Icy Tower
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Icy Tower | |
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Developer(s) | Free Lunch Design |
Publisher(s) | Free Lunch Design |
License | Freeware |
Version | 1.3.1 |
Platform(s) | Windows |
Release date | 22 December 2001 |
Genre(s) | Platform game |
Mode(s) | Single player |
Rating(s) | Not rated |
Media | Free download |
Input methods | Keyboard, gamepad, joystick |
Icy Tower is a freeware video game created by Johan Peitz of Free Lunch Design, based on Xjump. In the game, the player controls a character called Harold the Homeboy, whose goal is to climb the tower as high as he can by jumping up floors, and earn points while doing so. The game can be controlled by keyboard or by a gamepad/joystick.
Contents |
[edit] Gameplay
[edit] Overview
The Icy Tower consists of floors in different sizes and shapes and is of infinite height. The player's goal is to reach higher and higher floors without falling off the screen. The player can fall off if he fails to land on a floor or if he does not keep up with the scrolling of the tower.
As the player escalates the tower, the screen will start to scroll upwards slowly and the player will have to keep up in order to not fall off the screen. This is not so hard in the beginning since the scrolling is very slow, but every 30 seconds, an alarm clock will sound and the scrolling will go slightly faster. A clock in the upper left corner of the screen shows how much time is left until the next speed-up.
[edit] Movement
The player's character will constantly accelerate as long as it moves. The faster it runs, the higher and longer it will jump.
[edit] Combos
Combo-jumps (combos) can be made by jumping more than one floor at a time. With enough speed, the player can jump and land two floors or more above where he started. After making a combo-jump, "combo mode" begins - the meter to the left of the screen will fill up and it will drain within a second. In order to stay in combo mode the player needs to make another jump of at least two floors high. If he/she manages to do that before the meter is empty, the meter will be refilled and it will be possible to make more combo-jumps consecutively.
When the meter runs out or if the player makes a non-combo jump, the combo will end and the player will be given a score depending on how many floors in total he managed to climb during the combo. Using combos can be useful for obtaining high scores and to climb faster in the tower.
[edit] Rewards
[edit] Floor types
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Every 100 floors, the floor type (the way the floors look) changes. As of version 1.2, there are a total of 10 floor types, type 1 being floors 0-99 and type 10 being floors 900 and above. Version 1.3 features one more floor type, which starts off from floor 1000, and cannot be unlocked or seen in lower floors.
Icy Tower features the ability to start the game with a floor type of your choice, but only after you have successfully landed on the actual floor where that particular type begins.
The available floor types in version 1.3:
1. - 0-99 - Stone floors
2. - 100-199 - Ice
3. - 200-299 - Wood
4. - 300-399 - Blue Metal
5. - 400-499 - Pink Bubblegum
6. - 500-599 - Bone
7. - 600-699 - Jungle
8. - 700-799 - Bricks
9. - 800-899 - Clouds
10. - 900-999 - Shiny Rainbows
11. - 1000+ - Rainbow Outline
[edit] Replays/high scores
Version 1.2 introduced the ability to save replays of games. This gives the player the ability to provide proof of their highest scores, combos and floors. This feature made it possible to create online highscore lists, which list the best Icy Tower scores, combos, and floors, and allows internet users to download replays of those events. The official highscore list can be found at The Icy Tower Community Website, where any player can submit his own highscores.
Replays from older versions of Icy Tower are not always compatible with newer versions. For example, replays of games made in version 1.2 can not be viewed in version 1.3.
[edit] Characters
Version 1.2 introduces the ability to play with custom characters. Icy Tower comes with two default characters: Harold the Homeboy and Disco Dave. Icy Tower also comes with a template character, allowing players to create their own characters, with their own graphics, sound effects, and background music. Home made characters can be found in fan sites or at The Icy Tower Community Website.
[edit] Credits
Game design, graphics and programming was made by Johan Peitz.
Audio design, sound effects and music was made by Anders Svensson.
[edit] External links
- Official sites
- Unofficial sites
- German Icy Tower Page (in German and English)
- Icy Tower Resources
- Czech Icy Tower Page
- Icy Tower Guides
- Icy Tower fan page