History of video game consoles (third generation)

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History of…
Video games
Video game consoles

First generation (1972–1977)
Second generation (1976–1984)
Video game crash of 1983
Third generation (1983–1992)
Fourth generation (1987–1996)
Fifth generation (1993–2002)
Sixth generation (1998–2006)
Seventh generation (2004–)

Arcade games

Golden Age of Arcade Games

In the history of computer and video games, the third generation (the latter half of which is sometimes known as the 8 bit era) began in 1983 with the Japanese release of the Famicom (later known as the Nintendo Entertainment System in North America). This generation was the first after the video game crash of 1983 and is considered by some to be the first "modern" era of console gaming (sometimes known as the "silver age" of video game consoles),[citation needed] and in many countries the video game consoles of this era were the first ones which sold in high volumes. Although the previous generation of consoles had also used 8-bit processors, it was at the end of this generation that home consoles were first labeled by their "bits". This also came into fashion as 16-bit systems like the Mega Drive/Genesis were marketed to differentiate between the generations of consoles. In the United States, this generation in gaming was primarily dominated by the NES/Famicom.

Contents

[edit] Overview

The Famicom (short for Family Computer) became very popular in Japan during this era and ended up crowding out the other consoles in this generation. The Famicom's American counterpart, the Nintendo Entertainment System, dominated the gaming market in North America, thanks in part to its restrictive licensing agreements with developers. Although the NES dominated the market in North America, the Sega Master System made large inroads in Brazil and Europe and the NES was never able to break its grip. The Atari 7800 also had a fairly successful life, and the Sharp X68000 began its niche run in Japan in 1987.

In the later part of the third generation (argued by some as part of the 4th generation), Nintendo also introduced the Game Boy, which almost single-handedly solidified, and then proceeded to dominate the previously scattered handheld market for 15 years. While the Game Boy product line has been incrementally updated every few years, until the Game Boy Micro and Nintendo DS, and partially the Game Boy Color, all Game Boy products were backwards compatible with the original released in 1989.

The third generation saw the first console role-playing video games (RPGs). Editing and censorship of video games was often used in localizing Japanese games to North America. During this era, many of the most famous video game franchises of all time were founded. Some notable examples include Super Mario Bros., Final Fantasy, The Legend of Zelda, Dragon Quest, Metroid, Mega Man, Metal Gear, Castlevania, Phantasy Star, and Bomberman.

This generation is often mislabeled as the "First Generation" as it saw the beginnings of the video game industry as we know it today (although the grouping of generations is arbitrary).

[edit] Nintendo versus Sega

Main article: Console wars

The Nintendo Entertainment System (NES) / Family Computer (Famicom) sold by far the most units of any third generation console in North America and Japan. This fact was partially due to its earlier release, but it mostly resulted from Nintendo's strict licensing rules that forbade developers from releasing their games on other systems if their games were released on the NES. This put a damper on third party support for the other, less popular consoles. However, Sega's Master System was more popular in Brazil, Australia and New Zealand, markets that were first reached by Sega. Many more games for the Master System were released in Europe and Brazil than in North America, and the console had a very long shelf-life in Brazil and New Zealand. In Europe competition was tough since NES failed to build the monopoly that it had in the US and in Japan. By the end of the generation there was no clear winner in Europe. The Master System was finally discontinued in the late 1990s, while Nintendo of Japan continued to repair Famicom systems until October 31, 2007.[1][2][3]

[edit] Comparison

Name NES/Famicom Super Cassette Vision Sega Master System Atari 7800
Console
Launch prices ¥14,800
US$199.99
CA$240
N/A ¥24,200
US$199.99
US$140.00
Release date JP July 15, 1983
US October 18, 1985

CA February 1986
EU 1986
EU / AUS 1987

NA 1984
NA June 1986
EU 1987
JP 1987
NA June 1986
EU 1987
Media Cartridge and floppy disk (Japan only) Cartridge Cartridge and data card Cartridge
Top-selling games Super Mario Bros. (pack-in), 40.23 million (as of 1999)[4]
Super Mario Bros. 3, 18 million (as of May 21, 2003)[5]
N/A Unknown Unknown
Backward compatibility None Epoch Cassette Vision Sega SG-1000 (Japanese system only) Atari 2600
Accessories (retail)
More...
  • N/A
CPU Ricoh 2A03 (based on

MOS Technology 6502
1.79 MHz (1.66 MHz PAL)

PD7801G
4 MHz
NEC 780C (Zilog Z80 clone)
3.57 MHz (3.54 MHz PAL)
Custom, 6502C (based on

MOS Technology 6502)
1.79 MHz

Memory 2 KB main RAM
2 KB video RAM
256 bytes sprite RAM
28 bytes palette RAM
128 Bytes 8 KB main RAM
16 KB video RAM
4 KB main RAM
Video 64 sprites (8 per scanline)
256x240 resolution
13 simultaneous colors
53 color palette
16 colors 64 sprites (8 per scanline)
256x240 resolution
32 simultaneous colors
64 color palette
Unlimited sprites
320x200 resolution
25 simultaneous colors
256 color palette
Audio Mono audio with:
  • Two square waves
  • One triangle wave
  • One noise generator
  • One DPCM channel
  • One FM synthesizer (Famicom Disk system, Japan only)
One 8-bits channel Mono audio with:
  • Three square waves
  • One noise generator
  • 9-channel, 2-operator FM synthesizer (Japan only)
Mono audio with:
  • Two square waves

[edit] Worldwide sales standings

See also: List of best-selling game consoles
Console Units sold
Nintendo Entertainment System 60 million (as of August 4, 2007)[6]
Sega Master System 13 million (as of September 6, 2005)[7][8]

[edit] Software

[edit] References

  1. ^ "Nintendo's classic Famicom faces end of road", AFP, 2007-10-31. Retrieved on 2007-11-09. 
  2. ^ 初代「ファミコン」など公式修理サポート終了 (Japanese). ITmedia News. ITmedia (2007-10-16). Retrieved on 2008-01-20.
  3. ^ RyanDG (2007-10-16). Nintendo of Japan dropping Hardware support for the Famicom. Arcade Renaissance. Retrieved on 2008-01-20.
  4. ^ Best-Selling Video Games. Guinness World Records. Archived from the original on 2006-03-17. Retrieved on 2008-01-31.
  5. ^ All Time Top 20 Best Selling Games (2003-05-21). Archived from the original on 2006-02-21. Retrieved on 2008-01-31.
  6. ^ NES. Classic Systems. Nintendo. Archived from the original on 2007-08-04. Retrieved on 2007-12-04.
  7. ^ Russell Carroll (2005-09-06). Good Enough: Why graphics aren't number one. Game Tunnel. Retrieved on 2007-10-28.
  8. ^ Sam Pettus (2007-01-21). SegaBase Volume 2 - Master System and Game Gear. Eidolon's Inn. Retrieved on 2007-10-28.

[edit] See also