Horus Heresy (card game)

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Horus Heresy Trading Card Game
Sample card from Horus Heresy
Sample card from Horus Heresy
Designer Luke Peterschmidt and Ryan Miller
Publisher Sabertooth Games
Players 2
Age range 12+
Playing time Approx 30 min
Random chance Some
Skills required Card playing
Arithmetic
Basic Reading Ability

BoardGameGeek entry


Horus Heresy is a collectible card game by Sabertooth Games set in the fictional Warhammer 40,000 universe. The card game attempts to recreate the struggle between the Loyalist forces of the Emperor of Mankind and the Traitor forces of Warmaster Horus, during the time known as the Horus Heresy.

Contents

[edit] Gameplay overview

A single game of Horus Heresy features two commanders and their respective fleets struggling over control of a planet. The attacker and defender fight for control of three sectors which are deemed key to winning the planet. The game ends if either player captures two sectors, or after four complete turns have elapsed. In the case of neither player capturing two sectors within the allotted play period, whoever has won more sectors (i.e. a single sector while the opponent has none), or the most valuable sector (in the case of each player having won a single sector), wins the game.

At the start of each full turn, players deploy one card face up to each unclaimed sector. Players then draw a hand of six cards and alternate deploying cards face down to an unclaimed sector, one a time. The goal here is to make sure that each sector has the needed assortment of troops and other cards to ensure victory over the opponent. One sector can be heavily reinforced, but this will leave another sector vulnerable, so considerable strategy is needed when choosing what to deploy where. Following deployment, the attacking player chooses a sector to contest, and after resolution of that battle, the defending player chooses a different sector to contest (if in fact another remains unclaimed). Each battle may end in one player winning that sector, or neither player winning that sector, but either way, after the two battles, the turn ends and a new turn begins (with additional deployments).

[edit] Card types

Cards in Horus Heresy are broken down into four different types:

  • Units - The majority of cards are of this type, and depict infantry units or vehicles which will do battle on the ground to take control of a sector.
  • Assets - Asset cards represent anything on the battlefield other than troops or units. This includes things such as the presence of an important leader, or the effect of having a command post in the vicinity.
  • Ships - Orbiting high above the planet, ship cards signify the fleet's battleships and transports which can directly or indirectly assist the battle on the ground.
  • Sectors - Sectors are the key portions of the planet over which the battles rage. Sector cards have information about the number of troops required to capture them, as well as any special abilities or effects of the area. These cards are never part of the play deck and are only used during game setup.

All cards other than sector cards are either affiliated with one of the two factions or are unaligned. Loyalist cards feature the Emperor's Eagle, while Traitor cards feature the Eye of Horus. Unaligned cards, representing units or assets usable by either side, include a set of scales. Loyalist and Traitor cards may not be mixed together in the same play deck, since a deck represents a given side in the conflict.

[edit] Card rarity

As with many of the games produced by Sabertooth Games, each card has rarity information printed on the card in order to help determine how rare a given card is. The rarity is denoted by the number of small dots appearing at the bottom of the card, according to the following legend:

Common
•• Uncommon
••• Rare
•••• Ultra-rare

When the game was initially produced, two base set starter decks were available, one for the Loyalist side, and one for the Traitor side. Each contained 3 sector cards, 42 fixed cards, and 18 random cards (including 3 rares), all of which would theoretically be usable in the deck. Additional 9-card booster packs, containing 1 rare card and 8 common or uncommon cards, were available as well. Boosters from later expansion sets contain the same 1 rare / 8 common and uncommon distribution.

[edit] Compatibility

The cards from Horus Heresy are compatible with the newer Dark Millennium collectible card game (also from Sabertooth Games). Loyalist cards from Horus Heresy may be mixed freely with Imperial cards from Dark Millennium, while Traitor cards may be mixed with Chaos cards. Unaligned Horus Heresy cards can be used with either of the two, but not with new Dark Millennium deck types such as Ork and Eldar. Any such mixed decks remain legal Imperial or Chaos decks for use in Dark Millennium games, although they are no longer legal for use in Horus Heresy.

Cards from the older Warhammer 40,000 Collectible Card Game are semi-compatible with Horus Heresy, although they require some rule changes in order to work with the new game system.

[edit] Horus Heresy products

Horus Heresy collectible cards sets
Name of set Set Abbr. Cards per unit Total cards in set
Horus Heresy Loyalist Starter HH 63 -
Horus Heresy Traitor Starter HH 63 -
Horus Heresy Booster HH 9 152
Sedition's Gate Booster SG 9 120
Traitor's Gambit Booster TG 9 120
Daemon's Fire Booster DF 9 80
Drop Site Massacre Booster DM 9 80
Siege of Terra Booster ST 9 80
Other Horus Heresy products
Name of product Set Abbr. Product type Number of cards
Hands of the Emperor HE Binder with cards 9 (each 4x)
The Battle for Prospero BP Battle box 29 (in 2 60-card-decks)
Blades of the Traitor BT Binder with cards 9 (each 4x)
Battle for the Golden Throne GT Battle box 30 (in 2 60-card-decks)
Promo Cards R - 52

[edit] External links

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