Information art
From Wikipedia, the free encyclopedia
Information art or 'informatism' is an emerging field of electronic art that synthesizes computer science, information technology, and more classical forms of art including performance, visual art, and media. Information Art often includes interaction with computers that generate artistic content based on processing large amounts of data.
Data has been illuminated using photographs, census data, micropayments, personal profiles and expressions, video clips, search engine results, network signals, and prose.[1]
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[edit] See also
[edit] References
- ^ McKeough, Tim (February 29, 2008). "Frame That Spam! Data-Crunching Artists Transform the World of Information". Wired (16.03). CondéNet.
[edit] External links
- Intersections of Art, Technology, Science and Culture- Links
- The Danish Artnode Foundation-Links
- (FILE) Electronic Language International Festival.
[edit] Further reading
- Ascott, R. (2003). Telematic Embrace. (E.Shaken, ed.) Berkeley: University of California Press. ISBN 0-520-21803-5
- Barreto, Ricardo and Perissinotto, Paula “the_culture_of_immanence”, in Internet Art. Ricardo Barreto e Paula Perissinotto (orgs.). São Paulo, IMESP, 2002. ISBN: 85-7060-038-0.
- Bullivant, Lucy (2006). Responsive Environments: architecture, art and design (V&A Contemporaries). London:Victoria and Albert Museum. ISBN 1-85177-481-5
- Bullivant, Lucy (2005). 4dspace: Interactive Architecture (Architectural Design). London: John Wiley & Sons. ISBN 0-470-09092-8
- Grau, Oliver, Virtual Art, from Illusion to Immersion, MIT Press 2004, pp. 237-240, ISBN 0262572230
- Paul, Christiane (2003). Digital Art (World of Art series). London: Thames & Hudson. ISBN 0-500-20367-9
- Weibel, Peter and Shaw, Jeffrey, Future Cinema, MIT Press 2003, pp. 472,572-581, ISBN 0262692864
- Wilson, Steve Information Arts: Intersections of Art, Science, and Technology ISBN 0-262-23209-X