Jewel Master
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Jewel Master | |
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Developer(s) | Sega |
Publisher(s) | Sega |
Platform(s) | Sega Mega Drive/Sega Genesis, |
Release date | Mega Drive/Genesis , 1991 |
Genre(s) | Action Adventure |
Mode(s) | 1 Player |
Input methods | 3 Button Controller |
Jewel Master is a 1991 video game for the Sega Genesis game console. It took place in the country of Mythgard, where our hero, The Jewel Master must traverse through the harsh lands ranging from scorching deserts to rugged mountains and through long forgotten ruins to collect the 12 elemental rings.
Contents |
[edit] Story
Once upon a moment in time, there was kingdom known to all as Mythgard. Mythard prospered in peace until the first coming of the Demon King, Jardine the Mad. Leading his Dark Legion, Jardine was but a step away from obliterating the kingdom... It was then that the Twelve Masters of the Elements rose up to put an end to the Demon King's evil designs. A fierce battle ensued until there remained but four masters opposing Jardine. Pooling their powers into a Holy Blade, the Four Masters prepared for the Final Battle...
[edit] Gameplay
The game is a sidescrolling action adventure. It introduces the ability to constantly customize your attacks and movement styles through various equippable rings. Using the "A" and "B" buttons as his left and right hands, you can then equip two rings to the corresponding hand. The "C" button is used for jumping. The nature of each attack varies greatly, and as a result, different attacks are suitable for different situations. A player familiar with the game can usually figure out which attack and combination of rings will be effective. For example, one enemy is weak to water and immune to fire, but other than, this enemies are not susceptible to specific elements
There are also three different levels per element, so if you combine a level 1 fire and a level 1 wind, you will shoot a slow moving fireball. A level 2 and a level 1 wind will have you shooting two slow moving fireballs, while a level 2 fire and a level 2 wind will have you shooting two fast moving fireballs.
Attacks
Nothing | Fire | Water | Wind | Earth | ||||||||||
Level 1 | Level 2 | Level 3 | Level 1 | Level 2 | Level 3 | Level 1 | Level 2 | Level 3 | Level 1 | Level 2 | Level 3 | |||
Nothing |
Flame Level 1 | Flame Level 2 | Flame Level 3 | Barrier Level 1 | Barrier Level 2 | Barrier Level 3 | Speed-up | High Jump | Double Jump | Earthquake Level 1 | Earthquake Level 2 | Earthquake Level 3 | ||
Fire | Level 1 | Flame Level 1 | Flame Level 2 | Flame Level 3 | Nothing | Barrier Level 1 | Barrier Level 2 | Fireball Level 1:1 | Fireball Level 1:2 | Fireball Level 1:3 | Firewall Level 1:1 | Firewall Level 1:2 | Firewall Level 1:3 | |
Level 2 | Flame Level 2 | Flame Level 2 | Flame Level 3 | Flame Level 1 | Nothing | Barrier Level 1 | Fireball Level 2:1 | Fireball Level 2:2 | Fireball 2:3 | Firewall Level 2:1 | Firewall Level 2:2 | Firewall Level 2:3 | ||
Level 3 | Flame Level 3 | Flame Level 3 | Flame Level 3 | Flame Level 2 | Flame Level 1 | Nothing | Fireball Level 3:1 | Fireball Level 3:2 | Fireball 3:3 | Fire Viper Level 1 | Fire Viper Level 2 | Fire Viper Level 3 | ||
Water | Level 1 | Barrier Level 1 | Nothing | Flame Level 1 | Flame Level 2 | Barrier Level 2 | Barrier Level 3 | Wave Level 1:1 | Wave Level 1:2 | Wave Level 1:3 | Ice Dagger Level 1:1 | Ice Dagger Level 1:2 | Ice Dagger Level 1:3 | |
Level 2 | Barrier Level 2 | Barrier Level 1 | Nothing | Flame Level 1 | Barrier Level 2 | Barrier Level 3 | Wave Level 2:1 | Wave Level 2:2 | Wave Level 2:3 | Ice Dagger Level 2:1 | Ice Dagger Level 2:2 | Ice Dagger Level 2:3 | ||
Level 3 | Barrier Level 3 | Barrier Level 2 | Barrier Level 1 | Nothing | Barrier Level 3 | Barrier Level 3 | Wave Level 3:1 | Wave Level 3:2 | Wave Level 3:3 | Ice Dagger Level 3:1 | Ice Dagger Level 3:2 | Ice Dagger Level 3:3 | ||
Wind | Level 1 | Speed-up | Fireball Level 1:1 | Fireball Level 2:1 | Fireball Level 3:1 | Wave Level 1:1 | Wave Level 2:1 | Wave Level 3:1 | High Jump | Double Jump | Nothing | Earthquake Level 1 | Earthquake Level 2 | |
Level 2 | High Jump | Fireball Level 1:2 | Fireball Level 2:2 | Fireball Level 3:2 | Wave Level 1:2 | Wave Level 2:2 | Wave Level 3:2 | High Jump | Double Jump | Speed-up | Nothing | Earthquake Level 1 | ||
Level 3 | Double Jump | Fireball Level 1:3 | Fireball Level 2:3 | Fireball Level 3:3 | Wave Level 1:3 | Wave Level 2:3 | Wave Level 3:3 | Double Jump | Double Jump | High Jump | Speed-up | Nothing | ||
Earth | Level 1 | Earthquake Level 1 | Firewall Level 1:1 | Fireball Level 2:1 | Fire Viper Level 1 | Ice Dagger Level 1:1 | Ice Dagger Level 2:1 | Ice Dagger Level 3:1 | Nothing | Speed-up | High Jump | Earthquake Level 2 | Earthquake Level 3 | |
Level 2 | Earthquake Level 2 | Firewall Level 1:2 | Fireball Level 2:2 | Fire Viper Level 2 | Ice Dagger Level 1:2 | Ice Dagger Level 2:2 | Ice Dagger Level 3:2 | Earthquake Level 1 | Nothing | Speed-up | Earthquake Level 2 | Earthquake Level 3 | ||
Level 3 | Earthquake Level 3 | Firewall Level 1:3 | Fireball Level 2:3 | Fire Viper Level 3 | Ice Dagger Level 1:3 | Ice Dagger Level 2:3 | Ice Dagger Level 3:3 | Earthquake Level 2 | Earthquake Level 1 | Nothing | Earthquake Level 3 | Earthquake Level 3 |
Level 3 Fire + Level 3 Blue & Level 3 Wind + Level 3 Earth give the Blade.
[edit] Levels
- Forest Ruins: Once a great city, now overrun with goblins and golems lurking in every shadow. Even the wildlife that reside there have a thirst for blood. This stage marks the first challenge of many laid before the Jewel Master on his quest to overthrow the evil Jardine. From thick forests to decaying buildings, crossing the unforgivng land while doing battle with goblins, orcs, carnivorous plants and golems big and small, while dodging flesh-eating ravens and fish. No terrain is truly safe.
- Desert Of Despair: A vast sea of sand and death riddled with quicksand and hungry sandworms, and the caverns that reside underneath. With the grueling heat and deadly foes, this desert will test any hero's survival skills to their limit. Facing locusts, scorpion rats, sandworms, living statues and reanimated skeletons, the only thing not in short supply... is danger.
- Frozen Caverns: As The Jewel Master gets closer to Jardine's Castle, we see it takes a drastic effect on the environment. Once a lush forest full of life, now turned into a frozen wasteland, filled with Ice Demons, Frozen Hedgehogs, and even a Fearsome Yeti. As our hero travels through the frozen forest and across the solid lake, he enters the caverns. In here you are greeted with deadly electric jellyfish. You must venture forth through this frigid deathtrap filled with jagged frozen terrain, deadly falling stalactites, and pits filled with sharp stalagmites.
- Crimson Valley: The Valley is one of the final trials of the Jewel Master. Filled with hundreds of goblins, golems, fire spitting statues, and armored birds. The falling rocks and broken bridges can make short work of The Jewel Master if you're not careful.
- Castle Jardine: The Embodiment of Darkness itself. This is the final test for those who believe themselves to be true Jewel Masters. Filled with dark dragon statues, and Flail Swinging Skeletons, this is no playground. Before facing Jardine, the Jewel Master must fight the god of each element to test his strength.
[edit] Bosses
- Demon Panther: The White Tiger of the Forest Ruins. This is the first boss, and it will do everything in its power to prevent The Jewel Master from leaving the ruins alive. it charge back and forth and jumps when the player attacks.
- Phoenix ("Firebird"): The second boss, and the ruler of the Desert of Despair. A bird set aflame that flies at high speeds. this is immune to fire but the player is safe in the far left of the screen.
- Rock Carapace ("Ice Turtle"): Using its entire body to block the passage in the Frozen Caverns, this deadly turtle will spit beams of ice, and cause frozen rocks to fall and crush The Jewel Master. the player is safe and can attack with fire vipers from the far right of the turtles back.
- Chaos Dragon: The Final Guardian before Jardine's Castle. Using its immense size and speed, it can prove to be very challenging. The one thing this dragon is hungry for... is the flesh of The Jewel Master. takes a very long time to defeat.
- Bone Dragon: Even after its defeat, the Chaos Dragon's rage lives on, causing its bones to reanimate for its final showdown against The Jewel Master. unlike the other bosses there is no real means of dodgeing its attacks and it takes a long time to kill, however if the player uses the jewel dropped by the chaos dragon to make "blade weapon" this boss can be defeated before it even starts attacking.
- Demon King, Jardine the Mad: The true face of evil. He commands the darkest of spells, and only truly has one weakness (blade). This is the battle that decides the fate of The Jewel Master and all of Mythgard.
[edit] Music
Motoaki Takenouchi composed the music for Jewel Master. Some of the track names (as seen in the sound test), such as "The Gate of Delirium", "To Be Over" and "Close to the Edge", seem to pay homage to the English rock band "Yes", as those were the names of songs performed by the band. In addition, "Talk to the Wind" very well could be a reference to the song by King Crimson.