Isle of the Ape

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Isle of the Ape
Code WG6
Rules Required 1st Ed AD&D
Character Levels 18 +
Campaign Setting Greyhawk
Authors Gary Gygax
First Published 1985
Linked Modules
WG4 WG5 WG6 WG7

In the Dungeons & Dragons role-playing game World of Greyhawk campaign setting, the Isle of the Ape is a magical demiplane created by the mad archmage Zagyg Yragerne.[1]

Contents

[edit] History

Isle of the Ape, also referred to by its module code WG6, was written by Gary Gygax as a module for the 1st Edition Advanced Dungeons & Dragons role-playing game. Because it is one of the WG modules, it is a module intended for the World of Greyhawk campaign setting. It was published by TSR, Inc. in 1985 under product code TSR 9153. It is a challenging adventure intended for 18+ level characters and requires Unearthed Arcana for play.[1] The adventure is loosely based on Skull Island in the story of King Kong.[2] The module is used as an example of how to switch between vastly different magic levels within a campaign.[3]

The Crook of Rao, a significant artifact found on the isle, is rediscovered in From the Ashes written by Carl Sargent and published by Wizards of the Coast in 1992.[4] In addition, stock characters from the module reappear in Return of the Eight written by Roger E. Moore and published by Wizards of the Coast in 1998.[5]

Further history of the Isle of the Ape was revealed in Dungeon Issue #143, where the origins of the tribe residing on the isle are determined to originate from the Isle of Dread.[6] A portal to the Isle of the Ape was added to Expedition to the Ruins of Greyhawk, written by Jason Buhlman, James Jacobs, and Erik Mona and published by Wizards of the Coast in 2007.[7]

[edit] Overview


[edit] Legal History

Isle of the Ape was one of many books named in a 1992 lawsuit between TSR and Game Designers' Workshop regarding the Dangerous Journeys role-playing game and various rulebooks/sourcebooks designed for that game. Once section of this lawsuit argued that "The Multiverse adventure concept in MYTHUS ... and MYTHUS MAGICK ... is derived from the Multiverse system found in the AD&D 1st ed. [Dungeon Master's Guide] (pages 40, ...) ... the AD&D ISLE OF THE APE game module (throughout, but particularly, pages 2-3, 6 and 8); ..." [8]

[edit] References

  1. ^ a b Gygax, Gary (1985). Isle of the Ape, WG6. World of Greyhawk: TSR, inc.. 9153XXX1501. ISBN 0-88038-238-4. 
  2. ^ King Kong, Biography. Answers.com. Retrieved on 2007-10-05.
  3. ^ Jason Nelson (2004-10-22). Behind the Screen: It's a Kind of Magic. Wizards of the Coast. Retrieved on 2007-10-05.
  4. ^ Sargent, Carl (1992). From the Ashes. World of Greyhawk: Wizards of the Coast. 
  5. ^ Moore, Roger E. (1998). Return of the Eight. World of Greyhawk: Wizards of the Coast. ISBN 0-78691-247-2. 
  6. ^ "Tides of Dread" (Feb 2007). Dungeon (143). Paizo Publishing. 
  7. ^ Buhlman, Jason; Jacobs, James, Mona, Erik (August 14, 2007). Expedition to the Ruins of Greyhawk. Wizards of the Coast. ISBN 0786943580. 
  8. ^ TSR, INC, Plaintiff v. GAME DESIGNERS' WORKSHOP, INC. d/b/a GDW, INC., and GDW, OMEGA HELIOS, LTD., and E. GARY GYGAX. Retrieved on 2007-12-06.