Kawasaki Superbike Challenge
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Kawasaki Superbike Challenge | |
---|---|
Developer(s) | Lankhor |
Publisher(s) | Domark Software, Inc., Time Warner Interactive, Inc |
Designer(s) | Chris Johnson |
Platform(s) | Sega Genesis, Super NES |
Release date | December 1995[1] |
Genre(s) | Racing / Driving |
Mode(s) | 1st-Person Perspective |
Rating(s) | ELSPA Rating : 3+ ESRB Rating : Everyone (E) |
Media | 8 Bit Cartridge |
Input methods | Game controller |
Kawasaki Superbike Challenge is a Super NES and Sega Genesis game where players get to race around in Kawasaki superbikes. The object is to grab first place in order to grab top honors at the end. Riding a motorcycle is trickier than driving a car however, and the physics a lot different.
[edit] Description
Kawasaki Superbike Challenge is a motorcycle racing game that uses the same engine as F1. It includes 14 standard-length race tracks, plus the Suzuka 8 Hours endurance race, available in both training and Championship modes. The game is unlicensed (except by Kawasaki), so all riders and teams are fictional.
The game now has more polygonal roadside objects than F1, and there is still a Turbo mode, allowing for faster racing at the expense of some of the detail. You have the ability to turn on or off weather (during rainy days the graphics are darker and the bike has less traction). The number of laps on each course can be 5, 10 or 15, and there are 4 skill levels. Some changes have been made to how the vehicle handles, to emphasize the switch from cars to bikes.
[edit] Variations
The sequel, Kawasaki Caribbean Challenge, was apparently not released for the Genesis/Mega Drive. This entry uses the Domark F1 game engine.
[edit] References
- ^ Release date. Game FAQs. Retrieved on 2008-04-29.