Kaeru no Tame ni Kane wa Naru

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Kaeru no Tame ni Kane wa Naru
Front cover of Kaeru no Tame ni Kane wa Naru package.

Front cover of Kaeru no Tame ni Kane wa Naru package.
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Designer(s) Gunpei Yokoi, Makoto Kanoh (producers)[1]
Toru Osawa (director)[1]
Yoshio Sakamoto (assistant director, scriptwriter)[1]
Masahiko Mashimo (art director)[1]
Kazumi Totaka (sound composer)[1]
Seiki Sato (chief programmer)[1]
Tomoyoshi Yamane (character designer)[1]
Kazumi Totaka (sound composer)[1]
Tohru Narihiro (coordinator)[1]
Platform(s) Game Boy
Release date JPN September 4, 1992
Genre(s) Action/Adventure/RPG
Mode(s) Single player
Media 512-kilobit cartridge

Kaeru no Tame ni Kane wa Naru (カエルの為に鐘は鳴る? lit."For the Frog the Bell Tolls") is a video game title for the Nintendo Game Boy. It was released only in Japan on September 4, 1992. The title's feature is taken from Ernest Hemingway's novel For Whom the Bell Tolls, which in turn was named for John Donne's "Meditation XVII" of Devotions Upon Emergent Occasions.

Contents

[edit] Plot

In a land far away, the two princes- Richard (of the Custard Kingdom) and the game's main protagonist (prince of the Sabure Kingdom) have shared a friendly rivalry since they were small children. They often compete, especially in the sport of fencing, but in the vast majority of competitions (with the exception of fencing) Richard has ended up as the underclassman. One day a messenger arrives from a small neighboring kingdom, warning the princes that the evil King Delalin has invaded the Mille-Feuille Kingdom and captured princess Tiramisu. Seeing an opportunity to gain the favor of the princess (and finally win for once at something besides fencing), Richard grabs a boat and rushes towards the kingdom. Sabure Prince is left to try and catch up. While on the Sabure Prince's journey, he encountered a frog that wants him to find all of the other frogs around the entire Mille-Feuille Kingdom, and tell them to return to their safest place.

[edit] Major characters

  • Sabure Prince (sometimes referred to as Prince Sabure, Prince of Sabure, Prince of Sablé or Prince Sablé) - The main protagonist of the game (named at the beginning by the player). He is a good-natured and kindhearted boy, though he's not very bright. He always somehow loses against Prince Richard when they fence. The kingdom of Sabure, being the wealthiest and most powerful nation in the land, has provided him with a comfortable life so far; he has never had to worry about money. This upbringing has had the side-effect of giving the Sabure Prince the idea that any problem can somehow be solved by tossing cash at it.
  • Prince Richard - He is the prince of the Custard Kingdom. The Sabure Prince is his good rival and childhood friend. During the course of the game, the Sabure Prince and Richard will both compete to save Princess Tiramisu first.
  • Princess Tiramisu - She rules the Mille-Feuille Kingdom. The legend of her unequaled beauty has spread far and wide through the land. Seeking her hand (forcibly) in marriage, King Delarin and his minions have invaded the countryside, laid siege to the castle and kidnapped her. While she is missing, there is no peace within Mille-Feuille.
  • Jam - A thief from the town of A La Mode. He was hostile to the Sabure Prince at first, thinking he was a member of the Geronian army. Their second meeting involved him stealing all of the Sabure Prince's money. Eventually the two realized the misunderstanding, and became friendly with each other. He wears an eyepatch, and can also transform into a frog, but it is unknown as to why. He gives the Sabure Prince the Power Bracelets.
  • Beelzebub - A giant bee who leads the Geronian army. He is the principle planner of the invasion of the Mille-Feuille Kingdom.
  • Mandola - A witch who wears glasses. She alone knows how to destroy King Delarin. She has an Asvogel, a condor-like bird name Polnareff as a pet.
  • King Delarin - He is the title's antagonist. He has captured Princess Tiramisu while using his evil powers to destroy all the peace within the Mille-Feuille Kingdom.

[edit] Genre

Since this is a mixture of adventure, action, and RPG, it is difficult to define its genre in a single category- even Nintendo and Intelligent Systems themselves have not been consistent. Its strong "search through the countryside" storyline and amusing characters have given it a lean towards being an RPG; however, it does not contain an experience system. Furthermore, the Sabure Prince only gets stronger through the use of items, thus placing the title as an "Action-Adventure" game, the same as The Legend of Zelda series.

[edit] Gameplay

Bird's-Eye Scrolling in the game.
Bird's-Eye Scrolling in the game.

The game's movement is divided into two ways:

  • Bird's-Eye Scrolling - A top view that only is shown in villages, towns, fields and other similar areas. Like the Legend of Zelda franchise, moving Up, Down, Left and Right on the D+Pad will move the Sabure Prince in that direction. Enemies are visible, and you can begin battle by bumping into them.
  • 2D-Platforming - A side view that is shown only in dungeons, caves, castles, and other similar places in the game, similar to Zelda II: The Adventure of Link and other side-scrolling platformers. The D+Pad moves the Sabure Prince left and right, while Up is reserved for jumping and climbing ladders. As in the overhead view, Enemies are visible in this perspective; you can begin battle by bumping into them.

[edit] Enemy battles

When players make the Sabure Prince touch an enemy, the game shifts to a battle scene. However, as a further separation from the RPG genre, the player does not select from a series of menu commands. Instead, the player just watches the battle. This causes a back-and-forth loss of physical strength while the Sabure Prince and the enemy engage each other. If the Sabure Prince is significantly stronger than the enemy he faces, the enemy will run away (resulting in ability increases for the player without needing to engage in battle). Victory or defeat in a typical battle is gauged by the Sabure Princes's strength, attack, armor and defense, and the opposing enemy stats. For bosses, the player must fill up the Sabure Prince's life bar and have the most powerful items found at certain points before battling each boss in order to win against them. If the Sabure Prince is victorious, he will gain money, hearts, strange apples, strange eggs, or other items. If he loses, he will restart from a "hospital" in the town he last visited, but will retain the money he had when he perished.

[edit] Transformations

As the story advances, the Sabure Prince will have the ability to transform into a frog, then later on, a snake. Frogs, Snakes, and Humans each have their own special abilities- some of which are required to switch to in order to progress through the storyline.

  • Human - The form the Sabure Prince starts with. Humans do not have much magic, but Human has a greater amount of attack power than the other two forms. If the Sabure Prince attempts to enter water as a Human (before drinking the frog potion given by Doubtful), he will drown. To transform back into this form, the Sabure Prince must eat a strange apple.
  • Frog - After Doubtful gives the Sabure Prince the frog potion, the Sabure Prince will be able to transform into a humanoid frog by entering watery areas. Endowed with high "jump power", this form will allow the Sabure Prince to enter water safely as well as talk to real frogs and some soldiers (without fighting them). On the field screen, even if the Sabure Prince touches an insect-type enemy, he will not engage in a fight - rather, he will "eat" it, regaining a heart. This form cannot fight snakes or other foes than insect-type enemies, and snakes are attracted to it. Prince Richard and the Sabure Prince can both take this form.
  • Snake - Apparently only the Sabure Prince can assume this form. When the Sabure Prince eats a strange egg, he will transform into a snake. It allows the Sabure Prince to pass through tight holes and talk to real snakes without fighting them. While this form cannot fight, certain enemies may turn into blocks when talked to. Also, if the Sabure Prince encounters a frog while in the Snake form, he'll terrify it, making it flee and move off the screen.

[edit] Notes

  • Several characters and things from Kaeru no Tame ni Kane wa Naru, including Prince Richard, made a cameo appearance in the Game Boy title, Legend of Zelda: Link's Awakening. In the DX version, Link and Prince Richard struck their poses in front of the Kanalet Castle gate while the Camera Mouse took a picture of them. In both versions, Prince Richard made a deal with Link by allowing him to obtain the Slime Key after he brings back the Golden Leaves from Kanalet Castle. In Prince Richard's Villa, a group of frogs hop around while the remixed version of the Kaeru no Tame ni Kane wa Naru main theme plays in the background. Oddly, this is where you can find Totaka's Song, which is featured in this game also (see below). Finally, the third of eight instruments found in Key Caverns is Sea Lily's Bell, which explains the bell seen in the Japanese title.
  • Two official CD albums given out by Club Nintendo Japan have one song from Kaeru no Tame ni Kane wa Naru. One album is the Peach - Healing Music album, which has a slow-remixed version of the overworld theme. The other album is the Luigi - B-Side Music album, which has the original overworld theme.
  • The infamous song known as Totaka's Song created by Kazumi Totaka, can be found in this title. To hear it, return to the port town following your 3rd quest in the castle, then go left then up and in to the shop next to the boat and wait 3 min. and 30 seconds and Kazumi Totaka's Song will play.

[edit] References

  1. ^ a b c d e f g h i N-Sider.com: Kaeru No Tame Ni Kane Ha Naru. N-Sider (February 27, 2008). Retrieved on 2007-12-27.

[edit] External links

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