The Lost World: Jurassic Park (console game)

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For the other games based on The Lost World: Jurassic Park, see The Lost World: Jurassic Park (video game).
The Lost World: Jurassic Park
Front cover of The Lost World: Jurassic Park

Developer(s) DreamWorks Interactive
Publisher(s) Electronic Arts
Designer(s) Parker A. Davis
Platform(s) Sega Saturn, PlayStation
Release date November 17, 1997
September 23, 1998 (Special Edition)
Genre(s) Action
Mode(s) Single Player
Rating(s) ESRB: Teen
Media 1 CD-ROM
Input methods Sega Saturn, PlayStation compatible Controllers

The Lost World: Jurassic Park is a 3D action video game released in 1997 for the Sega Saturn and Sony PlayStation. Developed by DreamWorks Interactive and published by Electronic Arts, The Lost World: Jurassic Park is based on both the novel by Michael Crichton and Steven Spielberg’s film The Lost World: Jurassic Park. A year later a special edition of the game was released for the Sony PlayStation as a part of their Greatest Hits line-up and featured several modifications to the game play.

Contents

[edit] Gameplay

The player takes control of characters struggling to survive on InGen’s “Site B” populated by over 20 species of dinosaurs in an environment of escalating chaos. There are 5 characters in all to choose from, each with their own special abilities and attributes. While the game is in 3D, the game play resembles early 2D platformers in which you generically either go left or right, limiting the mobility of each character.

[edit] Characters

Each character is unique with its own attributes and abilities. During game play the character must complete all levels to sequentially gain access to the next character. At the end of the character’s chapter, a “DNA” code is given for access to the next character.

[edit] Compsognathus

The Compsognathus, or “Compy”, is the starting out character. The levels for this character mold to what the world would look like through the eyes of a Compsognathus. Even included is an underwater level not available to any other character in the game. Along with the worlds designed for a character the size of a chicken, there are obstacles and other creatures that come into contact with the Compsognathus, such as a prehistoric crocodile and a herd of stampeding Brachiosaurs. The final boss of the Compsognathus levels is a human hunter.

[edit] Human Hunter

The Human Hunter starts off exactly where the Compsognathus levels ended. The Human Hunter features the access to a grappling hook, and various types of ammunition for his weapon. Human Hunter can also barrel roll or slide to get past tighter obstacles.

[edit] Velociraptor

The Velociraptor is the first character where your enemies are both combinations of human characters and dinosaurs. Like the Human Hunter stage, it begins where the last stage left off. The “Raptor’s” movements and abilities are very similar to that of the Compsognathus, but is a larger beast with more range added with the abilities. Lunging at opponents while theri backs are turned knocks them over and pins them down, allowing the "Raptor" to finish its kill. Added as well is a taunting feature that is in the shape of a “Raptor” call. Common enemies in the Raptor stage are humans, other Velociraptors, and Pachycephalosaurs. The final boss in a Euoplocephalus.

[edit] Tyrannosaurus

The Tyrannosaurus Rex, or “T-Rex,” is the largest character playable in the game. The two primary enemies the player will face as the “T-Rex” are Velociraptors and human hunters. The “T-Rex” is less mobile and agile as the other characters in the game but the monstrosity of the character allows you to engulf enemies quickly and wholly. In the special edition of the game there was an added level for the “T-Rex” character.

[edit] Sarah Harding

The Human Prey character is actually none other than the field biologist from the film The Lost World: Jurassic Park, Sarah Harding. In her levels you are perused by an angry Tyrannosaurus Rex. Sarah Harding has the same abilities and weapons available to her as in the Human Hunter levels.

[edit] Non-playable creatures

  • Allosaurus (seen as a foe in the "t-rex" levels)
  • Baryonyx (seen as a foe during the "human hunter" levels)
  • Brachiosaurus (seen migrating during the "compy" levels)
  • Carnotaurus (seen as a foe during the "compy" levels)
  • Deinonychus (seen as a foe during the "velociraptor, human hunter, compy" levels)
  • Dimorphodon (seen as a foe during the "compy, hunter, and raptor" levels)
  • Euoplocephalus (seen as foe during the "velociraptor" levels)
  • Leptoceratops (seen as a foe during the "compy" levels)
  • Orodromeus (seen as a foe during the "compy" levels)
  • Pachycephalosaurus (seen as a foe during the "human hunter, velociraptor" levels)
  • Parasuchus (seen as a foe in the "compy" levels)
  • Pteranodon (seen as a background object during the "t-rex" levels)
  • Staurikosaurus (seen as a foe during the "compy" levels)
  • Stegosaurus (seen as a foe in the "t-rex" levels)
  • Triceratops (seen as a foe during the "t-rex, velociraptor" levels)

[edit] Features

In each level of the game there are “DNA bonuses” that can be collected for access to character and storyboard art for that particular character. If every bonus is gained a special-secret ending will be accessible. The game also includes...

• 3D animation
• Control a diverse cast of characters including the ferocious T. rex
• Over 30 levels of gameplay
• 25 unique environments
• Over 20 separate species of dinosaur
• Over 80 moves per character
• Fully orchestrated music
• Dynamic camera angles create a cinematic experience
• Multiple paths and secret spots
• Special-secret ending
• Musical score composed and conducted specifically for the game by Michael Giacchino.

[edit] Special edition

  • New T. rex level
  • New mid-level check points
  • New stronger and longer lives

[edit] External links