Talk:Id Tech 3

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Contents

[edit] Arena vs Team Arena engines

- There's really no such thing as the "Team Arena" engine, Team Arena didn't really enhance the Q3A engine in any way, the "notable" enhancement was just a new menu QVM, which is NOT engine-side, and also many games do not use Team Arena's menu code. I think uniting the list would be a good idea. CheapAlert 16:26, 11 November 2005 (UTC)


- I'd agree with that as well and would be happy to do the actual change unless someone objects to that. Ayavaron 2:44 November 13th

  • "Recently released games using the Team Arena engine (Return to Castle Wolfenstein, Jedi Knight 2, Soldier of Fortune 2, Medal of Honor) all have unique graphical upgrades (e.g. skeletal animation, weather effects). Use of the Team Arena code also means larger maps, outdoor areas, and a greater demand on your video card." [1]
    In short, the Team Arena engine is an enhanced version of the Q3 engine with support for outdoor terrain, like the aforementioned titles. 24.195.73.167 04:51, 14 November 2005 (UTC)

- The 'Team Arena' game, as boxed, runs the same executable as the stock Quake 3 Arena program, and runs the same code-paths. There is no technical difference except for replacement QVM files that change how numerous features work, and dramatically re-write how the UI is handled to support a fairly obtuse and primitive 'scripting' language. WolfWings

Same engine or not, if it's mentioned in the article as some different entity it should be explained what is it and how it enhances over the previous engine OR be removed, full stop. I have no clue about them, and reading the article I was confused after seeing the list of Team Arena-powered games with no previous mention to it.
BTW, if someone prevoides the clarifications and mentions QVM it should also be explained.--Outlyer 19:41, 24 June 2006 (UTC)

[edit] "Powered by"

Powered by sounds too much like a marketing term to me, and hurts MY perceived NPOV. I've replaced it to "games using ...", just like the previous Quakes engines' entries.--Outlyer 19:41, 24 June 2006 (UTC)

[edit] Animation

Both MD2 and MD3 use morph target animation. The major difference is that MD3 splits the model in head-torso-legs, while MD2 is a single mesh. MD2 models were shaky because the file format lacks precision in vertices (used integers instead of floats for vertex coordinates).

[edit] 007 Games

  • Should there be an entry for the cancelled PS2 The World Is Not Enough video game? Wouldn't it be wiser to just alter the entry so that it's for Agent Under Fire? -TonicBH 21:22, 23 April 2006 (UTC)
    • I was informed that 007: Nightfire for PC was based off Quake III, true? -—Preceding unsigned comment added by 70.244.234.173 (talk • contribs) 01:36, May 26, 2006 (UTC)
      • No, Nightfire for the PC uses GoldSrc. The console versions possibly are based off a modified id tech 3, but I'm not sure. --TonicBH 20:35, 11 August 2007 (UTC)
        • Console versions of Nightfire used a custom engine written by Eurocom. 91.105.158.38 (talk) 10:32, 12 April 2008 (UTC)

[edit] KingpinQ3 Project

Hey, i have added the KingpinQ3_Project [2] recently to the Id Tech 3 page under the section "Projects based on the GPL source release". This project is still in development and will be a free standalone game based on this engine. From my point of view it is a notable project but the entry has been removed by an editor called "Leileilol". He is a Open Arena team-member and i don't know what problem he has with our project. He's talking bad about us in topics, calls us a illegal project and I'm sure he doesn't have a single proof for it. We are not illegal, we are a clone, like Linux a clone of Unix is. I would like to add KingpinQ3 to Id Tech 3 ? Does anybody have serious reasons against that ? —Preceding unsigned comment added by 0xA5EA (talk • contribs) 16:48, 5 January 2008 (UTC)

[edit] Links

The quality of the three linked blog posts about the engine is mediocre at best. I'd remove them; but i already know a lot about the way q3 works. —Preceding unsigned comment added by 84.63.10.226 (talk) 22:33, 17 March 2008 (UTC)