually imprisoning the Goddess of Light. Medusa then seized the Three Sacred Treasures—the Mirror Shield, the Arrow of Light, and the Wings of Pegasus—and gave them to her most powerful minions.
Defeated and imprisoned, Palutena's only hope was to seek the help of Pit, a young angel trapped in the Underworld. Using the last of her strength, she sent Pit a magical bow. Thus, Pit set out on a quest to escape the Underworld, retrieve the Sacred Treasures that would help him defeat Medusa, and rescue Palutena and restore peace to Angel Land.
In the end Pit retrieved these three treasures and battled Medusa. Having won, Pit traveled back to Angel Land to find the newly restored Palutena bestow on him armor (perhaps raising his rank). However, if the secret ending is reached, Pit will be turned older (teenage years) and afterwards receive a kiss of gratitude from Palutena.
[edit] Development
The original Famicom Disk System versions feature save slots, unlike the North American version which uses a password system (known in-game as "Sacred Words"). As with Metroid, the FDS version of Kid Icarus also features higher quality music and sound effects that take advantage of the system's additional sound channels. See below.
Kid Icarus was produced by Gunpei Yokoi and the music was composed by Hirokazu Tanaka.[2]
[edit] Regional variations
The controls differ slightly between the Japanese and the North American versions. In the Japanese version, at the Palace in the Sky stage, the player must either hold or tap the A Button repeatedly to make Pit fly, whereas in the North American version, the screen scrolls automatically, thus making Pit fly with the screen automatically as well.
Since the Japanese version was released on the Famicom Disk System, some of the sound effects are different than the U.S. version. Most noticeable are the sounds the Grim Reaper makes (he sounds like he's screeching instead of just "blip blup"), the timer sound when players grab a Harp, the noise Pit makes when he's hit by an enemy (a grunt instead of a squeal), and some extra instruments in the music.
Also, there are alternate endings between the Japanese version and the North American version. In the North American version, after Medusa is defeated, the player sees a short scene where Palutena thanks Pit and offers him a reward, depending on the player's progress, with the credits following afterward. In the Japanese version, however, the player's reward for beating the game is a picture with Pit standing by Palutena, with Japanese text above the two, and no credits at all.
[edit] Reception
Despite being overshadowed by Metroid, Kid Icarus is regularly recognized as a significant game. It was awarded the 84th slot in IGN's 2003 list of the Top 100 Games of All Time[3] and was also inducted into the GameSpy Hall of Fame.[4] In Volume 199 of Nintendo Power, it was voted number 54 in a list of the top 200 Nintendo games of all time.[5] The protagonist of the game, Pit, was included in Super Smash Bros. Brawl on the Wii.
[edit] References
- ^ Kid Icarus Manual. Vimm's Lair; The Manual Project. Retrieved on November 30, 2006. p. 19; "One theory has it that it came from a planet other than the Earth."
- ^ "Transcription of game's credits". The Kid Icarus Coliseum. Retrieved 27 January 2005.
- ^ "IGN's Top 100 Games of All Time (81–90)". IGN. 29 April 2003. Retrieved 24 May 2006.
- ^ Cassidy, William. "Like its mythological namesake, Kid Icarus's time in the sun was entirely too brief". GameSpy. 14 September 2003. Retrieved 24 May 2006.
- ^ “NP Top 200”, Nintendo Power 200: 58-66, February 2006.
[edit] External links
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