User:Jeffmcneill/PMOG
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Passively Multiplayer Online Game (PMOG) is a multiplayer online role-playing game announced in an alpha release on Feburary 5, 2007. Initial funding came from the British Broadcasting Corporation, to explore the potential for passive online gaming to teach web literacy.
As of May 3, 2007 there appears to be 49 online and 647 offline users, including a number of known Electric Sheep Company (ESC) employees and affiliates. Justin Hall is the creative director, Duncan Gough the main developer, and Merci Hammon the writer/designer of PMOG which offers a "lightweight alternate fiction that happens in parallel with our web browsing"[1]. PMOG shares elements of lifelogging, alternate reality games, and casual games. The current version of PMOG uses a Firefox sidebar extension.
[edit] Public References to PMOG
- USC Interactive Media projects
- Cory Doctorow refers to PMOG in an interview by Kevin Kelly at BlizzCon, August 6, 2007
- Presented at the Virtual Goods Summit 2007
- O'Reilly Radar note by Nikolaj Nyholm
- Frank Gruber's blog
- Presented at Game Developers Conference 2007
- Featured in May, 2007 in Edge, the UK game developer's magazine
- Joi Ito and Justin Hall includes PMOG in a discussion at SXSW, March, 2007 (3pointD)
- U.S. News & World Report August 14, 2006
- American Political Network National Journal August, 2007, citing
- TechCrunch blog post about PMOG, February 2, 2008
Hugh McGuire article in the Huffington Post
[edit] Additional resources
- PMOG Intro Cutscene (Blip.TV video with backstory to PMOG)
- DejaVu Development TRAC
- Justin Hall's Masters' thesis defense (video from February 20, 2007)
- passivelymultiplayer.com
- PMOG Forums
- Game Design for PMOG by Merci Hammon
- Homepage of Duncan Gough, PMOG Programmer