Kaiser (game)

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Typical score sheet from a game of Kaiser
Typical score sheet from a game of Kaiser

Kaiser or three-spot is a card game popular in the prairie provinces in Canada, especially Saskatchewan and parts of its neighbouring provinces. There is mystery surrounding the origins of this game and there seems to be no historical record (spoken or written) that justifies it being a solely Saskatchewan-area game.


[edit] Rules

Kaiser is played by four people: two teams of two players each. Unlike many card games, only 32 cards are used out of a normal 52-card deck. The deck contains the cards from 8 to ace inclusively (8, 9, 10, jack, queen, king, ace) for each suit. The other four cards are the 7 of clubs, 7 of diamonds, 5 of hearts and 3 of spades. All 32 cards are dealt out: 8 to each player. In a clockwise manner, starting with the player to the dealer's left, each player may bid on the number of points that he believes he can make. The minimum bid is established before the game and can be between 5 and 7 depending on the house rules. Players must bid higher than the current bid or pass, with the exception of the dealer who may take the bid at the current value. A bid is only for the number of tricks and not which suit will be trump, with the exception of a no-trump bid. Bids range from the minimum bid to 12 with a no-trump bid being greater than a trump bid (for example, 8 no-trump is larger than an 8 bid but smaller than a 9 bid). After a successful bid, the person who won the bid declares trump (unless it was a no-trump bid) and plays any card they choose. If no players bid then the dealer must make a "forced bid" for the set minimum bid (although he can pick any suit or no-trump). Players must follow suit if able (they cannot "trump in" if they have a card in the suit that was led). The player who played the highest card in that suit if no trump has been played or the player who played the highest trump card takes the trick and plays the next card of their choosing. That trick is worth one point towards their score, unless it contains the 5 of hearts or 3 of spades. The trick that contains the 5 of hearts is worth an extra 5 points (+6 net), while the trick that contains the 3 of spades (the "three-spot") is worth 3 fewer points (−2 net). Play continues until all cards have been played.

Once all cards have been played, each team counts up the number of points they have made. If the bidding team made at least the amount they bid, they score the number of points they made (or twice that amount for a no-trump bid). If they did not, they lose the amount they bid (or twice the amount they bid for a no-trump bid). The opposing team gains the amount of tricks they have made and adds that to their score, unless they are at "bid-out". The bid-out point is where a team must bid in order to count an increase in points. This point is usually 45 to 47 and is calculated by subtracting the agreed-upon minimum bid from 52. The game ends when a team bids and gets to 52 points, at which point they are declared the winner. One variation increases the number of points to win from 52 to 62 if a no-trump bid is made. This also increases the bid-out point by 10 points.