Jeremy Soule
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Jeremy Soule is a BAFTA Award-winning American composer of film, television and video games. Soule's soundtracks are often critically acclaimed as being among the best in the computer and video game industry and as rivaling the quality of many orchestral film soundtracks.[1] A large percentage of Soule's music is done electronically and emulates real orchestral music so well that it is often indistinguishable from the real thing. However, he works frequently with real orchestras and choirs, such as the Philharmonia, Northwest Sinfonia, and Prague Philharmonic orchestras, as well as the Pinewood Singers.[2] Many of his recent soundtracks can be bought at DirectSong.
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[edit] Biography
A native of Keokuk, Iowa, Soule, while still in high school, was a huge fan of video and computer games. He came to feel that the music found in most games "lacked drama and intensity" [3]. After completing high school, he created an experimental demo showcasing what he felt video game scores should sound like using traditional cinema style techniques. Soule sent the tape to LucasArts and Squaresoft and was promptly given the task to score Secret of Evermore after Square reviewed the demo. The finished game features an untraditional score incorporating ambient background sounds (like wind blowing and ocean waves) into the music and utilising a more mellow orchestral sound, in stark contrast to the epic scores found in most computer role playing games.
When Ron Gilbert of LucasArts left to form his own company, Humongous Entertainment, Soule left Squaresoft to score Gilbert's children's adventure game series, Putt-Putt. While working at Humongous, Soule met video game designer Chris Taylor and later composed the score for his major projects, Total Annihilation and Dungeon Siege. In between the two projects Soule formed his own business, Artistry Entertainment, and began doing freelance work.
Since then Artistry Entertainment has grown and scored a string of highly successful games such as Guild Wars, Guild Wars: Factions, Guild Wars: Nightfall, Guild Wars: Eye of the North, Star Wars: Knights of the Old Republic, The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion and the Harry Potter series resulting in Soule's music being among the highest in circulation in the video games industry. Jeremy has worked with other composers such as his brother Julian Soule in many of his soundtrack works..[4]
His music from the Harry Potter series was performed live in 2003 at the Symphonic Game Music Concert in Leipzig, Germany. In 2005, his music from The Elder Scrolls III: Morrowind was performed live at the third Symphonic Game Music Concert as well. His music was also featured in PLAY! A Video Game Symphony. PLAY! is a symphonic world-tour presenting music from various blockbuster titles, including The Elder Scrolls III: Morrowind. Jeremy Soule attended the world-premiere of PLAY! on May 27 2006 in Chicago.
Soule is also a supporter of the game music arrangement community, as shown by the arrangement he submitted to OverClocked ReMix, honouring both Nobuo Uematsu and site creator David "djpretzel" Lloyd. The track, "Squaresoft Variation", arranges the Final Fantasy VI piece "Terra."
He recently finished working on the follow-up to Guild Wars: Prophecies, Guild Wars: Eye of the North.
[edit] Prominent works
- Armies of Exigo
- Amen: The Awakening (Fully Orchestral & Recorded Score / Cancelled Game)
- Azurik: Rise of Perathia (Xbox Launch Title / Recorded in Prague)
- Baldur's Gate: Dark Alliance
- Company of Heroes
- Dungeon Siege
- Dungeon Siege II
- The Elder Scrolls III: Morrowind
- The Elder Scrolls IV: Oblivion (Winner of 2006 MTV VMA, British Academy Nominated for "Best Score")
- Gaia Online (MMO)
- Giants: Citizen Kabuto
- Guild Wars Prophecies
- Guild Wars Factions
- Guild Wars Nightfall
- Guild Wars Eye of the North
- Harry Potter and the Philosopher's Stone (Video Game)
- Harry Potter and the Chamber of Secrets (Video Game / Recorded at Phoenix Studios / Winner of 2003 BAFTA)
- Harry Potter and the Prisoner of Azkaban (Video Game / Recorded at Air Lyndhurst)
- Harry Potter and the Goblet of Fire (Video Game / Recorded at Air Lyndhurst)
- Harry Potter: Quidditch World Cup (Video Game / Recorded at Air Lyndhurst)
- Icewind Dale
- Lemony Snicket's A Series of Unfortunate Events
- Rugrats in Paris: The Movie
- Natural Selection (Half-Life modification)
- Neverwinter Nights
- Prey
- Secret of Evermore (SquareSoft's only title to use an American composer)
- SOCOM: U.S. Navy SEALs
- Star Wars: Knights of the Old Republic (Soule's themes were also used in Star Wars: Knights of the Old Republic II: The Sith Lords)
- Star Wars: Bounty Hunter
- Sovereign (Fully Orchestral & Recorded Score / Cancelled Game)
- Supreme Commander
- Total Annihilation (Recorded in Seattle, WA)
- Total Annihilation: Core Contingency
- Total Annihilation: Kingdoms
- Unreal II
- Warhammer: Mark of Chaos
- Warhammer 40,000: Dawn of War
[edit] Notes and references
- ^ SoundtrackNet : Article - Inside Prey
- ^ Services: Composer
- ^ The Armchair Empire - Interview: Jeremy Soule
- ^ Ryan Kelly (February 2001). Interview: Soule Brothers. GameSpy.com. Retrieved on 2008-05-27.
[edit] External links
- Jeremy Soule's official website
- DirectSong: Game Music Store
- Jeremy Soule's official blog
- http://www.vgmdb.net/db/artists.php?id=431 Jeremy Soule's Credit list at VGMDB
- Jeremy Soule Profile at Square Enix Music Online
- Composer profile at OverClocked ReMix
- ReMixer profile at OverClocked ReMix
- XGR.com audio interview January 2, 2002.
- Jeremy Soule discography at MusicBrainz
- Jeremy Soule at the Internet Movie Database
- Eye of the North Interview with Music4Games
- Interview with Music4Games