In the Walls of Eryx

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"In the Walls of Eryx" is a short story by the pulp fiction author H. P. Lovecraft and Kenneth J. Sterling, written in January 1936 and first published in Weird Tales magazine in October 1939. It is unusual among Lovecraft's work as a standard science fiction story involving space exploration in the near future.

Contents

[edit] Inspiration

Sterling, a precocious Providence high school student who had befriended Lovecraft the previous year, gave Lovecraft a draft of the story in January 1936. This draft included the idea of an invisible maze--a concept Sterling recalled as being derived from the story "The Monster-God of Mamurth" by Edmond Hamilton, published in the August 1926 issue of Weird Tales, which featured an invisible building in the Sahara Desert.[1]

Lovecraft thoroughly rewrote Sterling's draft, lengthening the story to 12,000 words (from an original 6,000-8,000). Though the original draft does not survive, most of the prose in the published version is believed to be Lovecraft's.[2]

[edit] Reaction

The story seems to have been rejected by Weird Tales, Astounding Stories, Blue Book, Argosy, Wonder Stories, and possibly Amazing Stories. After Lovecraft's death, it was resubmitted to Weird Tales and finally published in its October 1939 issue.[3]

[edit] Synopsis

The story, written in first-person narrative, depicts the life and death of a prospector on the planet Venus who, while working for a mining company, becomes trapped in an invisible maze.

The story takes place in the future, when humanity has developed space travel and begun to explore Venus. There, they discover valuable crystal orbs that can be used as a source of electrical power, as well as a race of primitive lizardmen who guard the crystals fervently and who attack any humans who try to take them.

The narrator is one of many explorers employed to collect the crystals. He is equipped with a breathing apparatus fueled by oxygen cubes (as Venus' atmosphere cannot sustain human life) and clad in a leather protective suit, as well as a "flame pistol" to use against lizardmen.

While on a routine mission, the narrator encounters a bizarre structure: a maze whose walls are completely invisible, at the entrance of which is a crystal of unusually large size. The prize is held by a dead prospector. The protagonist, feeling confident he can map out the maze, makes his way to the center after collecting the crystal in order to explore the structure. However, he soon discovers that he has misjudged the maze, and is unable to relocate the entrance point.

Trapped in the maze, the narrator's oxygen and water supply steadily begins to run out, and lizardmen soon begin to gather at the outside of the maze to observe and mock him. Realizing the futility of his situation, the narrator begins to grasp the religious significance of the crystals to the lizardmen, and also realizes that the maze's nature as a trap and a constructed structure indicates that the lizardmen are actually more intelligent than the humans are willing to admit. In time he realize that he will face the same fate as the preceding prospector.

Dying, the narrator writes down his observations on a futuristic form of recording paper. He describes how in his last moments he has developed a feeling of kinship with the lizardmen, and pleads with his superiors to leave Venus, the lizardmen, and the crystals alone, as they hold mysteries humanity cannot begin to grasp, and mankind does not really need to exploit them.

The narrator's testimony, along with his body, are soon recovered by a search party, who discover an additional exit just behind the ground where Stanfield died, which the prospector has missed when attempting to map out the maze. However, his dying pleas for humanity to leave Venus alone are dismissed by his employers as unfortunate dementia caused by his desperate situation, and instead the crystal mining company decides to use draconian measures to annihilate the lizardmen completely.

[edit] Characters

The name of the story's main character, Kenton J. Stanfield, closely resembles that of its co-author, Kenneth J. Sterling.

[edit] Setting

Eryx, or the Erycinian Highland, is a vast plateau on Venus. Unlike the actual planet, Lovecraft's Venus has a tropical climate and is filled with lush, swampy jungles, though its atmosphere is poisonous to humans, while at the same time not so dangerous as to require hermetically sealed space suits.

[edit] Analysis

The themes of prejudice, religious intolerance, and discrimination are evident in the story.

The references in the story to "wriggling akmans" and "efjeh-weeds" are believed to be jokes aimed at Forrest J. Ackerman, a correspondent with whom Lovecraft feuded over Ackerman's criticism of a Clark Ashton Smith story.[4]

The story contains several other in-jokes, including references to "farnoth flies" (for Weird Tales editor Farnsworth Wright) and "ugrats" (derived from "Hugo the Rat", Lovecraft's unaffectionate nickname for Wonder Stories editor Hugo Gernsback).[5]

Contemporary counterculture author and occultist Victor Cypert, on the website for the rock band Tool, has pointed to a passage from the story as a possible origin for the number "4:20" being code for smoking marijuana:

Although everything was spinning perilously, I tried to start in the right direction and hack my way ahead. My route must have been far from straight, for it seemed hours before I was free of the mirage-plant's pervasive influence. Gradually the dancing lights began to disappear, and the shimmering spectral scenery began to assume the aspect of solidity. When I did get wholly clear I looked at my watch and was astonished to find the time was only 4:20. Though eternities had seemed to pass, the whole experience could have consumed little more than a half-hour.[6]

[edit] References

  • Lovecraft, Howard P.; Kenneth Sterling [1939] (1986). "In the Walls of Eryx", in S. T. Joshi (ed.): Dagon and Other Macabre Tales, 9th corrected printing, Sauk City, WI: Arkham House. ISBN 0-87054-039-4.  Definitive version.
  • S. T. Joshi and David E. Schultz, An H. P. Lovecraft Encyclopedia.

[edit] Notes

  1. ^ Joshi and Schultz, p. 126.
  2. ^ Joshi and Schultz, p. 126.
  3. ^ Joshi and Schultz, p. 127.
  4. ^ Joshi and Schultz, p. 1.
  5. ^ Joshi and Schultz, p. 126.
  6. ^ "Reclaiming, Reprogramming, & Repossession", by Victor T. Cypert, ToolNews, April 2002.

[edit] External links

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