Intel 8253
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The Intel 8253 and 8254 are Programmable Interval Timers (PITs), which perform timing and counting functions. They are found in all x86 PCs.
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[edit] History
In modern times, this PIT is not included as a separate chip in an x86 PC. Rather, its functionality is included as part of the motherboard's southbridge chipset. In some modern chipsets, this change may show up as measurable timing differences in accessing a PIT using the x86 I/O address space. Reads and writes to such a PIT's registers in the I/O address space may complete much faster.
Newer x86 PITs include a counter through the Advanced Configuration and Power Interface (ACPI), a counter on the Local Advanced Programmable Interrupt Controller (Local APIC), and a Time Stamp Counter (TSC) introduced on the Pentium.
[edit] Features
The timer has three counters, called channels. Each channel can be programmed to operate in one of six modes. Once programmed, the channels can perform their tasks independently. The timer is usually assigned to IRQ-0 (highest priority hardware interrupt) because of the critical function it performs and because so many devices depend on it.
[edit] Typical Components
[edit] Counters
There are 3 counters (or timers), which are labeled as Counter 0, Counter 1 and Counter 2. Each counter has 2 input pins - CLK (clock input) and GATE - and 1-pin, OUT, for data output. The 3 counters are 16-bit down counters independent of each other, and can be easily read by the CPU.
The first counter (selected by setting A1=A0=0, see Control Word Register below) helps generate an 18.2 Hz clock signal. The second counter (A1=0, A0=1) assists in generating timing, which will be used to refresh the DRAM memory. The last counter (A1=1, A0=0) generates tones for the PC speaker.
Besides the counters, a typical Intel 8253 microchip also contains the following components:
[edit] Data/Bus Buffer
This block contains the logic to buffer the data bus to / from the microprocessor, and to the internal registers. It has 8 input pins, usually labelled as D7..D0, where D7 is the MSB.
[edit] Read/Write Logic
The Read/Write Logic block has 5 pins, which are listed below. Notice that /X denotes an active low signal.
- /RD: read signal
- /WR: write signal
- /CS: chip select signal
- A0, A1: address lines
Operation mode of the PIT is changed by setting the above hardware signals. For example, to write to the Control Word Register, one needs to set /CS=0, /RD=1, /WR=0, A1=A0=1.
[edit] Control Word Register
This register contains the programmed information which will be sent (by the microprocessor) to the device. It defines how the PIT logically works.
To initialize the counters, the microprocessor must write a control word (CW) in this register. This can be done by setting proper values for the pins of the Read/Write Logic block and then by sending the control word to the Data/Bus Buffer block.
The control word contains 8 bits, labeled D7..D0 (D7 is the MSB).
Bit# D7 D6 D5 D4 D3 D2 D1 D0 Name SC1 SC0 RW1 RW0 M2 M1 M0 BCD ---- -------- ---------- ----------- ------------------------ Func. Select Read/Write Select =0, 16-b binary counter Counter Mode =1, 4-decade BCD counter
The following table describes how to use the Read/Write bits (RW1, RW0).
RW1 RW0 Description --- --- ------------------------------------------------ 0 0 Counter Latch Command 0 1 Read/Write the least significant byte (LSB) only 1 0 Read/Write the most significant byte (MSB) only 1 1 Read/Write LSB first, followed by MSB
Details about other bits will be provided in the next section.
When setting the PIT, the microprocessor first sends a control message, then a count message to the PIT. The counting process will start after the PIT has received these messages, and, in some cases, if it detects the rising edge from the GATE input signal.
On most PCs, the address for the Control Word Register is 043 hex, and 040h, 041h, 042h for each counter, respectively.
[edit] Operation Modes
The D3, D2, and D1 bits of the Control Word set the operating mode of the timer. There are 6 modes in total; for modes 2 and 3, the D3 bit is ignored, so the missing modes 6 and 7 are aliases for modes 2 and 3. Notice that, for modes 0, 2, 3 and 4, GATE must be set to HIGH to enable counting. For modes 1 and 5, the rising edge of GATE starts the count. For details on each mode, see the reference links.
[edit] Mode 0 (000): Interrupt on Terminal Count
In this mode, the counter will start counting from the initial COUNT value loaded into it, down to 0. Counting rate is equal to the input clock frequency.
The OUT pin is set low after the Control Word is written, and counting starts one clock cycle after the COUNT programmed. OUT remains low until the counter reaches 0, at which point OUT will be set high until the counter is reloaded or the Control Word is written.
[edit] Mode 1 (001): Hardware-Triggered One Shot
This is similar to mode 0, but counting is started by a rising edge on the GATE input instead of immediately after programming. The GATE input is ignored while counting.
The output is set high as soon as the Control Word is written. After COUNT is written, the device will wait until the rising edge of the GATE input. One clock cycle after this rising edge is detected, OUT will become and remain low until the counter reaches 0. OUT will then go high, waiting for the next trigger.
[edit] Mode 2 (x10): Rate Generator
In this mode, the device acts as a divide-by-n counter, which is commonly used to generate a real-time clock interrupt.
Like other modes, counting process will start the next clock cycle after COUNT is sent. OUT will then remain high until the counter reaches 1, and will go low for one clock pulse. OUT will then go high again, and the whole process repeats itself.
The time between the high pulses depends on the preset count in the counter's register, and is calculated using the following formula:
Value to be loaded into counter =
Note that the values in the COUNT register range from n to 1; the register never reaches zero.
[edit] Mode 3 (x11): Square Wave Generator
This mode is similar to mode 2. However, the duration of the high and low clock pulses of the output will be different from mode 2.
Suppose n is the number loaded into the counter (the COUNT message), the output will be
- high for counts, and low for counts, if n is even.
- high for counts, and low for counts, if n is odd.
[edit] Mode 4 (100): Software Triggered Strobe
After Control Word and COUNT is loaded, the output will remain high until the counter reaches zero. The counter will then generate a low pulse for 1 clock cycle (a strobe) - after that the output will become high again.
[edit] Mode 5 (101): Hardware Triggered Strobe
This mode is similar to mode 4. However, the counting process is triggered by the GATE input.
After receiving the Control Word and COUNT, the output will be set high. Once the device detects a rising edge on the GATE input, it will start counting. When the counter reaches 0, the output will go low for one clock cycle - after that it will become high again, to repeat the cycle on the next rising edge of GATE.
[edit] Programming Considerations
On x86 PCs, many video card BIOS and system BIOS will reprogram the second counter for their own use. Reprogramming typically happens during video mode changes, when the video BIOS may be executed, and during system management mode and power saving state changes, when the system BIOS may be executed. This prevents any serious alternative uses of the timer's second counter on many x86 systems.
The timer that is used by the system on x86 PCs is Channel 0, and its clock ticks at a theoretical value of 1193181.6666... Hz, i.e. one third of the NTSC color subcarrier frequency. This is a holdover of the very first CGA PCs - they derived all necessary frequencies from a single quartz, and to make TV output possible, this quartz had to run at a multiple of the NTSC color subcarrier frequency.
As stated above, Channel 0 is implemented as a counter. Typically, the initial value of the counter is set by sending bytes to the Control, then Data I/O Port registers (the value 36h sent to port 43h, then the low byte to port 40h, and port 40h again for the high byte). The counter counts down to zero, then sends a hardware interrupt (INT 0) to the CPU. The counter then resets to its initial value and begins to count down again. The fastest possible interrupt frequency is a little over a megahertz. The slowest possible frequency, which is also the one normally used by computers running MS-DOS or compatible operating systems, is about 18.2 Hz. Under these real mode operating systems, the BIOS accumulates the number of INT 0 calls that it receives in real mode address 0000:046c, which can be read by a program.
As a timer counts down, its value can also be read directly by reading its I/O port twice, first for the low byte, and then for the high byte. The first read latches the value, so that both bytes read will belong to one and the same value.
[edit] See also
- Advanced Configuration and Power Interface
- Local APIC
- MCS-85 Family
- Programmable Interval Timer
- Time Stamp Counter
[edit] External links
[edit] References
- Gilluwe, Frank van. The Undocumented PC. A-W Developers Press, 1997. ISBN 0-201-47950-8