Joke chess problem

From Wikipedia, the free encyclopedia

This article uses algebraic notation to describe chess moves.

The chess problem, like other creative forms, is best appreciated for serious artistic themes, such as those named for Grimshaw, Novotny, and Lacny. However, many chess compositions use humor as a primary or secondary element, especially in a joke chess problem.

Usually, a joke chess problem should be easy to solve, but there are exceptions. In some cases the composer plays a trick to prevent a solver from succeeding with typical analysis. In other cases the humor derives from the unusual final position. In many ordinary chess puzzles, humor plays a secondary role because the gameplay within the solution appears to violate the inner logic of chess.

Contents

[edit] Self-solving problems

V. Ropke, Skakbladet 1942
Image:chess zhor 26.png
Image:chess zver 26.png a8 kl b8 c8 kd d8 e8 f8 g8 h8 Image:chess zver 26.png
a7 pl b7 c7 pl d7 pd e7 f7 g7 h7
a6 b6 pd c6 d6 pl e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 pd b4 c4 d4 e4 f4 g4 h4
a3 pl b3 c3 d3 pl e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess zhor 26.png
Mate in 6

Some chess puzzles are not really puzzles at all. In the diagram at right, White is asked to checkmate Black in 6 moves. The joke in this case is that, by the rules of chess, White has no choice but to checkmate Black in 6 moves: the only legal moves available lead directly to the "solution". The solution is 1. d4 b5 2. d5 b4 3. axb4 a3 4. b5 a2 5. b6 a1=Q 6. b7 mate. Tim Krabbé provides other examples on his chess website[1].


[edit] Offbeat interpretations of the rules of chess

Image:chess zhor 26.png
Image:chess zver 26.png a8 rd b8 c8 d8 e8 f8 g8 h8 Image:chess zver 26.png
a7 kd b7 pl c7 rl d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 kl b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess zhor 26.png
Mate in 1
Tim Krabbé, 1972
Image:chess zhor 26.png
Image:chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Image:chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 pl f6 g6 h6
a5 b5 c5 d5 pd e5 f5 g5 h5
a4 b4 c4 pd d4 e4 f4 g4 pd h4
a3 b3 pd c3 pl d3 e3 kd f3 pl g3 pl h3 pd
a2 b2 pl c2 d2 e2 f2 g2 h2 pl
a1 rl b1 c1 d1 e1 kl f1 g1 h1 rl
Image:chess zhor 26.png
Mate in 3

The rules of chess are fairly simple and clearly defined. Nevertheless, some composers have relied on ambiguities in the rules to create humorous puzzles. A typical example would be the position shown in the diagram on the left. According to chess legend, a composer stipulated "White mates in 1 move." It appears to be impossible, but the solution is for White to promote to a black knight on b8, thus depriving the black king of his only escape square. The current FIDE rules require that a pawn on the eighth rank must promote to a piece of the same color.

A more sophisticated example was composed by Krabbé and relies on a loophole in the definition of castling. In the diagram on the right, White must mate in 3. The main variation is 1 e7 Kxf3 2 e8=R! (an underpromotion) Kg2 3 O-O-O-O! mate. White castles with his newly promoted rook, moving his king to e3 and the rook to e2. Under the rules of chess at the time, this move was legal because the rook had not moved yet. Afterward, FIDE amended the rules to require that the castling rook must occupy the same rank as the king.


[edit] Unusual piece placement or movement

M. Kirtley, 1st Prize, The Problemist 1986
Image:chess zhor 26.png
Image:chess zver 26.png a8 b8 c8 d8 ql e8 f8 g8 h8 Image:chess zver 26.png
a7 pd b7 c7 d7 e7 f7 g7 h7
a6 pl b6 pl c6 d6 e6 f6 pd g6 h6
a5 rl b5 c5 d5 e5 f5 pl g5 h5
a4 b4 pd c4 pl d4 e4 f4 pd g4 h4 pl
a3 nl b3 c3 d3 e3 bl f3 nl g3 h3
a2 kd b2 rd c2 d2 e2 bl f2 kl g2 h2 pl
a1 b1 c1 d1 e1 rl f1 g1 h1
Image:chess zhor 26.png
Selfmate in 8

Some problems are notable for extremely unusual patterns of piece placement. For example, direct mates and especially helpmates have been composed with the pieces in the shape of an O, L, 2, or even a tree.

[edit] The "back home task"

A more interesting example occurs in the problem at the right, where the final position echoes a familiar pattern. Krabbé calls this problem the "back home task." He writes that "Strategy and deep themes are absent, Black only has forced moves, but it's one of the funniest chess problems I ever saw."[2] White must selfmate in 8 moves; i.e., he must force Black to checkmate White against Black's will. The solution is 1.Nb1+ Kb3 2.Qd1+ Rc2 3.Bc1 axb6 4.Ra1 b5 5.Rh1 bxc4 6.Ke1 c3 7.Ng1 f3 8.Bf1 f2 mate.


G. Bridgewater, Chess 1936
Image:chess zhor 26.png
Image:chess zver 26.png a8 kd b8 c8 d8 e8 f8 g8 h8 Image:chess zver 26.png
a7 pl b7 pd c7 d7 e7 f7 g7 h7
a6 b6 pd c6 d6 e6 f6 g6 h6
a5 b5 pd c5 d5 e5 f5 bl g5 h5
a4 b4 pd c4 d4 e4 f4 kl g4 h4
a3 b3 pd c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 rl b1 c1 d1 e1 f1 g1 h1
Image:chess zhor 26.png
Mate in 6
W. A. Shinkman, 1887
Image:chess zhor 26.png
Image:chess zver 26.png a8 kd b8 c8 d8 e8 f8 g8 h8 Image:chess zver 26.png
a7 pl b7 c7 d7 e7 f7 g7 h7
a6 pl b6 c6 d6 e6 f6 g6 h6
a5 pl b5 c5 d5 e5 f5 g5 h5
a4 pl b4 c4 d4 e4 f4 g4 h4
a3 pl b3 c3 d3 e3 f3 g3 h3
a2 pl b2 c2 d2 e2 f2 g2 h2
a1 rl b1 c1 d1 e1 kl f1 g1 h1
Image:chess zhor 26.png
Mate in 8

[edit] The "caterpillar theme"

Krabbé named the "caterpillar theme" for problems and studies where doubled or tripled pawns move one after the other. The diagram at the left shows a particularly silly example, with White forcing mate in 6 moves. The solution is 1.Bb1 b2 2.Ra2 b3 3.Ra3 b4 4.Ra4 b5 5.Ra5 b6 6.Be4 mate. Krabbé wrote a whole article on the caterpillar theme, citing about ten examples.[3]

The American composer William A. Shinkman (1847-1933) is famous for composing the problem in the diagram at the right, with sextupled pawns on the a-file. As Krabbé writes on his website, "The solution, as it should be in a joke, is not difficult: 1.0-0-0 Kxa7 2.Rd8 Kxa6 3.Rd7 Kxa5 4.Rd6 Kxa4 5.Rd5 Kxa3 6.Rd4 Kxa2 7.Rd3 Ka1 8.Ra3 mate."[4] However, the problem is "cooked" (ruined, in the lingo of chess composition) because 1.Kd2 also forces mate in 8 moves.


[edit] Humor in more traditional chess problems

Humor is a component of some traditional themes, such as grotesque and Excelsior.

In 2004, Hans Böhm sponsored a chess composing tournament for humorous endgame studies. The top two entries appear with solutions on Krabbe's website.[5][6]

[edit] See also

[edit] References

  1. ^ Examples — see item 267
  2. ^ Open chess diary — see item 289
  3. ^ The article is not available via direct link, but it can be downloaded on the archives at www.chesscafe.com (krabbe08.pdf).
  4. ^ The Kuwait Immortal
  5. ^ Open chess diary — see item 281
  6. ^ Open chess diary — see item 276
Languages