Interactive cinema
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Interactive cinema tries to give the audience an active role in the showing of movies. The movie Kino-Automat by Czechoslovakian director Raduz Cincera presented in the Czech Pavilion in Expo '67 in Montreal is considered to be the first cinema-like interactive movie. The availability of computers for the display of interactive video has made it easier to create interactive movies.
Another newer definition of interactive cinema is a video game which is a hybrid between participation and viewing, giving the player - or viewer, as it were - a strong amount of control in the characters' decisions. A recent successful incarnation of an idea similar to this one is Fahrenheit, (censored version released in US and Canada as "Indigo Prophecy") a game dubbed as "interactive cinema" by its France-based developer, Quantic Dream.
2007 saw the release of North America's first interactive motion picture, the Canadian-produced Late Fragment. [1]
Other, earlier examples include Quantum Gate, Psychic Detective, The Dark Eye, The Wrong Side of Town, Johnny Mnemonic, Uncompressed, The Vortex, The X-Files Game, The Gabriel Knight Series and The Wing Commander Series. All of which date from the early to late 1990's.
[edit] See also
- Interactive video
- Interaction design
- Participatory cinema
- Interactive movie
- Passive Interactivity
[edit] References
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