From Wikipedia, the free encyclopedia
http://www.whitebunny.net/hardware/pciid.html
http://www.nvidia.com/object/winxp-2k_archive.html
http://www.ozone3d.net/gpu_caps_viewer/
http://64.233.183.104/search?q=cache:9NkA2rLMvAsJ:ftp://download.nvidia.com/developer/Papers/2005/OpenGL_2.0/NVIDIA_OpenGL_2.0_Support.pdf+nvidia+opengl+OR+ogl+OR+gl+driver&hl=pl&ct=clnk&cd=3&gl=pl
[edit] Tools used
- GPU Caps Viewer v1.4.2 (OGL)
- DirectX Caps Viewer (DX9)
[edit] Best so far
- MSI Forceware 6.14.10.7212 for OpenGL 1.5
- Generic Forceware 6.14.11.6921 for OpenGL2
[edit] Driver Comparison
OpenGL Extension Naming:
- ARB – Extensions officially approved by the OpenGL Architecture Review Board
- EXT – Extensions agreed upon by multiple OpenGL vendors
- HP – Hewlett-Packard
- IBM – International Business Machines
- KTX – Kinetix, maker of 3D Studio Max
- INTEL – Intel
- NV – NVIDIA Corporation
- MESA – Brian Paul’s freeware portable OpenGL implementation
- SGI – Silicon Graphics
- SGIX – Silicon Graphics (experimental)
- SUN – Sun Microsystems
- WIN – Microsoft
[edit] OpenGL GPU Capabilities
FX5200 0x10DE,0x0322,NV34 (Model,Vend_ID,Dev_ID Model,GPU)
|
43.51 WHQL (first to support FX?. but 5800) |
52.16 WHQL |
Forceware 6.14.10.6172 |
MSI Forceware 6.14.10.7212 |
Forceware 6.14.10.9371 WHQL |
Forceware 6.14.11.6375 |
Forceware 6.14.11.6921 |
OpenGL Version |
1.4.0 |
1.4.1 |
1.5.1 |
1.5.3 |
2.0.3 |
2.1.1 |
2.1.2 |
GLSL (OpenGL Shading Language) Version |
- |
- |
- |
1.00 NVIDIA via Cg 1.3 compiler |
1.10 NVIDIA via Cg 1.3 compiler |
1.20 NVIDIA via Cg compiler |
1.20 NVIDIA via Cg compiler |
ARB Texture Units |
8 |
8 |
8 |
8 |
8 |
8 |
8 |
Vertex Shader Texture Units |
0 |
0 |
4 |
4 |
0 |
0 |
0 |
Pixel Shader Texture Units |
16 |
16 |
16 |
16 |
16 |
16 |
16 |
Geometry Shader Texture Units |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Max Texture Size |
4096x4096 |
4096x4096 |
4096x4096 |
4096x4096 |
4096x4096 |
4096x4096 |
4096x4096 |
Max Anisotropic Filtering Value |
X8.0 |
X8.0 |
X8.0 |
X8.0 |
X8.0 |
X1.0 |
X8.0 |
Max Point Sprite Size |
0 |
0 |
0 |
0 |
63.4 |
63.4 |
63.4 |
Max Dynamic Lights |
8 |
8 |
8 |
8 |
8 |
8 |
8 |
Max Viewport Size |
4096x4096 |
4096x4096 |
4096x4096 |
4096x4096 |
4096x4096 |
4096x4096 |
4096x4096 |
Max Vertex Uniform Components |
0 |
0 |
0 |
0 |
1024 |
1024 |
1024 |
Max Fragment Uniform Components |
0 |
0 |
0 |
0 |
256 |
1024 |
1024 |
Max Varying Float |
0 |
0 |
0 |
0 |
32 |
32 |
32 |
Max Vertex Bindable Uniforms |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Max Fragment Bindable Uniforms |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Max Geometry Bindable Uniforms |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Frame Buffer Objects (FBO) Support |
No |
No |
No |
No |
Yes |
No |
Yes |
Multiple Render Targets / Max draw buffers |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
Pixel Buffer Objects (PBO) Support |
No |
No |
No |
No |
Yes |
Yes |
Yes |
S3TC Texture Compression Support |
Yes |
Yes |
Yes |
Yes |
Yes |
No |
Yes |
ATI 3Dc Texture Compression Support |
No |
No |
No |
No |
No |
No |
No |
Texture Rectangle Support |
Yes |
Yes |
Yes |
Yes |
No |
No |
Yes |
Floating Point Textures Support |
Yes |
Yes |
Yes |
Yes |
Yes |
No |
Yes |
MSAA |
- |
- |
- |
- |
- |
2X,4X,8X,16X |
- |
OpenGL Extensions |
99 |
105 |
114 |
115 |
120 |
15 |
124 |
[edit] Supported OpenGL Extensions