id Tech
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[edit] id Tech 1
Full BSP Tree based 3D Graphics Technology.
[edit] Commercial titles that use this engine
- Quake - id Software
- Hexen 2 - Raven Software
- Half-Life - Valve Software
[edit] Valve Source engine
The Valve Source Engine is distantly related to the original quake engine
[edit] id Tech 2
Previously known as the "Quake II engine". id Tech 2 is based on the Quake 1 engine, and features some enhancements such as colored lighting and a new model format. Game code is now written in C and loaded from a DLL, in place of the original Quake engine's "QuakeC" scripting language.[citation needed]
[edit] Commercial titles that use this engine
- Quake 2 - id Software
- Heretic 2 - Raven Software
- SiN - Ritual Entertainment
- KingPin: Life of Crime - Xatrix Entertainment
- Soldier of Fortune - Raven Software
- Daikatana - Ion Storm
- Anachronox - Ion Storm
[edit] id Tech 3
Previously known as the "Quake III Engine", it was derived from id Tech 2, although a large portion of code is new or re-written[citation needed]
[edit] Commercial titles that use this engine
- Quake III Arena (1999) — id Software
- Quake III: Team Arena (2000) — id Software
- Star Trek: Voyager Elite Force (2000) — Raven Software
- Return to Castle Wolfenstein (2001) — Gray Matter Interactive (SP) / Nerve Software (MP)
- Soldier of Fortune II: Double Helix (2002) — Raven Software
- Star Wars Jedi Knight II: Jedi Outcast (2002) — Raven Software
- Star Wars Jedi Knight: Jedi Academy (2003) — Raven Software
- Call of Duty (2003) — Infinity Ward
- Call of Duty: United Offensive (2004) — Gray Matter Interactive
- Severity (2007) — Cyberathlete Professional League
[edit] id Tech 3 with Ritual’s ÜberTools
- American McGee's Alice (2000) – Rogue Entertainment
- Heavy Metal: F.A.K.K.² (2000) – Ritual Entertainment
- Medal of Honor: Allied Assault (2002) – 2015, Inc. (based on the modified FAKK2 code base)
- Medal of Honor: Allied Assault – Spearhead (2003) – EA Los Angeles
- Medal of Honor: Allied Assault – Breakthrough (2003) — TKO Software
- Medal of Honor: Allied Assault (2002) – 2015, Inc. (based on the modified FAKK2 code base)
- Star Trek: Elite Force II (2003) – Ritual Entertainment
[edit] id Tech 4
Formerly the "Doom 3 engine", originally based on id Tech 3. It has a C++ based engine framework, and a new renderer, AI framework, physics engine, gameplay trigger system, and sound framework.[citation needed]
This engine based titles:
- Doom 3 - id Software
- Quake 4 - Raven Software
- Prey - Human Head Studios
[edit] Enemy Territory: Quake Wars engine
This engine uses MegaTexture Techniques, parallax mapping, soft particles, new physics engine and improved radiant toolsets (megatexture toolsets).[citation needed]
- Enemy Territory: Quake Wars - Splash Damage
- new Wolfenstein series - Raven Software [1]
- Sequel to Prey - Human Head Studios[citation needed]
[edit] id Tech 5
This is the engine being used for id software's new games.
The engine is based on the Doom 3 engine, but reuses much of the technology from the Quake Wars engine, including MegaTexture technology, parallax mapping, bloom, motion blur, soft particles, soft shadows and pixel shader effects.[citation needed]
- Rage - id Software
- Doom 4 - id Software
[edit] References
- ^ id Software. Technology Licensing. Retrieved on 2008-04-06.