Talk:Introversion Software
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[edit] Dates?
The article states that IS was founded in 2002, and that Uplink was created in 2001. How is this possible? And if it isn't a mistake, surely that should be explained in the article? Crimson Shadow 08:18, 22 November 2006 (UTC)
- Uplink was created by Chris (the lead programmer) in 2001 as part of his coursework for university (IIRC). Introversion Software was founded *after* Uplink had been created. NeoThermic 19:31, 22 November 2006 (UTC)
- I see. That little detail should probably be clarified in the article (I'd do it but I'm not sure how). Crimson Shadow 22:47, 22 November 2006 (UTC)
[edit] Community Strength?
- Both Uplink and Darwinia have an extremely strong modding community.
I don't know about Uplink but the Darwinia modding community is not extremely strong at all in my opinion. --Splette Talk 13:05, 15 June 2006 (UTC)
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- At the time of release, Uplink had a strong modding community. You only have to look at modlink, for example, to see the number of modifications made for Uplink (as of right now there's 272 modifications, and that number does increase quite often)
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- Darwinia has a strong modding community as well, although since the game is deeper, it does take longer for things to appear. I count 37 Darwinia modifications, of which most, if not all, are 5 levels or longer, which is a huge amount given the effort required for a modification.
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- NeoThermic 19:01, 15 June 2006 (UTC)
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- Well, according to the Next Game there is rather low activity: The reason the site sees so little activity lately is basically because no one is sending anything in. Its been half a year since I was last sent a mod to put on the site, which is pretty bad. Whether this is because people aren't making mods, they don't know about the site or they simply dont want to send them in, I dont know.
- Extremely strong modding community is something else in my understanding - though I wish there would be because I really like the game. Anyway it doesn't matter. No point arguing about such a small thing. --Splette Talk 11:28, 16 June 2006 (UTC)
- Someone decided to change it anyway, by the looks of things. --Film11 10:01, 18 June 2006 (UTC)
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[edit] Subversion
The 'Subversion' entry in Gameography cites the year as 2007. This relies on the fairly large assumption that they'll complete the entire game in a year - whereas Defcon was made extremely quickly, their previous project of comparable magnitude, Darwinia, took 3-4 years to see the light of day. Furthermore, I don't believe any date should be given for an as yet unreleased game. As such, I'm changing the entry to 'TBA'. --AlKing464 12:20, 6 January 2007 (UTC)
- Darwinia took 3 to 4 years as there was no direction, no plan and no money. Defcon spent 24 hours in development before being shelved to allow the release of Darwinia. It then spent 6 months in alpha/beta, and saw its gold. It could be perfectly possible that Subversion could see a 2007 release, or it could not. I guess I'm not arguing either way, just bringing a few facts to the table :) --NeoThermic 14:50, 6 January 2007 (UTC)
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- Do we even know the "magnitude" of Subversion? The blog entries I saw barely even hinted at its subject matter (industrial espionage?), much less what it will do or how complex it will be. --Gwern (contribs) 00:23 7 January 2007 (GMT)
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- I shall enquire. Although anything I do enquire will be original research, so not exactly usable :) NeoThermic 00:26, 7 January 2007 (UTC)
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- Ok, after a bit of cloak and dagger kind of talk, I was able to obtain that 'no game is made in a year', and that Subversion will be larger than Defcon. Take from that as you wish, IV have lied before about things ;) NeoThermic
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- What's Subversion about, anyway? - .:. Jigsy .:. (talk) 18:44, 22 November 2007 (UTC)
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