Ken Demarest
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Kenneth Llewellyn Demarest III is a computer game programmer, business person, and artist.
As a technical innovator, he helped advance the state of the art in computer games by developing the first 3D, texture mapped characters ever seen in a computer game for BioForge. As a Director of Technology at Origin Systems, Ken recognized the potential for graphic MMO's and developed the technical prototype for Ultima Online using Ultima VI as a code base.[1] . His later work would create the first attempt at a persistent-world real-time strategy game, NetStorm: Islands At War.[2] .
As an artist for Shadow Garden he wrote 'Sand'[3], the most popular and frequently sold work on the platform developed by Zack Simpson. Sand is in the permanent collections of numerous museums world wide including the Discovery Science Center and Sony Wonder Technology Lab.
[edit] References
- ^ “Netstorm Postmortem”, Experimental Game Play, July 2006
- ^ “Interview with Ken Demarest”, Coming Soon Magazine, July 1997
- ^ “Explore the Museum”, Sony Wonder Lab, July 2008
[edit] External links
- Mine-Control Home Page
- Ken Demarest profile on MobyGames
- Sand Exhibit at the Discovery Science Center
- Sand Exhibit at the Sony Wonder Technology Lab in San Francisco