Host Your Own Jeopardy!

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Host Your Own Jeopardy!
Publisher Educational Insights
Players 3 players
Age range 8 and up
Setup time 1 to 2 hours for game construction, 10 to 20 minutes for game setup
Playing time 45 minutes to 1 hour
Skills required General trivia knowledge

Host Your Own Jeopardy! is a cartridge-based plug and play game introduced in 2004 by Educational Insights as the home version of the successful Classroom Jeopardy! that was launched in 2002. The game is played somewhat similar to the hit TV quiz show Jeopardy!

Contents

[edit] Similarities to the TV show

  • The game uses the basic format of Jeopardy!
  • Players signal using wireless remotes, similar to the signalling buttons used on the show.
  • Scores are kept on a real scoreboard, just like in the studio.
  • Just like the writers do for the show, you can create your own games and store them on a blank game cartridge that is included with the system.
  • The game includes 20 preprogrammed games on 4 separate cartridges taken right from the show. Difficulty levels include Kids, Teen/College, Daily TV Game Show, and Tournament of Champions.
  • Just like on the show, players who finish Double Jeopardy! with $0 or less are eliminated from the game before Final Jeopardy!
  • Just like on the show, the player who has the highest score wins the game.

[edit] Differences from the TV show

  • On the show, when contestants wager on a Daily Double, they may wager any or all of their money, with a minimum wager of $5. In Host Your Own Jeopardy!, the wagers must be made in 100 point increments, with a minimum wager of 100 points.
  • On the show, when contestants wager in Final Jeopardy!, they may wager any, all, or none of their money. In Host Your Own Jeopardy!, the wagers must be made in 100 point increments, but you still have the option of wagering any part of, all of, or none of your points.

[edit] What is included in the system

  • 1 base unit and scoreboard
  • 1 keyboard
  • 3 name magnets
  • 1 eraseable marker
  • 3 wireless remotes
  • 1 host wireless remote
  • 1 blank game cartridge that can store up to 10 custom games (additional blank cartridges may be purchased separately)
  • 4 cartridges with 5 preprogrammed games taken from the show
  • A/V cords
  • Comprehensive User's Guide

[edit] See also

[edit] External links