Talk:Jurassic Park: Trespasser
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Surely this game was called "The Lost World: Trespasser"; it was a tie-in with the second film and the logo for The Lost World is on the front of the box.
- If you want to get technical, it should probably be "THE LOST WORLD: JURASSIC PARK: TRESPASSER". :P I'd rather keep it as short as possible! BlazeHedgehog 11:33, 3 April 2006 (UTC)
- I have my game CD here and it doesn't mention 'Jurassic Park' at all other than the tiny little logo on the front and back. I don't know whether the name was any more prevalent on the box as I no longer have it. Mark Grant 02:39, 11 July 2006 (UTC)
- I've got the jewel box, and it doesn't explicitly call the game Jurassic Park: Trespasser, just Trespasser. In any case, a quick Google search turns up many game sites that call it Jurassic Park: Trespasser. --Dinoguy1000 Talk 09:42, 7 November 2006 (UTC)
[edit] Who wrote "Physics"?
"Like 2004's Half-Life 2, Trespasser features a robust physics system."
First off, the game does not feature a robust physics system, and I don't know why a 1998 being compared to HL2. The section is contradicting, it seems to think "robust" is: "But instead of accurate, per-polygon collisions, Trespasser uses a "Box System", where every object in the game acts as if it is encased in an invisible box. Additionally, Trespasser's Physics are based on the Penalty Force Method, in which, when two objects collide - rather than stopping movement, the two objects push away from one another until they are no longer colliding. This makes stacking objects difficult, and standing on top of objects even harder. It also led to a great deal of a problem called interpenetration; where two objects will collide and then become stuck inside one another, unable to separate." —Preceding unsigned comment added by 58.174.0.230 (talk) 23:34, August 25, 2007 (UTC)
[edit] Real-Time Foley System has not been implemented in other games?
CryENGINE2's feature pdf says it uses a "data-based sound system" which apparently works just like Trespasser's real-time foley. I think it is inaccurate to claim that no such system has been implemented similarly since Trespasser. 136.176.100.22 (talk) 21:09, 18 February 2008 (UTC)
[edit] Swinging Steel Girders with ease
The article claims this was doable in the game, but it seems more like an exagerration of the inconsistancies in the games physics engine. I played it earlier today and distinctly remember the stell girder dragging along the ground due to it's weight when I tried to pick it up.70.78.84.7 (talk) 13:24, 10 April 2008 (UTC)