High Rollers

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High Rollers

Logo for the 1978-80 version of High Rollers
Genre Game Show
Presented by Alex Trebek
Wink Martindale
Country of origin Flag of the United States United States
Language(s) English
Production
Executive
producer(s)
Merrill Heatter & Bob Quigley[1]
Broadcast
Original channel NBC
Original run July 1, 1974 – September 1988
External links
IMDb profile
TV.com summary

High Rollers was an American television game show which aired on the NBC network from July 1, 1974 to June 11, 1976 and again from April 24, 1978 to June 20, 1980. Two different syndicated versions were also produced, the first a weekly series from September 8, 1975 to September 19, 1976[2] and the second a daily series from September 14, 1987 to September 9, 1988. Merrill Heatter and Bob Quigley packaged the first three versions,[1] while Merrill Heatter Productions packaged the final one.

Contents

[edit] Hosts and announcers

The host of High Rollers was introduced as "The Man With The Action" or "The Man With All The Action." Alex Trebek hosted the NBC and first syndicated versions, while Wink Martindale hosted the second syndicated run. Kenny Williams announced both Trebek versions while Dean Goss announced the Martindale edition.[3] The Trebek versions originated from NBC Studios in Burbank; the Martindale version originated from Studio 41 at CBS Television City.[4]

Becky Price, Linda Hooks and Lauren Firestone[3] rotated as models during the second Trebek version, while Martindale was assisted on his version by models Crystal Owens and KC Winkler.[3]

[edit] Music and introductions

Stan Worth composed the theme for the 1974-1976 version and the 1978-1980 version.[5] In 1987, Robert Israel composed the theme for the 1987-1988 version.[6]

The opening of the original 1974-76 version featured an extended drum solo counting up the big numbers, each lighting one by one (sometimes joined by the audience clapping in time to the beat), followed by an approaching animated pair of rolling dice with announcer Kenny Williams shouting, "Now, a game of high stakes, where every decision is a gamble, and every move can be your last! High Rollers! And here's The Man With The Action--Alex Trebek!"[7] (In the 78-80 opening the animated dice remained, but the drum solo was heavily truncated, and Williams's intro was reduced to "It's 1978...it's The New High Rollers!", followed by Trebek's intro, for the first year; thereafter, he just said the name of the show before introducing Trebek. However, the original intro was used in the 1987-88 version.)

[edit] Gameplay

Two contestants in an episode from 1980.
Two contestants in an episode from 1980.

Two contestants competed, one of whom was a returning champion (or designate, if a previous champion had just retired after winning a fifth game). The object of the game was to remove numbers off a gameboard containing the digits 1 through 9 by rolling an oversized pair of dice. HR was modeled on a traditional board game called Shut the Box.

In order to determine who gained control of the dice, Trebek or Martindale asked a toss-up question; whoever buzzed in with the correct answer earned a chance to do one of two things:

  • Roll the dice, an option usually taken only early in a game.
  • Pass them, forcing his or her opponent to roll. This was by far the most common decision, especially as a game progressed, with fewer good rolls on the board (and since a bad roll automatically lost the game). If the bad roll however have very little odds to be hit, such as a 3 or an 11, the player who won control of the dice may take the gamble and roll.

Players removed numbers from the board based on the value of the roll of the dice (either all by itself or in combinations). For example, if a 10 was rolled, the player could remove any of these combinations: 1-9, 2-8, 3-7, 4-6, 1-2-7, 1-3-6, 1-4-5, 2-3-5 or 1-2-3-4, which were all combinations that added up to 10.

A typical board, from an episode in 1980.
A typical board, from an episode in 1980.

Contestants who rolled doubles (e.g., 2-2, 3-3, 4-4, etc.) earned an "Insurance Marker," which could be turned in for a free roll if they hit a bad number. However, if the doubles roll itself was a bad roll, the insurance marker was translated into simply another roll, which meant that a roll of 2 (aka "Snake Eyes" 1-1) and a roll of 12 (aka "Boxcars" 6-6) were the only safe rolls whether the number itself was on the board or not.

Play continued until:

  • One player made a bad roll, meaning no combination of digits currently on the board could match that roll of the dice.
  • When one player took the last remaining digit(s) off the board (the rarer outcome).

(Exception: During the short-lived "Face Numbers" format in 1976, a contestant won the game by identifying the famous person in the picture.)

The winner of the game kept any and all prizes in his/her bank (see below); in the event the bank was empty, he/she won a "house minimum" of $100 cash. Two out of three games won the match.

In addition to the gameplay which remained constant throughout all versions, each of the versions had rules unique to each version as detailed below:

[edit] 1974-1976

The original 1974-76 series featured a prize hidden under every digit on the gameboard, which was revealed once that digit was eliminated; that prize was then added to the bank of the player who revealed it.[8] Additionally, two digits each contained one half of a large prize, usually a new car. To bank the car, both "1/2 Car" cards had to be uncovered by the same player.[9] If both players each revealed only one of the two cards, the car was taken out of play.[10]

During the final seven weeks of this run (April 26-June 11, 1976), the main game was known as "Face Numbers"; the digits concealed a picture of a famous person and the contestant won the game for correctly identifying the person in the picture. A player could take a guess after making a good roll. If a player made a bad roll, the opponent was allowed one guess for each remaining number in the picture; a successful guess won the game plus the prizes belonging to the numbers still on the board. If neither player guessed who it was, Trebek gave clues until one player buzzed in with the answer.

During the 1974-1976 version of the show, the contestants themselves did not actually roll the dice. That task was given to hostess Ruta Lee for the NBC daytime version, and Elaine Stewart (the dealer on Gambit and wife of executive producer Merrill Heatter) on the nighttime version.[3] The players sat along the long side of the dice table opposite from Trebek. Beginning with the 1978-1980 run, the hostess role was eliminated altogether and the players themselves rolled the dice, seated at one end of the table.

A syndicated version with almost identical rules ran weekly in 1975-1976. The only major difference, besides more expensive prizes being offered, was that the same two players competed for the entire show. After the first few episodes of this version, the rules were changed so that, rather than requiring players to win a two-out-of-three match, the winner of each game played "The Big Numbers." Once "The Big Numbers" were played (for $10,000), the losing player was brought back out for another game. The players played as many games as possible until time was called. If time was called during a game, the one who knocked the most numbers out won that game, their prizes (or the $100), and (in the two games out of three episodes) played "The Big Numbers" for (another) $10,000. Thus, a player could win over $30,000 in cash and prizes in a single show. However, like other weekly nighttime game shows at that time, this version had no returning champions.

[edit] 1978-1980

Alex Trebek in an episode from 1979.
Alex Trebek in an episode from 1979.

When the series was revived in 1978 (originally known as The New High Rollers), the digits were randomly arranged in three columns of three digits apiece, each column containing up to five prizes. In each round the numbers had varying typefaces as well.

The prizes ranged from the usual game show gifts (e.g., furniture, appliances, trips) to offbeat, unusual prizes. Some of the more outlandish examples included:

  • A collection of musical dolls.
  • African masks.
  • 12 portable televisions (one for the contestant and 11 for friends).
  • A fully-catered gourmet banquet for 50 people.
  • A trip to the Kentucky Derby with $100 bets on each horse.
  • A fully-equipped built-in home aquarium (stocked with exotic fish).
  • An antique Chinese fishbowl, which was offered on the series finale.[11]

Often, the value of a prize package reached $20,000.

One (very rarely, two) of the columns were considered "hot," meaning that all three digits therein could be taken off by a single roll of the dice, thus claiming the prize(s) in that column. During the 1978-80 series, each column started with one prize, with another prize added at the beginning of each game until the package was won, or until the maximum of five prizes per column had been reached.

Only by eliminating all the digits in a column could a player add those prizes to his/her bank; the contestant had to win the round to keep the prizes.

[edit] 1987-1988

Titlecard for the Martindale version
Titlecard for the Martindale version

In 1987-1988, each game featured a different prize package in each column in each game with up to three prizes available; unlike the 1978-80 series, the packages did not carry over to the next game if they were not won. In some games, one of the columns contained the rights to play one of several "mini-games". If the contestant won the game and held the rights to play the mini-game, he/she might play one of the following:

  • Around the World: Each number on a die corresponded to one of five available trips; rolling a 6 won all five trips (i.e., "a trip around the world"). Regardless of the outcome of the game, the winner also receives $5,000 in spending money.
  • Auction: The contestant chose a number between 1 and 6, and then rolled the die. A correct hunch won the player a new car.
  • Dice Derby: This game mimicked a horse race; one horse was designated with even numbers (2, 4 and 6); the other odd numbers (1, 3 and 5). The contestant rolled the die and the appropriate horse moved one space depending on the outcome. The first horse to move four spaces on the track would win the race and a prize for the contestant. The idea was for the even horse to win, since the grand prize was a new car (or sometimes a trip or $10,000 cash). If the odd horse won, the contestant won a moderately-priced trip or pocketed $1,000.
  • Driver's Test: The player controlled a gamepiece on a 12-position gameboard, arranged in a 4x4 ring of spaces. He/she had four rolls of a die to make the piece land exactly on the "CAR" space (which was seven spaces away from his or her starting position), with the grand prize of a car. The piece always moved towards the "CAR" space; if a roll caused it to overshoot the target, the next roll would have the piece reversing direction.
  • Duel of the Dice: This was only played in a pitch in the pilot. The contestant faced off against a monkey named High Rollers. The contestant rolled the dice first. The number that came up was the number that the monkey had to beat. Then the monkey rolled the golden dice, and if the contestant had the higher number, he/she won a trip and $1,000 in traveler's checks. [12]
  • It Takes Two: A different prize was assigned to each number on the die. The contestant continued to roll the die until he/she repeated a number, winning the prize corresponding to that number. Frequently, the prize associated with the 6 was the "kitchen sink," meaning that the player would win all five other prizes if they rolled a 6 twice.
  • Love Letters: The contestant rolled a die up to four times to reveal letters in a six-letter word. Solving the word at any time won a new car.
  • Map Game: An earlier version of Around the World, played on the series premiere. It was played identically to Around the World, except in this game a 6 did not win all five trips (but rather a sixth, more expensive trip).
  • Rabbit Test: This game, which was played sparingly, took place center stage. The models wore fur coats. One coat was a fake, while the other was real rabbit fur. If the contestant could "feel out" the real fur, they won it. In the pilot, the rabbit was the secondary prize, with the top prize being a mink coat. [13]
  • Wink's Garage Sale: Six prizes, including a worthless gag gift, were available. Rolling a 6 won the junk prize; the others were the usual game show prizes.

Other rules were virtually identical to the 1978 NBC version.

[edit] The Big Numbers (all versions)

A Bonus game from 1980, in progress.
A Bonus game from 1980, in progress.

In the bonus game, called the "Big Numbers," the champion attempted to knock off numbers on a new, bigger gameboard (except for the 1978-80 series, which was played using larger numbers on the same gameboard from the main game). Insurance markers were still awarded for doubles; during the original 1974-76 run, this was the only time insurance markers factored into the gameplay.

In the earliest episodes of the 1974-76 version, players had an opportunity to stop and take the money ($100 per number eliminated) after a good roll. If they held an insurance marker, a bad roll would mean simply roll again. However, a bad roll with no insurance markers not only ended the game, but also, the player would lose all the money accumulated in the bonus game. If the contestant cleared all the numbers, he or she won $10,000, with a car being offered for removing at least eight numbers.

A contestant rolls the dice in an episode from 1980, hoping to get the right number.
A contestant rolls the dice in an episode from 1980, hoping to get the right number.

The rules soon changed so that Big Numbers was played for $10,000, with a Big Numbers loss awarding $100 for each number eliminated.

From 1978-1979, if all nine numbers were knocked off, that player won $5,000 cash plus a new car (the latter was dropped due to the energy crisis, as Trebek explained on-air, but the producers later re-instated the car until the show's last few weeks). If a contestant failed to eliminate all nine numbers, he/she received $100 for each digit wiped off the board. The same rules for the Big Numbers were applied to the Martindale version, with the $10,000 cash prize at stake.

The Big Numbers bonus round was used in 1981 on Las Vegas Gambit (which was coincidentally hosted by Martindale and dubbed as GAMBIT GALAXY). The only difference was that on Las Vegas Gambit, winning this game was worth an accruing jackpot of prizes instead of a flat $5,000.

[edit] Lucky Numbers

A pilot for a 1985 game show titled Lucky Numbers was produced, with Trebek hosting; this time, John Harlan announced, and Debbie Sue Maffett assisted Trebek.[14]
Similar to High Rollers, a roll of a 7 was always a bad roll and forced the game to go into the "Danger Zone," with another 7 ending the game. Plus, rolling "snake eyes," a 3, an 11, and "boxcars" were "wild numbers," used to light up any number except the last one, which, due to fairness, had to be rolled naturally. The bonus round was played the same way, with $500 awarded each time a number was lit (if a person rolled a number that was already lit, or rolled a "wild number" when one digit was left unlit, the contestant just earned $100 more). If all six numbers (4-5-6-8-9-10) were lit, the contestant won $10,000. If a 7 was rolled, the contestant could either take the money and walk away, or roll again to light up any remaining numbers. If a 7 was rolled again, the bonus round and all bonus round winnings were lost. Although the pilot never made it to television, its theme music became the main theme for the 1987-88 version of High Rollers.[14]

[edit] Scheduling/Ratings

[edit] NBC, 1974-76

Although Alex Trebek, a Canadian, made his American television debut on NBC a year earlier on The Wizard of Odds, most observers would cite this game as the show that made him into a household name. In fact, High Rollers replaced Wizard at 11 a.m./10 Central on July 1, 1974, making Trebek one of a few hosts in daytime history to move from one cancelled show on a Friday to a new one on a Monday.

HR did considerably better than Wizard against CBS' Now You See It, although it took HR nearly a year to force NYSI off the air (ABC did not begin its network feed until 11:30/10:30 then). It also handled Tattletales successfully for several weeks in the summer of 1975. However, when The Price is Right returned to CBS' morning schedule in August, another Heatter-Quigley game, Gambit, moved to 11/10 against its sister, giving viewers a highly unusual choice between two games that both featured oversized gambling paraphernalia and were produced by the same company.

Apparently, viewers preferred blackjack to dice tables, because NBC, in a major scheduling shuffle, sent HR to Noon/11 Central in December for six weeks. Although facing an ailing Let's Make a Deal on ABC, it went nowhere against CBS' Young and the Restless, which was just beginning its 33-year dominance of that timeslot. January 19, 1976 saw the first version occupy its final timeslot, 10:30/9:30, where it battled the last half of CBS' Price. The timeslot changes alone probably alienated a large number of viewers by that point, indicating that NBC had no confidence in the show. HR's turbulent two-year history came to an end on June 11; NBC found itself resorting to reruns of Sanford and Son to fill the gap.

[edit] Syndicated, 1975-76

With H-Q's Hollywood Squares performing highly as a twice-weekly syndicated favorite, the company decided to venture on the glamorous tone of HR as another winner. However, the market was saturated with weekly versions of daytime hit games by this point, and HR seldom if at all found itself in the coveted Prime Time Access slots before network prime time programming began for the evening. Thus, HR lasted only one season, airing mainly in odd weekend slots.

[edit] NBC, 1978-80

By 1978, NBC was faltering badly in all of daytime, but especially in its morning lineup. With numerous games failing to catch on with viewers, network officials probably opted to take a nostalgic tack, to revive former favorites. With a revamped format, NBC called HR and Trebek into service again in April at 11/10. Although once again placed against Price, and, further, facing sitcom reruns on ABC, NBC did not move the program around various timeslots during this run. It managed respectable ratings against both networks, but, in a housecleaning that also involved Squares, NBC cancelled it in 1980 to make way for David Letterman's short-lived talk-variety experiment. Four years after HR's final NBC episode, Trebek won the job of a lifetime: hosting Jeopardy!

[edit] Syndicated, 1987-88

During a temporary boom in network and syndicated games in the mid-1980s, many formats of the 1960s and 1970s returned in new versions. Although Trebek was no longer available (due to hosting both Jeopardy! and Classic Concentration at the time), former Gambit host Wink Martindale took the helm, with the expectation that his many years on Tic Tac Dough would translate the new HR into an instant success.

This was not to be, for reasons not dissimilar to the failure of the first syndicated version (see above). Wheel of Fortune and Jeopardy! had become the overwhelming choice for viewers, with other syndicated games getting squeezed out, into low-rated slots such as mornings or even late nights. As a result, HR wound up another in a list of unsuccessful revival attempts, a trend that eventually led to most games disappearing from the airwaves by the early 1990s.

[edit] Home versions

Milton Bradley produced two home versions of High Rollers in 1974 and 1975, under the title "Big Numbers: The High Rollers Game."[15] Some first-edition games were actually marketed by "E.S. Lowe, Inc.," a subsidiary of Milton Bradley generally targeted to older customers and gamblers. In 1987 Parker Brothers issued a new version of the game based on the Wink Martindale revival.[15]

Box Office Software released a High Rollers computer game in 1988 for the Commodore 64, IBM PC and Apple II.[16]

[edit] Returning Champions

Except the 1970s syndicated version, players on the 1974 version could stay until they lost, or won 5 matches (7 matches for the 1978 version). In the 1980s version, winning 5 matches was originally worth a new car, but by the time 1 player finally retired undefeated, this bonus had been dropped, thus leading to a car being offered in some mini-games.

[edit] Foreign versions

An Australian version of the show aired in 1975, and was hosted by Gary Meadows.[17]

[edit] Episode status

The original 1974-1976 series is believed to have been destroyed, its tapes recycled for other purposes by NBC. However, the Warhol collection copy of the July 4, 1975 episode and the studio master copy of the June 11, 1975 episode can be seen in The Paley Center for Media.[18] The status of the 1970s syndicated run is not known at this time, though some believe the tapes have also been destroyed, or possibly deteriorated into an unviewable condition.

For a long time only two episodes of the 1978-1980 series existed (the 20th episode from a Video Tape master, and one from an off-air tape featuring the last episode). Another episode was discovered in 2004, followed by 7 more in 2006, all of which are in circulation among tape traders and collectors.

The 1987-88 syndicated series is known to still exist in its entirety, and after it ended production, it reran for three years on the USA Network.

Sony Pictures Television, as a successor-in-interest to MGM, owns the rights to any future revivals of High Rollers.

[edit] See also

[edit] Notes and references

  1. ^ a b "HQprod" Retrieved 27 August 2007.
  2. ^ "Game Shows/Classic Game Shows 1974" Retrieved 15 August 2007.
  3. ^ a b c d "High Rollers" Retrieved 15 August 2007.
  4. ^ Both are verifiable by looking at any episode's credit roll.
  5. ^ "The Department Of Records: The Worth Is Yet To Come: Stan Worth Sings And Plays" Retrieved 27 August 2007.
  6. ^ "Game Show Record Bin" Retrieved 27 August 2007.
  7. ^ High Rollers. NBC. 1975-06-11.
  8. ^ High Rollers. NBC. 1975-06-11.
  9. ^ High Rollers. NBC. 1975-06-11.
  10. ^ High Rollers. NBC. 1975-06-11.
  11. ^ High Rollers. NBC. 1980-06-20.
  12. ^ YouTube - High Rollers - Dice Throwing Monkey
  13. ^ YouTube - HR86 - 2
  14. ^ a b "Unsold pilots" Retrieved 27 August 2007.
  15. ^ a b "High Rollers Home Game Home Page" Retrieved 10 August 2007.
  16. ^ "High Rollers Home Game Home Page" Retrieved 10 August 2007.
  17. ^ "television.au AUSSIE TV GAME SHOWS" Retrieved 31 August 2007.
  18. ^ Found by looking in the electronic catalouge on their computers at the center.

[edit] External links

Preceded by
The Wizard of Odds
11:00 a.m. EST, NBC
7/1/74 – 11/28/75
Succeeded by
Wheel of Fortune
Preceded by
Wheel of Fortune
10:30 a.m. EST, NBC
12/1/75 – 6/11/76
Succeeded by
Celebrity Sweepstakes
Preceded by
Wheel of Fortune
11:00 a.m. EST, NBC
4/24/78 – 6/20/80
Succeeded by
Wheel of Fortune