Talk:Indiana Jones and the Fate of Atlantis
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[edit] Player death
At several points in the game it is possible for the player to die, at which point a short "what happened next" plot summary and a score appear.
- Hmm, are you sure you're not thinking of the Last Crusade game, in which you could die at numerous places? --Brion
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- Nope, i'm not. Will add similar entry to that page. TRIVIA! I'm not sure of the fist and wits paths, which i've not finished, but there's at least three ways to die on the team path. You can get shot by the Evil German (is there any other sort, in an Indiana Jones thing? :>) just after you leave the map room in the Greater Colony. Sophia disappears and he comes through instead. He points a pistol at you and demands the stones. If you say "you'll take the stones over my dead body!" followed by "you're bluffing", he'll shoot you. Second, it's possible to die at the submarine part. I'm not sure exactly of the trigger conditions, but I think if you send the crew midships and try and go down, Indy says "I've got a bad feeling about this" as he goes down the ladder, the crew capture you and throw you overboard. (I actually managed to trigger it today by saying "Good work men, carry on" to the intercom then going down the ladder...) Dead again. Finally, there's lots of ways to die during the final conversation. If you don't choose the right options, the Mad Scientist sticks you on the god-making machine, tries to make a god out of you, and fails. You're dead again. You're right that you can die in Last Crusade too, though. Maybe they felt not being able to die took the edge out of it, I dunno. --AW
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- Interesting, I didn't remember that (or just never triggered the death scenes). Manic Mansion was another million-ways-to-die game; I'm not sure the can't-die-even-if-you-try-really-hard thing started until around Secret of Monkey Island; I remember they made a big deal about it in the manual. Of course, FoA was later, so it does seem to be a bit of a throwback that way. --Brion
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- It was quite possible for me to die - I can easily remember at least a few places. For example when the nazis beat you in the Atlantis hallways, or when you get transformed to a tiny mutated beast in the god-making machine.
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I agree, you could die in this game. Although it is at least 10 years since I played this game, I'm quite sure. At least towards the end of the game, in the city of Atlantis, you can get yourself killed by a future boxing champion :) - Jure
- Atlantis is indeed a game where you can die quite easily. Here are all of the possible ways to die, by S.L./WaltCip:
Fists Path:
- Get beaten by the various Nazi guards in a fistfight. In particular; Horst, the desert Nazis, Rolf, Klaus, Hans, Franz, Otto, Karl, Kurt, Anton, and Arnold.
- Get shot by Rolf by attempting to punch him, or by waiting too long when he has you detained.
- When diving, die underwater by wandering around for too long.
Wits Path:
- Get shot by the gunman aboard the U-Boat when dressed as Indy.
Team Path:
- Get shot by Kerner in the catacombs by attempting to threaten him.
- Get slowly punched to bitter death by the weak 60-year-old Captain on board the U-Boat.
- Attempt (twice) to go on deck while the Nazis are still out.
- Attempt to "sell fine leather jackets" to Sophia's guard
Atlantis:
- Get killed by the guards wandering in the hallway.
- Get beaten by Fritz, the dungeon guard.
- When walking across the "lava bridge" in the inner ring, stand too long on a particular platform.
- Get transformed by Dr. Ubermann.
Another thing I found while browsing through Scumm Revisited was that there was another hidden way to die. One of the death message was: "Suddenly, Indy forgot everything he knew about handling a bullwhip, and flogged himself to death." However, I could not find out what triggered this sequence. I've tried and tested every possible "whip" puzzle.
[edit] Arnold...impossible?
Possibly the most infamous fight in Fate of Atlantis, if you've played the Fists path, is the fight against Arnold. His power and health bar is twice that of yours. It's not possible to get one-tenth of his health down without being crushed in two swift punches. Plus, you can't use the "0" cheat on him, either. Has anyone ever beaten this guy yet? - S.L.
- Lucasarts' official guides say that it's theoretically possible (that means, if you happen to beat him, the game won't crush because the programmers didn't predict it), but I odn't know anyone who has Pictureuploader 09:38, 5 March 2006 (UTC)
- After much years of incessant practice, owed partially to having too much freetime, I have finally beaten this lummox (and lay claim to the first person doing so!) My strategy was, as soon as the fight begins, move directly into him. Take note of the position in which he is blocking, and then lay your punches into this position. As soon as he takes a full hit, quickly move back or block in this position. Allow your power bar to recharge and then start attacking him again. Move forward and backward occasionally as you do so to avoid getting mega-punched. You will certainly lose many times as you win, but once you finally get him into the red, you can start laying on as many punches as possible on him, and knock him down to claim victory without having to use the boulder trick. Being able to beat Arnold hand-to-hand means that you will also get to skip two other easier fights. I have proof of beating this guy, but I can't post the screenshots here on Wikipedia due to copyright issues. For proof please E-mail me at sam@thelawsons.com. The only fight that seems impossible now is the boxing guard in the dungeons... - S.L WaltCip March 6th, 2006
- You could probably upload the screenshots to ImageShack.--Drat (Talk) 05:48, 7 March 2006 (UTC)
- Here is the chronology of the fight then, from nearly beating him to what happens afterwards. http://img130.imageshack.us/my.php?image=arnoldchronology6ak.gif No cheats were used; none really could be used. Be warned that the file is huge. -- S.L.
- Do you get any IQ point for beating him that way? Davhorn 14:35, 7 October 2007 (UTC)
It is Quite possible to defeat Arnold. As shown here. These arent my vid's but I had to show you them.
http://youtube.com/watch?v=e8FX8hxQVZo
After beating him, You Earn 10 IQ points plus if you try the Boulder trick, Indy will remark that he doesnt need to anymore.
It's also possible to defeat the Boxer Guard "Fritz" as well.
http://youtube.com/watch?v=FtcLJboqjIs
After beating him, you earn 7 IQ points Sophia will congratulate you....Ironicaly, Fritz was the Ticket Taker in "Last Crusade"
Beating Both of them is actually essential to get Maximum overall IQ points, Plus you get the satisfaction of making them eat your fist. ---Gareth, 28 May 2008
—Preceding unsigned comment added by 58.166.221.197 (talk) 10:24, 28 May 2008 (UTC)
[edit] Other Stuff
I removed the trivia regarding Ubermann. By the by, "über" means over in German. And in reference to Superman (as in Nietzsche), it is "Übermensch" not "Übermann" that is typically translated as "superman."ProfessorFokker 09:49, 13 May 2006 (UTC)
- Maybe we still should keep it, noting it as a mistaken attempt, or simply a joking reference, quoting the analysis and the proper term alongside? Pictureuploader 10:51, 13 May 2006 (UTC)
- It's speculation pure and simple, without a source to back it up.--Drat (Talk) 10:56, 13 May 2006 (UTC)
- Any German dictionary isn't a good source? Pictureuploader 13:28, 13 May 2006 (UTC)
- It's speculation pure and simple, without a source to back it up.--Drat (Talk) 10:56, 13 May 2006 (UTC)
Is there a particular reason that there is no "plot line" regarding the details about the Wits or Fists Path? Just wondering. Lawlsy 07:31, 6 May 2007 (UTC)
- Since I have known this game, people like to consider the Teams path as the most popular and perhaps canon... of course no official word has been given on this. I have tried to include a generic plotline that includes all paths, but it was reverted. Feel free to add info on Wits and Fists Pictureuploader 10:22, 6 May 2007 (UTC)
[edit] Errorneously called indy4?
Weird statement, since FM-TOWNS version of the game have data files called indy4.000, indy4.001 and exacutable is called indy4.exp. --Sevua 11:35, 12 June 2006 (UTC)
- It's erroneous because it's not the fourth part of an Indiana Jones adventures saga. Pictureuploader 12:30, 12 June 2006 (UTC)
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- I believed it was marketed as a 4th episode and part of the Indiana Jones canon (ie, film 1, 2 and 3 (which was also made into games) and the the 4th one that was only a game. I was also rumoured or stated that it based on a script that was never filmed. I think the naming of the files to indy4 was deliberate, even if LucasFilm/Art later changed their mind about the canon. That is not to say it should be included in Wikipedia since I'm working from memory here and have no proof. I just think it might be a path worth investigating. BeShaMo (talk) 15:06, 5 January 2008 (UTC)
[edit] Merge Sophia Hapgood
It has been suggested that Sophia Hapgood be merged into this article. Any thoughts on this?~ Dusk Knight 03:26, 27 August 2007 (UTC)
- Absolutely not. She is effectively a main character and has had several majore appearences. Therefore she deserves here own article. Simply south 21:15, 10 September 2007 (UTC)
- According to WP:FICT, she cannot sustain her own article, not that I necessarily agree with WP:FICT. Ichormosquito 02:57, 21 September 2007 (UTC)
- Sophia Hapgood is is not exclusive to this game (She also appears in "The Infernal Machine")and she's a secondary character. So Sophia Hapgood is not necessary to be merged. -Sanfierro
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- Someone went ahead and did a rather sloppy merge by redirecting Sophia Hapgood to this page. Anyway, If anyone would like to integrate information, this was the last revision before redirect. Or the article could be restored... but if this is to be done without incident, additional references and out-of-universe information will be needed.~ Dusk Knight 04:27, 11 November 2007 (UTC)
[edit] Canon Path?
I was wondering which of the three (wits, team, or fists) paths in the game is the 'canon' path? Or maybe there isn't one? The box art shows the camel chase, which made me think it might be whichever path had that...I can't remember which one it is. Are any references made in Infernal Machine? (via dialogue with Sophia maybe? A knight shall come 03:13, 10 October 2007 (UTC)
- I don't think there is anything official about this. Maybe whatever path the comic adaptation took is canon? Or maybe it's completely different, I've never read it. It's been a while since I played Infernal Machine, but I'm pretty sure nothing from Fate of Atlantis is mentioned.~ Dusk Knight 04:10, 10 October 2007 (UTC)
- Yeah, I thought the comic might be the way to go; I've heard it has some extra locales not in the game as well. A knight shall come 17:08, 10 October 2007 (UTC)
- Things happen in the comic that's in none of the paths. If I remember correctly, Trottier is killed before Indy and Sophia arrive in Monte Carlo. Davhorn 18:03, 10 October 2007 (UTC)
- Yeah, I thought the comic might be the way to go; I've heard it has some extra locales not in the game as well. A knight shall come 17:08, 10 October 2007 (UTC)
[edit] Contributory copyright infringement issues with external links to the soundtrack and fan-created productions
Under the External links section, the hyperlinks for the game soundtrack and the fan-created productions/sequels may constitute contributory copyright infringement. --Elegie (talk) 02:51, 2 January 2008 (UTC)
[edit] Soundtrack
Nowhere is the soundtrack (which is, by the way, excellent) mentioned. What's up with this? All other Lucasarts adventure games articles have a well defined soundtrack section, with the composer clearly indicated. Fuzzform (talk) 19:41, 8 February 2008 (UTC)
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- Yes, I agree that it should be mentioned. Also there are (or were) 6 versions of FoA -unofficials- soundtracks
_#1 - A direct conversion from the Highland Productions' midi through a regular Soundblaster AWE. Tracks: 22 / Bitrate: 160kbs / notes: include Crab Raft Remix (from Highland productions).
_#2 - Indiana Jones and the Fate of Atlantis - The Complete Game Soundtrack. Author: Lundquist / Tracks: 24 / notes: people stated it's far better than Dragoor's den version. Source1: [url]http://indyfoa.thefiddler.net | Source2: http://raven.theraider.net/archive/index.php/t-4204.html
_#3 - Author: Roger R Holten / tracks 19 (later he completed the album with 21 tracks). Notes: As far as I remember this was a pretty decent version. The tracks could be download in Soundfont Island (today is called soundtrack island) but they had to delete them in 2004. Since January 2008 soundtrack island has placed another version (ogg files) | Source: http://web.archive.org/web/20030530161427/http://s-island.mixnmojo.com/ | Source2: http://web.archive.org/web/20020627205553/http://stud4.tuwien.ac.at/~e9125985/IJC/Movies+TV/Soundtracks/FoA.htm
These are easy to find:
_#4 - Kenneth L Simonsen. Notes, you can easly download this version.
_#5 - Dragoor's den
_#6 - Soundtrack Island (ogg vorbis)
84.90.24.156 (talk) 11:04, 4 June 2008 (UTC)
[edit] Action Game
There was also an Action Game version which isn't mentioned anywhere on English Wikipedia: http://www.mobygames.com/game/dos/indiana-jones-and-the-fate-of-atlantis-the-action-game —Preceding unsigned comment added by 85.182.41.93 (talk) 20:59, 16 February 2008 (UTC)
[edit] Indiana's name
I think it should stay just ‘Indiana Jones’ or ‘Professor/Dr. “Indiana” Jones’ if you want, because in FoA it was never mentioned his name to be Henry Jr.
But if the idea was to place his complete name it should be added “Walton” after "Henry" as we also know this information, in spite not being there. —Preceding unsigned comment added by 213.63.2.46 (talk) 12:21, 26 May 2008 (UTC)
[edit] Versions
Is there a lite version of this game? as playing my friend's talkie version recently i had this nagging feeling and i reminded a puzzle with melting a cat in a furnace —Preceding unsigned comment added by 82.2.122.149 (talk) 18:42, 26 May 2008 (UTC)
- There is not, but one of the places the lost dialogue is hidden is in a vax cat you melt in the college's furnace. The game randomly choose a hiding place each time you play so it might just have chosen a different one for you. Davhorn (talk) 23:18, 28 May 2008 (UTC)