Jet Set Radio
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Jet Set Radio/Jet Grind Radio | |
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Developer(s) | Smilebit |
Publisher(s) | Sega |
Platform(s) | Dreamcast |
Release date | JP June 29, 2000 NA November 1, 2000 EU November 24, 2000 |
Genre(s) | Action/Platformer |
Mode(s) | Single player |
Rating(s) | ESRB: T (Teen) |
Media | GD-ROM |
Input methods | Analog Stick |
Jet Set Radio (Jet Grind Radio in North America), is a video game developed by Smilebit and published by Sega on June 29, 2000. Jet Set Radio was designed for the Dreamcast, although a version of the game was later released for Game Boy Advance. A sequel called Jet Set Radio Future was released for Xbox.
Contents |
[edit] Game history
Jet Set Radio was announced at the Tokyo Game show in 1999 and generated a prodigious amount of press attention due to its use of the then revolutionary rendering technique, cel-shading. Now commonplace in game design, cel-shading allows for a "cartoon-like" appearance of 3D rendered objects. Jet Set Radio was released in Japan on June 29, 2000.
The US release, re-titled Jet Grind Radio, contained two new maps, various new songs, and other in-game content designed to increase the game's appeal to Western audiences. This version also allowed the user to connect to the Internet via SegaNet and download user-created graffiti tags, or upload tags of their own. Sales of the game were relatively low, but despite the commercial failure of Jet Grind Radio, it has gone on to achieve a cult following in the gaming community.
[edit] Plot
The game begins in Shibuya-cho, and is introduced by Professor K, the DJ of a pirate radio station based in Tokyo-to, who explains the basics of life in Tokyo-to for a "rudie", the term he uses to refer to young people who roam the streets spraying and skating. The city is split into three parts -- Shibuya-cho , Benten-cho and Kogane-cho, each of which corresponds to a different time of day. Shibuya is a shopping district full of blue skies and daylight, Benten a nocturnal entertainment spot that represents night, and Kogane a mostly residential area, built on the water, where it is perpetually sunset. In each of these areas the player will encounter a rival gang - the Love Shockers in Shibuya, the Noise Tanks in Benten, and Poison Jam in Kogane - that attempts to usurp the GG's home turf. The player starts off forming a skate gang which also resides in Shibuya-cho, and thus forms a rivalry between the gangs in the area. After completing a set of menial challenges, designed to introduce the player to the control system, Gum and Tab join the gang forming the first 3 members of the GG's. The player starts out as Beat, a 17-year-old rudie who ran away from home like many other Japanese rudies. Beat was first shunned from gang to gang over and over again until he decided to start his own gang. Beat is the leader and founder of the GG's. The player first starts out spraying a little graffiti in Shibuya-Cho looking to recruit members. First Gum joins, then Tab.
The initial stage is set in a Shibuya bus station, in which the player has to "tag" various parts of the bus station, as well as spray over existing tags, so as to gain the area as part of their territory. While tagging these places, the player is pursued by policemen and their leader, Captain Onishima, a character clearly inspired by Inspector Zenigata from Lupin III. The police, the S.W.A.T team, and Goji Rokkaku's Golden Rhinos are yet another obstacle to avoid while defeating rival gangs. Also, Professor K narrates specific parts of the game via his eponymous pirate radio station called Jet Set Radio.
Other gangs which feature in the game as opponents are the Noise Tanks, who appear to be semi-cyborgs, Poison Jam, brutish thugs who wear fish costumes, and the Love Shockers, an all-girl gang made up of jilted lovers. Once the protagonist defeats each gang they hand over their belongings and grant the area to the graffiti gang that dethroned them.
Towards the end of the game the protagonist is hunted by the henchmen of Goji Rokakku, leader of The Golden Rhinos. Once the protagonist successfully usurps the areas seized by the Golden Rhinos, the player then must defeat Goji on a giant rooftop record player, on which Goji has assembled "The Devil's Contract", a record which, when played, is supposed to summon a demon. Goji wants to use the demon to take over Tokyo and eventually the world. After defeating him, however, it is revealed that the record is just an unusual indie release.
[edit] Soundtrack
The upbeat Jet Set Radio soundtrack includes an eclectic array of original and licensed songs combining the musical genres of J-pop, Hip-hop, funk, Electronic dance music, Acid Jazz, and even (in the NTSC version) metal.
- Funky Radio - B.B. Rights
- Mischievous Boy - Castle Logical
- Just Got Wicked - Cold (NTSC English Version Only)
- Miller Ball Breakers - Deavid Soul
- On the Bowl (A.Fargus Remix) - Deavid Soul
- Up-Set Attack - Deavid Soul
- Yappie Feet - Deavid Soul
- Yellow Bream - F-Fields
- Magical Girl - Guitar Vader
- Super Brothers - Guitar Vader
- Grace and Glory - Hideki Naganuma
- Humming the Bassline - Hideki Naganuma
- Let Mom Sleep - Hideki Naganuma
- Moody's Shuffle - Hideki Naganuma
- Rock It On - Hideki Naganuma
- Sneakman - Hideki Naganuma
- Sweet Soul Brother - Hideki Naganuma
- That's Enough - Hideki Naganuma
- OK House - Idol Taxi
- Improvise - Jurassic 5 (English & European Versions Only)
- Patrol Knob - Mixmaster Mike (NTSC English & PAL European Version Only)
- Slow - Professional Murder Music (NTSC English Version Only)
- 'Bout the City - Reps
- Everybody Jump Around - Richard Jacques
- Dragula - Rob Zombie (NTSC English Version Only)
- Electric Tooth Brush - Toronto
- Recipe For The Perfect Afro - Feature Cast (PAL European Versions Only)
- Many Styles - O.B. One (PAL European Versions Only)
- Funky Plucker - Semi Detached (PAL European Versions Only)
- Dunny Boy Williamson Show - Deavid Soul (Japanese Version Only)
[edit] Sequels and alternate version
[edit] Jet Set Radio Future
A sequel to Jet Set Radio, Jet Set Radio Future, was developed for the Xbox and released in Japan on February 22, 2002, in North America on February 26, 2002 (under the title JSRF: Jet Set Radio Future) and in Europe on March 14, 2002 as a launch game for the console. The game's style and cel-shaded graphics remained faithful to the original, although somewhat improved to take advantage of the Xbox hardware.
[edit] Jet Set Radio (Game Boy Advance)
There was also a version of Jet Set Radio released for the Game Boy Advance system in 2003. It featured an isometric perspective and, despite the hardware limitations, cartoony graphics designed to emulate the look of cel-shaded graphics. The levels were reminiscent of the original Jet Set Radio.
[edit] De La Jet Set Radio
After the public reported several bugs in the original Japanese version of Jet Set Radio, Sega decided to re-release it under the name of De La Jet Set Radio ("Deluxe" Jet Set Radio). This version was only sold in Japan via Dreamcast Direct (now called Sega Direct) making it one of the more rare Dreamcast titles available. The gameplay in this version was easier to pick up and included the added music from the European and US versions, including the two levels only included in these two versions. The text featured in the game is localized in the main language of your Dreamcast, unlike the original Japanese version, which means that if your Dreamcast system is set to English language, the text in the game will be in English. The same goes for Japanese, German, French and Spanish. However, the voices remain Japanese.
[edit] Awards
- E3 2000 Game Critics Awards: Winner for Best Console Game, runner-up for Best in Show
- 2001 Game Developers Choice Awards: Winner of Excellence in Visual Arts and Game Innovation Spotlights awards, nominated for Game of the Year
- 4th Annual Interactive Achievement Awards (2001): nominated for Game Design, Game of the Year, Console Game of the Year, Console Innovation, Original Music Composition, Sound Design, and Visual Engineering
[edit] Trivia
Trivia sections are discouraged under Wikipedia guidelines. The article could be improved by integrating relevant items and removing inappropriate ones. |
- "Let Mom Sleep", the title music, features a sample from Hancock's Half Hour: "Will you stop playing with that radio of yours? I'm trying to get to sleep!". The same sample appears in George Michael's song Too Funky and Space A's song "Propose".
- One of the billboards in Grind Square features the "Breezar", a car similar to the Chevrolet Venture.
- The PS2 game Yakuza features a cameo by Gouji Rokkaku. He is the leader of an organization, but does not have a speaking role.
- In Mary Kate and Ashley's Winning London, two kidnapped boys appear to be playing Jet Set Radio against each other.
- Beat and Gum will appear as a playable characters in the game Sega Superstars Tennis along with Shibuya-Cho as their court.
- A part of "Sneakman", where "I don't understand what's going on here!" is said, is a part of the theme song to G4's show, Attack of the Show.
- On the song "Rock it On" there is a sound sample that goes "Turn on, tune in, drop out". This is a recording of 70's visionary and LSD guru Timothy Leary. This quote was his mantra for the psychedelic counterculture.
[edit] References
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[edit] External links
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