Jumping Flash! 2
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Jumping Flash! 2 | |
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Developer(s) | Exact |
Publisher(s) | Sony Computer Entertainment |
Platform(s) | Sony PlayStation |
Release date | JP April 26, 1996 US August 31, 1996 PAL October 1, 1996 |
Genre(s) | 3D Platform game |
Mode(s) | Single player |
Rating(s) | ESRB: K-A (Kids to Adults) |
Media | 1 × CD-ROM |
Jumping Flash! 2 is a platform game released in 1996 for the PlayStation. It is the direct sequel to Jumping Flash!, which was released the previous year.
Contents |
[edit] Story
After Robbit foiled Baron Aloha's plans to take over Crater Planet (events from the first game), Aloha fled for his life and went back to his home planet, Little Muu.
While planning his revenge, however, it was Aloha's turn to face the fear of having his planet attacked. A gigantic alien invader known as Captain Kabuki descended upon Little Muu and started taking it apart, piece by piece, just as Aloha himself had once tried to do to Crater Planet.
Aloha fled the onslaught in his space pod, and landed on an asteroid far away from Little Muu, where he swallowed his pride and called for help from his sworn enemy, Universal City Hall. Once again, Robbit has been dispatched on another Planet-Saving mission, but can he overcome his hatred for Baron Aloha and save his homeworld from Captain Kabuki in time?
[edit] Gameplay
- See also: Jumping Flash!#Gameplay
The gameplay for Jumping Flash! 2 is virtually identical to its predecessor. Instead of collecting four Jet Pods, Robbit must rescue four MuuMuus in each level before exiting. Other new additions include the power orbs as an added power-up and the ability to obtain Performance Medals. A certain Performance Medal may be awarded depending on how the player completes a level. For example, playing through a single level without firing any weapons will reward the player with the Flower Child medal. There are a total of twelve medals to collect.
[edit] Reception
The Reception for this game was mostly postive and mixed.[citation needed]