Crimson Skies: High Road to Revenge
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Crimson Skies: High Road to Revenge |
|
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Developer(s) | FASA Interactive |
Publisher(s) | Microsoft Game Studios |
Series | Crimson Skies |
Platform(s) | Xbox, Xbox 360 |
Release date | Xbox NA October 21, 2003 EU October 31, 2003[1] JP May 20, 2004[1] Xbox Originals (X360) NA/EU December 04, 2007[2] |
Genre(s) | Action, Arcade flight |
Mode(s) | Single-player, Multiplayer, Online multiplayer (Xbox Live) |
Rating(s) | ESRB: T (Teen) PEGI: 12+ CERO: B (12+) |
Media | 1 DVD-ROM, Direct Download |
Input methods | Xbox gamepad |
Crimson Skies: High Road to Revenge is a first-party video game title developed by FASA Studio (part of Microsoft Game Studios) for the Xbox. Later, the game was made availible for Xbox 360 players to download from the Xbox Live Marketplace. Set in an alternate 1930s in which the plane and zeppelin become the primary means of transportation, the game focuses on the adventures of Nathan Zachary, leader of the Fortune Hunters sky pirate gang. Players assume his role as he undertakes a crusade to avenge the death of his old friend, "Doc" Fassenbiender.
The game, like the earlier Crimson Skies for the PC, is an action-oriented arcade flight game. Nonetheless, there are significant differences between the gameplay of High Road to Revenge and that of the original PC title. For example, while the Xbox game offers the player more flexibility during its missions, it offers less plane customization than the PC game.[3]
The game was originally announced in March 2002 for a release that fall.[4] However, developers postponed distribution to retailers in order to retool the game. As a result of this overhaul, which pushed back the game's release date to October 2003, several issues were addressed and new features added, most notably the addition of Xbox Live support.[5] Critically the game was very well received, most notably for its graphics, audio, gameplay, and Xbox Live features.
Contents |
[edit] Gameplay
High Road to Revenge is a flight-based combat game, with a majority of the gameplay centered on controlling various aircraft from a third-person perspective. It is an arcade flight game as opposed to a flight simulator—physics are relaxed, takeoffs and landings are completely automated, and the flight control scheme is fairly uncomplicated. Project lead Jim Deal explains that the arcade design of Crimson Skies serves to make the game easy to learn, as well as to place its focus on action instead of the physics of flight.[6]
There are over a dozen playable fighter aircraft in Crimson Skies: High Road to Revenge.[7] Each of these aircraft has its own ratings for speed, maneuverability, and armor, as well as its own distinct weapons layout. Machine guns and cannons serve as primary weapons, which have unlimited ammunition but can temporarily stop firing if overused. Fighters are also equipped with finite-use secondary weapons, examples of which include magnetic rockets, specialty cannons, and a Tesla coil weapon.[8]
In agreement with the game's arcade style, the armor and secondary ordinance of the player's aircraft can be replenished by flying into health and ammo crates,[8] which are dropped by destroyed enemies or scattered throughout the terrain. According to Deal, however, certain gameplay elements were added in order to make the game "hard to master."[6] Among these is a rechargeable "special meter," which is consumed as the player flies at his/her plane's maximum speed, or as he/she performs aerial maneuvers programmed into the game such as the barrel roll and the Immelmann.[9]
In addition to piloting aircraft, players have the ability to take control of fixed weapon emplacements, during which time the game shifts to a first-person perspective. Turrets vary in weaponry from machine guns to rocket launchers. They are found in most of the game's missions and maps, situated within the terrain or mounted on vehicles such as zeppelins. Additionally, players have the option to switch back to their original aircraft, and also are given the ability to commandeer additional aircraft on the ground.[10]
[edit] Single player campaign
The single player mode of Crimson Skies involves the player taking on the role of series protagonist Nathan Zachary. The campaign has four difficulty settings and spans twenty missions. Each mission has certain objectives such as search-and destroy, defense/escort of allies or vital targets, or the pick-up and transport of key items to certain locations.
Each of the game's missions is based in one of four regions. One or two missions set in each region act as a sort of "scouting mode" for that locale.[11] During these open-ended missions, players may select which missions to undertake and in what order, and may also earn additional money by plundering airships or participating in air races. The freeform nature of these missions has yielded comparison to the sandbox-style mission layout of the GTA series.[10]
The player has access to up to ten aircraft during the single player game; the player starts with the Devastator, and can acquire more aircraft by stealing them during certain stages of the campaign. In most missions, the player can select which plane to use from those he/she has acqured. Most playable craft can each be upgraded once using money and upgrade tokens found or awarded during missions. High Road to Revenge, however, lacks the aircraft customization features present in Crimson Skies for the PC.[12][3]
[edit] Multiplayer and Xbox Live
Multiplayer in Crimson Skies: High Road to Revenge is available through split-screen on one console for up to four players. Multiplayer for up to sixteen players is also available via System Link and Xbox Live. In the latter mode, two players may play on one Xbox Live account via split-screen.[8]
The following multiplayer modes are available for the game out of the box:
- Dogfight: a Deathmatch mode, the objective of "Dogfight" is to defeat enemies and earn kills.
- Flag Heist: Requires a team to seize a flag from another team's base and return it to their own (see CTF).
- Keep Away: Picking up and holding an "artifact" accumulates time for a player or team, and whoever has the most time wins.
- Wild Chicken: Players earn points either for shooting down enemies or for returning a "wild chicken" to their base.[8]
A player's online ranking for High Road to Revenge is determined by his or her win/loss record according to Crimson Skies ' Xbox Live scoring system. The scoring system is designed to allow players to earn more points by shooting down higher-ranked enemies or by winning games against more powerful teams.[13]
In addition, Microsoft has released downloadable content for the game during 2003 and 2004 via Xbox Live. This additional content has included new planes, multiplayer game maps, and the following two multiplayer game modes:[14][15]
- Chicken Pox: A variant of Dogfight and Wild Chicken in which chickens are used as power-ups.
- Gunheist: Players must take and maintain control of the territory's AA guns.[16]
[edit] Development
The direction of the project that became Crimson Skies: High Road to Revenge has changed multiple times. Before the existence of the Xbox game console, Microsoft conceived an arcade-style variation of the Microsoft Flight Simulator series for the PC. Development of that project was later assumed by FASA Studio, who conceived making the game into an "interactive movie" in which events would unfold around the player.[11] Patrick Schreiber, a programmer who worked on High Road to Revenge, later noted about the "playable movie" concept that "It looked great on paper, but [...] was difficult to implement in a way where it felt like the player had some control over what was happening."[11]
On March 19, 2002, Microsoft Game Studios announced the Xbox game Crimson Skies: High Road to Revenge to be released that coming fall. Features for the game would include destructible environments which could be used to take out enemies, hidden areas containing bonus weapons, and "danger zones" similar in function to those featured in the previous Crimson Skies for the PC.[17] Critical reception of an early build of the game was favorable towards its visuals and its heavily populated environments,[18][19] although Gamespot noted that the in-game action appeared somewhat "scripted."[19]
Finding the gameplay of the original build to be overly linear, developers began work on rebuilding the game, deciding to push back the game's release date in favor of increased development time. During this time, the playable movie concept was scrapped, in favor of giving players more freedom during gameplay. According to Schreiber, both playtest feedback and inspiration from games that offered more gameplay options helped to shape the game's development during this time.[11]
As a result, the game's story was relegated to a secondary role,[6] and elements such as the game's destructible environments were removed and replaced with features that promoted more choice-driven gameplay. Several levels of High Road to Revenge feature a form of "scouting mode, which allows players to "explore the […] world of Crimson Skies: High Road to Revenge at their leisure."[11] The ability to substitute a fighter plane for a stationary weapon or another aircraft was also incorporated into the game with the purpose of "giving the players different ways to win."[11] System-link and Xbox Live multiplayer modes were also added at this time.[11]
The Xbox 360 is backward compatible with Crimson Skies: High Road to Revenge through a downloadable emulator.[20] The game was also one of the first titles announced for the Xbox Originals service, which as of December 4, 2007 allows Xbox 360 users to download the full retail game from the Xbox Live Marketplace for 1200 Microsoft Points.[21]
[edit] Plot
[edit] Setting
- Further information: Crimson Skies#Universe
The game takes place in the Crimson Skies universe, set in an alternate history of the 1930s. In this fictional setting, increasing sectionalism within the United States of America has caused the country to splinter into numerous sovereignties. These nation-states are in a constant state of war with one another, and thus an interstate highway system never developed. This in turn caused the primary means of transportation to shift from the car and train to the plane and zeppelin; consequently came the formation of gangs of air pirates who plunder aerial commerce over North America.[22]
As a result of the events surrounding the world of Crimson Skies, advancements in technology in the game proceeded at a faster rate than actually occurred in the same era. Certain designs and technologies were created specifically for the game, while some are beyond the scope of the 1930s.[23] Examples include remote-contolled rocket launchers, magnetic rockets, weather control devices, and a Tesla coil-like weapon. Project Art director Robert Olson has stated that his team faced challenges in developing content that "fit the time setting" and was also "both fantastical and believable," particularly in designing the game's bosses.[23]
The game takes place in four regions in North and South America. Sea Haven is an island in the Nation of Hollywood; it is a refuge for various pirate groups, but the Hollywood militia atempts to uproot the raiders.[24] Arixo is a desert nation-state, formed from the remnants of Arizona and New Mexico. Due to its vast desolate and lawless expanses, Arixo has become a haven for bandit activity; it is also home to the Navajo Native American tribes. Chicago, like its real world counterpart, is an industrial city; however the airspace between its skyscrapers has become airways for aerial transport. The Lost City is a complex of ancient ruins located deep in South America.[25]
[edit] Characters
The player character is Nathan Zachary, leader of the Fortune Hunters air pirate gang. Although a notorious air pirate, Nathan only steals from those wealthy enough to afford it.[25] Somewhat irresponsible, however, Zachary was not "born a hero,"[26] nor does he describe himself as a hero.[25] Overall, Zachary is characterized as "a somewhat ordinary guy in extraordinary circumstances."[26] According to Olson, Zachary's character was defined by the darker tone of High Road to Revenge, in comparison to the "campy" and "pulpy" tone established in Crimson Skies for the PC.[26]
Other members of the Fortune Hunters include Zachary's wingmate, "Brooklyn" Betty Charles; and "Big John," who captains the Fortune Hunters' zeppelin base, Pandora. Later joining them is the mysterious adventurer, Maria "Bloody Mary" Sanchez. Another ally of the Fortune Hunters is "Doc" Fassenbiender, a scientist who has developed new technologies for the pirate group and a close friend of Nathan Zachary.
Opposing the Fortune Hunters are rival pirate gangs such as the Ragin' Cajuns, led by Louis “Wild Card” Thibodeaux; and the Red Skull Legion, led by Jonathan "Genghis" Kahn.[25] The game's main antagonist is Dr. Nicholas Von Essen, a German expatriate and leader of the Die Spinne (German, "The Spider") military force.
[edit] Storyline
Crimson Skies: High Road to Revenge begins the morning after Nathan Zachary has gambled away his signature fighter plane and his zeppelin to the Ragin' Cajuns.[27] Thibodeaux, the Cajuns' leader, attempts to claim Zachary's fighter and the Pandora; Nathan, however, manages to recover them both.
Afterwards, Nathan receives a distress call from Dr. Fassenbiender, who reports a break-in at his lab. He informs Nathan of what he believes had been the target: his plans to construct a wind turbine, a device capable of artificially generating storms. He warns Nathan about Von Essen, a scientist who had unsuccessfully tried to engineer a wind turbine for a German superweapon during the Great War.[28] Suspecting that Von Essen had returned, Doc entrusts Nathan with the schematics for the turbine.
When the Nathan and the Fortune Hunters later return to Fassenbiender's lab, they find it besieged by Die Spinne. Although they manage to repel the threat, they discover that the scientist had already been murdered. Nathan embarks on a campaign to find those responsible and have them "brought to justice."[29]
Nathan and the Fortune Hunters travel to Arixo, seeking out a titanium mine; there, they hope to gain clues as to the identity of Doc's murderer.[29] During his search, Nathan comes across Maria, who agrees to lead him to the titanium mine on the condition that she is allowed to join the Fortune Hunters.[30] They all continue to the mine, and discover that the mining operation is controlled by the Red Skull Legion.
With this knowledge, the Fortune Hunters proceed to Chicago, from which the Red Skulls are based. After several clashes with the Skulls, Nathan confronts Kahn about his connection to Die Spinne. Kahn reveals that he had struck a deal with Von Essen, but that Von Essen had gone back on their agreement. Kahn also discloses that Die Spinne was poised to attack Chicago. Joining forces, the Fortune Hunters and Red Skulls successfully defeat the invasion force. During the ensuing victory celebration, however, Maria betrays Nathan and steals the blueprints for Doc's wind turbine.
The Fortune Hunters track Maria's movements southward, to a "Lost City" which they identify as Von Essen's principal base of operations. Nathan infiltrates the base, and there witnesses Maria and Von Essen have a falling out, which results in Von Essen killing her. A firefight ensues between Nathan and Von Essen, during which Von Essen reveals his plan to use the Starker Sturm—his completed wind turbine weapon—to force Chicago and eventually all of North America under his fascist rule.[31]
After escaping from Von Essen's hideout, Nathan and the Fortune Hunters return to Chicago, and find it already besieged by Die Spinne. Von Essen appears in the Starker Strum, and begins to attack Chicago's vital commercial and governmental structures. Nathan, however, successfully destroys the war machine, and Von Essen is killed in the ensuing explosion.
[edit] Official Tie-in
In October 2002, Del Ray published the mass market paperback book Crimson Skies as an official tie-in to the Xbox game. The book is not a prequel to the Xbox game; it instead offers the backstory of the world of Crimson Skies, and also details the adventures of three of the series' main characters in the form of three short stories[32] (the first two of which had been published previously on the Crimson Skies website)[33]:
- Paladin Blake and the Case of the Phantom Prototype by Eric S. Nylund
- The Manchurian Gambit by Michael B. Lee
- Bayou Blues by Nancy Berman and Eric S. Trautmann
As it was published a year before the final release date of Crimson Skies: High Road to Revenge, the book contains several inconsistencies with the final version of the game. Numerous main characters and prominent aircraft from the book do not make make an appearance in the Xbox game.[34] In addition, the book contains a reference to a "zeppelin casino,"[35] which was featured only in the beta version of the game.[19][36]
[edit] Soundtrack
The game's soundtrack was composed by Stan LePard, conducted by Adam Stern, and performed by the Northwest Sinfonia.[37] The music was written to evoke a 1930s atmosphere; LePard remarked that the soundtrack was "true to the period without sounding particularly old fashioned."[38] LePard took inspiration from Errol Flynn swashbucklers as well as from modern action film composers such as John Williams. LePard also stated that one of the aims for his music was for it to be without any specific rhythm so that it didn't have to be played in a particular order.[38]
The game's soundtrack was released by the record label Sumthing Else Musicworks on two discs—a CD featuring 54 tracks from the game, and a DVD containing Dolby Digital 5.1 surround sound mixes of the game trailer and two pieces from the soundtrack.[37]
[edit] Reception and Critism
Reviews | |
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Publication | Score |
1UP.com | B+/A [39][40] (2 reviews) |
GameSpot | 8.9 of 10[9] |
GameSpy | 4 of 5 stars[41] |
IGN | 9.1 of 10[10] |
Compilations of multiple reviews | |
Compiler | Score |
Metacritic | 88 of 100[42] (based on 49 reviews) |
Game Rankings | 90 of 100[43] (based on 97 reviews) |
Awards | |
7th Annual Interactive Achievement Awards: Console Action/Adventure Game of the Year[44] |
Crimson Skies: High Road to Revenge was very well received by critics. One of the main points critics highlight is the graphics, particularly the game's plane models and its large, detailed environments.[10][9][45] Critics also wrote favorably of the game's audio, applauding its music and voice acting, as well as the graphics' and sound's contribution to the game's atmosphere.[10][9][39]
The game was also lauded for its gameplay, particularly its action-oriented and open-ended nature. Although IGN noted that the gameplay would appeal more to casual players than flight sim fans,[10] GameSpot complimented the game's streamlined arcade control format.[9] Gamespy and IGN welcomed the player's freedom to switch in and out of a plane as well as the game's freeform mission structure.[41][10]
High Road to Revenge was acclaimed by critics for its Xbox Live features, many describing the online component as the game's best feature.[46][9] IGN has stated, "The freedom to fly […] in any direction and unleash tons of firepower on human opponents will want to make you hug your Xbox Live subscription,"[10] and has commended elements such the game's capacity for 16-player matches[10] and the quality of downloadable content.[15]
Although 1up.com likewise approved of the game's action-oriented gameplay, the site criticized the foundation surrounding the missions. The review dispraised the game's "lame 'favors for everyone' mechanic," noting that the player is always forced to perform "chores" for others in the game.[40] Gamespy noted that the game had "some repetitiveness."[41] IGN disapproved of the game's undescriptive plane select screen, which does not display a plane's weapons loadout. IGN also criticized the game's upgrade system, which was described as "dry and unimaginative" in comparison to the plane customization feature in the Crimson Skies PC game.[10]
[edit] Notes and References
- ^ a b GameSpot staff. Crimson Skies: High Road to Revenge Release Dates. GameSpot. Retrieved on 2007-08-17.
- ^ Crimson Skies: High Road to Revenge (Xbox Originals). IGN. Retrieved on 2007-12-07.
- ^ a b Perry, Douglass C. and Hilary Goldstein (2004-04-15). The Top 10 Best Xbox Games. IGN. Retrieved on 2007-09-24.
- ^ Boulding, Aaron (2002-03-19). Fly the Crimson Skies. IGN. Retrieved on 2007-08-16.
- ^ Torres, Ricardo (2003-04-18). Hands-On: Crimson Skies: High Road to Revenge. Gamespot. Retrieved on 2007-09-26.
- ^ a b c Crimson Skies Project Lead Interview. Microsoft Game Studios. Retrieved on 2007-08-22.
- ^ This total includes planes availible on Xbox Live.
- ^ a b c d in FASA Studio: Crimson Skies: High Road to Revenge Instruction Manual (in English). Microsoft Game Studios, 18-19, 23, 25-26.
- ^ a b c d e f Gerstmann, Jeff (2003). Crimson Skies: High Road to Revenge for Xbox Review. GameSpot. Retrieved on 2007-08-17.
- ^ a b c d e f g h i j Boulding, Aaron (2003). IGN: Crimson Skies: High Road to Revenge Review. IGN. Retrieved on 2007-08-13.
- ^ a b c d e f g Procter, Keith. Interview With FASA Studios. Microsoft Game Studios. Retrieved on 2007-08-16.
- ^ Butts, Stephen (2000). Crimson Skies Preview. IGN. Retrieved on 2007-09-24.
- ^ FASA Studio - Rankings Explained. FASA Studio. Retrieved on 2008-03-17.
- ^ Crimson Downloads: New plane and map for the red skies.. IGN (2003). Retrieved on 2007-11-19.
- ^ a b Goldstein, Hilary (2004). Fly the Downloadable Skies Again. IGN. Retrieved on 2007-09-24.
- ^ Microsoft Game Studios (2004). Second Wave of Crimson Skies: High Road to Revenge Content Lands Today. Gamespot. Microsoft Game Studios. Retrieved on 2007-10-29.
- ^ Microsoft Game Studios (2002). Microsoft Game Studios' "Crimson Skies: High Road to Revenge" Landing on Xbox. Microsoft. Retrieved on 2007-08-27.
- ^ Boulding, Aaron; Hilary Goldstein (2002). E3 2002: Hands-On Crimson Skies. IGN. Retrieved on 2007-11-14.
- ^ a b c Lopez, Miguel (2002). Hands-On: Crimson Skies: High Road to Revenge. GameSpot. Retrieved on 2007-08-15.
- ^ Crimson Skies: High Road to Revenge - Game Detail Page. Microsoft Game Studios. Retrieved on 2007-11-17.
- ^ Original Xbox games coming to Live Marketplace. Gamespot (2007). Retrieved on 2007-11-19.
- ^ Microsoft Game Studios - Crimson Skies - Story. Microsoft Game Studios. Retrieved on 2007-11-15.
- ^ a b Leigh, Violet. Robert Olson Interview, Part 2. MGS. Retrieved on 2008-03-03.
- ^ Reporter: This is an Eye in the Sky news report: Earlier today, President David Dunbar vowed to extend the jurisdiction of his Hollywood militia to include waters off the coast of Mexico! […] Dunbar: For many, many years, the islands along our southern trade routes have provided safe haven for criminals, thugs, and wrongdoers. FASA Studio. Crimson Skies: High Road to Revenge. Microsoft Game Studios. Xbox. Level/area: "A Ship Without a Captain" (in English).
- ^ a b c d in FASA Studio: Crimson Skies: High Road to Revenge Instruction Manual (in English). Microsoft Game Studios, 2-7, 10-13.
- ^ a b c Leigh, Violet. Robert Olson Interview, Part 1. Microsoft Game Studios. Retrieved on 2008-04-20.
- ^ Crimson Skies Backstory. FASA Studio. Retrieved on 2007-10-04.
- ^ Dr. Fassenbiender: During the Great War, I was approached to work on a project, "Starker Sturm", a wind generating weapon that was the brainchild of a rather unscrupulous engineer named Dr. Nicholas Von Essen. […] Fortunately, the War ended before his vision was ever realized. FASA Studio. Crimson Skies: High Road to Revenge. Microsoft Game Studios. Xbox. Level/area: cutscene before "Send 'Em Packing" (in English).
- ^ a b Nathan: That night, I made a promise. Doc's killer would be found and brought to justice. The next day, we loaded the Pandora and headed for Arixo, the last place Doc visited before his death. FASA Studio. Crimson Skies: High Road to Revenge. Microsoft Game Studios. Xbox. Level/area: cutscene before "A Mine in the Desert" (in English).
- ^ Nathan: Now, about that titanium mine... Maria: Yeah, it's just on the other side of Navajo territory. I'll take you there on one condition. Nathan: What's that? Maria: You make me a Fortune Hunter. FASA Studio. Crimson Skies: High Road to Revenge. Microsoft Game Studios. Xbox. Level/area: "A Desert Mirage" (in English).
- ^ Von Essen: Chicago will become my new seat of power! With Chicago under my control, the Industrial States will rally under the might of Die Spinne! Then, I lead the great tide of fascism west to the People's Collective, and east to overrun the Empire State! FASA Studio. Crimson Skies: High Road to Revenge. Microsoft Game Studios. Xbox. Level/area: cutscene after Darkness Within (in English).
- ^ Nylund, Eric S.; Michael B. Lee, Nancy Berman, Eric S. Trautmann. Crimson Skies, 1st Edition.
- ^ Crimson Skies. Microsoft. Archived from the original on 2002-01-14. Retrieved on 2007-12-20.
- ^ Paladin Blake, the titular character in the first story, does not appear in the Xbox game. Other characters absent from the final version of the game include Hetty (The Manchurian Gambit), Tommy aka "Tug", and Jack Mulligan (Bayou Blues). Aircraft appearing in the book but not the game include the Warhawk (p73), the Defender (p200), and the Raven (p234). Many of these characters and aircraft were, however, featured in the PC game Crimson Skies.
- ^ Nylund, Eric S.; Michael B. Lee, Nancy Berman, Eric S. Trautmann. Crimson Skies, 1st Edition, 297.
- ^ Crimson Skies: High Road to Revenge Trailer 1. Gamespot (2002). Retrieved on 2007-12-20.
- ^ a b TeamXbox (2003). Crimson Skies Soundtrack Available Now. IGN Entertainment. Retrieved on 2007-08-25.
- ^ a b McLain, Alex (2003). Interview: Composer Stan LePard and Audio Lead David Henry. Microsoft Game Studios. Retrieved on 2007-08-25.
- ^ a b Gifford, Kevin. Reviews: Crimson Skies: High Road to Revenge. 1up.com. Retrieved on 2008-03-08.
- ^ a b Orlando, Greg. Reviews: Crimson Skies: High Road to Revenge. 1up.com. Retrieved on 2007-03-08.
- ^ a b c Nutt, Christian (2003). Gamespy: Crimson Skies: High Road to Revenge for Xbox Review. GameSpy. Retrieved on 2007-11-16.
- ^ Crimson Skies: High Road to Revnege (xbx: 2003): Reviews. Metacritic. Retrieved on 2007-08-16.
- ^ Crimson Skies: High Road to Revenge Reviews. Game Rankings. Retrieved on 2007-11-16.
- ^ 7th Annual Interactive Achievement Awards. Academy of Interactive Arts & Sciences (2004). Retrieved on 2008-02-25.
- ^ IGN (2003). IGN Xbox Best of 2003 Awards!. Retrieved on 2007-11-20.
- ^ Top 25 Xbox Games of All-Time. Gamespy (2005). Retrieved on 2007-10-02.