Talk:Interactive storytelling

From Wikipedia, the free encyclopedia

Famicom style controller This article is within the scope of WikiProject Video games. For more information, visit the project page, where you can join the project and/or contribute to the discussion.
Start This article has been rated as Start-Class on the assessment scale.
Low This article is on a subject of Low priority within gaming for inclusion in Wikipedia 1.0.

This article is within the scope of the WikiProject Adventure games, a collaborative effort to improve Wikipedia's coverage of adventure games. If you would like to participate, you can visit the project page, where you can join the project and/or contribute to the discussion.
Stub This article has been rated as Stub-class on the quality scale.
Low This article has been rated as Low-importance on the importance scale.


Well, what's the difference? The article as it stands says nothing about what it is. Dysprosia 06:55, 10 Apr 2004 (UTC)

As far as I can tell, "interactive storytelling" is just non-linear interactive fiction. The website linked in the article doesn't summarize the concept. Google gives any number of unrelated links; I think limiting an article with this title to a subgenre of interactive fiction is probably a bad idea. -Sean 01:01, 12 Apr 2004 (UTC)
Sorry, I intended to expand upon it, but ended up forgetting about it. Perhaps Chris Crawford's book, "The Art of Interactive Storytelling", might have a useful definition. Or maybe I'll ask Chris to provide one. - furrykef (Talk at me) 14:17, 9 Mar 2005 (UTC)
I got my response from Chris Crawford, unfortunately, it is (by his own admission) still inadequate. I'm still waiting for a response from Laura Mixon, who might provide a better one. For now, I put his quote in the article. - furrykef (Talk at me) 10:54, 14 Mar 2005 (UTC)
Chris himself added some information now. User:66.82.9.61 is him. - furrykef (Talk at me) 17:10, 18 Mar 2005 (UTC)

[edit] Crawford's Definition is not only for Computer Games

I don't think that "Interactive Storytelling" is merely about computer games, as it can be applied to a variety of theatrical games, such as Role Playing Games, only Crawford takes it a step or two further. Certainly computer games fit into Interactive Storytelling, but it is not quite right to say that only compter games represent Interactive Storytelling. Crawford may be able to clarify his intent, but I'd like to make a pitch for Interactive Storytelling being considered in its wider implication. —Preceding unsigned comment added by 63.103.225.2 (talk • contribs)

I quite agree. If you can find some good references for this it would be a great addition to the article to expand on this. In general the non computer forms get quite a poor treatment Collaborative fiction is the best article on the non computer material. --Salix alba (talk) 23:26, 9 March 2006 (UTC)

[edit] Link to City of IF

I added back an external link to the interactive storytelling site "The City of IF." This link had been deleted with the comment that this is "a different sort of interactive storytelling". It's true that the form is different, but the central idea of interactive storytelling is the same. It fits the definition of interactive storytelling given here ("a form of interactive entertainment in which the player plays the role of the protagonist in a dramatically rich environment") with the only difference being that multiple players are jointly playing the protagonist role, rather than a single player.

City of IF has been discussed in the Grand Text Auto blog, and a previous version of the site (interfable.net) is one of the links in "a comprehensive set of links on interactive storytelling," so two of the other three links here already have references to it. I think it definitely belongs on this page. —Preceding unsigned comment added by 208.240.243.170 (talkcontribs)

[edit] Broadening the coverage

I have just added several paragraphs describing the large amount of work done by many different people in contributing to the concepts of interactive storytelling. I have also invited several noted researchers in the field to make their own improvements to this page. I am hopeful that we'll be able to converge on something that everybody can accept. I realize that there are many different concepts of interactive storytelling and many different approaches. For the purposes of this article, I hope we'll aim for a "big tent" approach that acknowledges the validity of the many different points of view. I suspect that eventually we'll have to split it apart into different sections to represent the different schools of thought, but for now, I hope we can all stick together for as long as possible.

Chloderic 04:39, 1 November 2007 (UTC)