Talk:Heroes Chronicles

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[edit] Storyline

I just finished playing the Heroes Chronicles, so I know the story fairly well, but i'm not good at editing wikipedia. if i write them here or in email, could someone else write the descriptions on the actual page for me?

P2005t 17:16, 9 January 2007 (UTC)

Er, maybe? Go ahead and post what you have on the talk page first if you'd rather it be vetted by an editor. Just keep a mind for doing encyclopedic writing, so try and avoid minutiae ("And then Bob found an ax that increased his attack by 2- well, at least in my playthrough." etc.) SnowFire 23:12, 9 January 2007 (UTC)

I wrote the summary of Warlords of the Wasteland today. I'll do the other this weekend if this is good enough. Someone can edit it to make it sound better or look better if needed:


In Warlords of the Wasteland, Tarnum learns from a dying bard that the barbarians were once glorious. Tales of a barbarian named Jarg inspire Tarnum to set out to free the barbarian people from the rule of Wizard-Kings of Bracaduun. He appoints Hardac as an adviser. Tarnum is at first considered a mere rebel, but as he grows more influential, the wizards begin to take him more seriously. A wizard named Kurl captures the 4 remaining bards and threatens to kill them if Tarnum did not disband his army. Tarnum, however, kills Kurl in time to save 3 of the bards. Realizing his need for more forces, Tarnum seeks the aid of the Mudlanders who are also enslaved by Bracaduun. Together, the 2 groups reconquer their rightful land.

Not satisfied, Tarnum leads an army east into the Wallpeaks (the fortified mountains between the barbarian lands and Bracaduun). Hardac's son, Tordac, is killed in battle here. After breaking through the Wallpeaks, Tarnum heads north to seek the aid of a tribe of barbarians that once followed Jarg. He discovers the dead body of his eldest sister here. Tarnum's sisters were taken by the wizards long ago because each family was only allowed one child. She was killed by his own army. The barbarians in the area find Tarnum to be cruel and tyrannical. Tarnum's own men begin to desert him because of his insanity and aggression. Eventually, Tarnum poisons his remaining advisors during a feast. Tarnum commands his followers to defeat what remains of the Empire of Bracaduun. While on this mission, Tarnum meets his father who is worried about the things he has heard about Tarnum. His father dies in bed shortly before Tarnum finishes his conquest of Castle Steelhorn, the final fort of Bracaduun.

Many years after the fall of Bracaduun, Rion Gryphonhart starts the new kingdom known as Erathia. Rion Gryphonhart eventually meets Tarnum in battle and kills him. Tarnum is judged by his barbarian gods, the Ancestors, to be unworthy of entering Paradise. Instead, he is cast back to the planet. So, is this good? I don't want to create 7 more summaries only to have none of them be good enough.

P2005t 02:05, 13 January 2007 (UTC)

Seems fair enough to me. I will warn you that some factions on Wikipedia are not huge fans of long plot summaries, but this doesn't seem too over-detailed. I took the liberty of making a few spelling changes. Only thing I'd add is that be careful not to take "Tarnum POV;" as in, it's probably not an objective fact that it is their "rightful land," though they may consider it so. I'd say go ahead and add it, though you can probably be even more brief for any other plot write-ups you do. SnowFire 21:49, 14 January 2007 (UTC)
alright, well it will probably actually be next weekend that i will write the rest because this one is almost over. i will try to make them more brief by leaving out the less significant details 63.152.4.122 01:33, 15 January 2007 (UTC)


I'm sorry that I completed the descriptions later than I said I would, but here they are. Also, a bit of the text (like "Heroes of Might and Magic IV") might need to be made into links to other articles. I have the games listed in storyline order rather than game creation order, so I'm not sure if the storyline order would need to be mentioned on the page in order for the article to be more easily understood.

In Warlords of the Wasteland, Tarnum learns from a dying bard that the barbarians were once glorious. Tales of a barbarian named Jarg inspire Tarnum to set out to free the barbarian people from the rule of the Wizard-Kings of Bracaduun. He appoints Hardac as an adviser. Tarnum is at first considered a mere rebel, but as he grows more influential, the wizards begin to take him more seriously. A wizard named Kurl captures the 4 remaining bards and threatens to kill them if Tarnum did not disband his army. Tarnum, however, kills Kurl in time to save 3 of the bards. Realizing his need for more forces, Tarnum seeks the aid of the Mudlanders who are also enslaved by Bracaduun. Together, the 2 groups reconquer the land they used to own.

Not satisfied, Tarnum leads an army east into the Wallpeaks (the fortified mountains between the barbarian lands and Bracaduun). Hardac's son, Tordac, is killed in battle here. After breaking through the Wallpeaks, Tarnum heads north to seek the aid of a tribe of barbarians that once followed Jarg. He discovers the dead body of his eldest sister here. Tarnum's sisters were taken by the wizards long ago because each family was only allowed one child. She was killed by his own army. The barbarians in the area find Tarnum to be cruel and tyrannical. Tarnum's own men begin to desert him because of his insanity and aggression. Eventually, Tarnum poisons his remaining advisors during a feast. Tarnum commands his followers to defeat what remains of the Empire of Bracaduun. While on this mission, Tarnum meets his father who is worried about the things he has heard about Tarnum. His father dies in bed shortly before Tarnum finishes his conquest of Castle Steelhorn, the final fort of Bracaduun.

Many years after the fall of Bracaduun, Rion Gryphonheart starts the new kingdom known as Erathia. Rion Gryphonhart eventually meets Tarnum in battle and kills him. Tarnum is judged by his barbarian gods, the Ancestors, to be unworthy of entering Paradise. Instead, he is cast back to the planet.


In Conquest of the Underworld, Rion Gryphonheart's soul is stolen from Paradise and taken into the depths of the Underworld. The Ancestors send Tarnum to aid Queen Allison in saving her father's soul. On the first layer of the Underworld, Tarnum searches for the Orb of Inhibition so that the Boatman will take him to the next level. Allison wishes to accompany Tarnum in battle, but Tarnum insists that she stay behind practicing.

In the second layer of the Underworld, Tarnum and his men are affected by ghosts from their past. From his nightmares, Tarnum learns that his older sister was pregnant was Rion Gryphonheart's child, and this child is Allison. Tarnum keeps his identity hidden from his men. After facing Sandro to travel to the third layer, Tarnum learns the name of the demon who stole Rion's soul. His name is Jorm, and he lives in the lower layers of the Underworld.

Deezelisk, Duke of the Bottom, is a powerful demon who once was blinded by Rion Gryphonheart when he tried to gain a foothold in the upper world. Tarnum seeks the Pendant of Second Sight for Deezelisk in return for Jorm's location. During this time, Tarnum's Captain of Information, Mensor, discovers who Tarnum truly is, but he decides to keep quiet when Tarnum tells him that Allison is his niece. Tarnum kills Jorm and saves the soul of Rion Gryphonheart.

During the battle against Jorm, Deezelisk's forces turn on Allison, and Allison is kidnapped. Tarnum manages to escape the battlefield after the demons think he is dead. Rion's spirit forgives Tarnum, and Tarnum saves Allison. On the day Tarnum is to be named Allison's Protector, he quietly leaves the queen's castle. Allison never sees Tarnum again.


In Revolt of the Beastmasters, the Ancestors send Tarnum to free the Mudlanders from Erathian control. Even after hundreds of years of slavery, the Mudlanders are determined. Tarnum appoints the knoll leader Brellick as a captain and the knoll witch Adamina as an advisor. He also trains Droglo, a boy who was raised by Mudlanders. The Mudlanders defeat opposition from Lord Onsten and Baron Paglon before Mad King Gryphonheart of Erathia takes the rebellion seriously.

Mad King Gryphonheart sends his son Niven to put down the rebellion in Earl Rambert's territory, though he secretly thinks his son will fail. Tarnum captures Prince Niven and shows him what slavery has done to the Mudlanders. Niven eventually sides with Tarnum, and he is released from his prison. The Mudlanders force Rambert to retreat to another castle and leave many of his prisoners behind. When Rambert threatens to kill the remaining prisoners, including Adamina, if Tarnum does not return Niven, Tarnum sends Bellick, Droglo, and Niven to make the exchange after harming Niven so that he looks like a true prisoner. However, Rambert ambushes their army and kills Brellick. Droglo then kills Rambert, and the Mudlanders soon win the battle. To prepare for the final battles against Mad King Gryphonheart, Tarnum sends Droglo to request the aid of the barbarians of Krelwood.

Adamina and the other wisewomen name the new Mudlander nation "Tatalia," a word which means "community" in the forgotten Mudlander language now only known to witches. In Erathia, the nobles displeased with Mad King Gryphonheart name Niven as their new king. King Niven mounts an army to join the army of Tatalia in the fight against the old king's remaining supporters. Droglo discovers Tarnum's identity, but accepts that he has changed. Tarnum and Mad King Gryphonheart meet in battle and deal each other mortal blows. However, Tarnum is immortal, so he escapes Tatalia after the battle. Droglo becomes the new leader of Tatalia.


In Masters of the Elements, a ten thousand year truce between the Elemental Lords of Air, Earth, Water, and Fire comes to an end. The Ancestors send Tarnum to stop this feud before it destroys the material world. The only way to access the elemental planes is to take control of the only remaining conflux in Tarnum's world. Using the forces of Gavin Magnus, immortal King of Bracada, Tarnum conquers the conflux and discovers the location of the Gateway to the Clouds.

Upon reaching the Plane of Air, Tarnum discovers that the Air Lord has fled his conflux. When the Air Lord destroys the Gateway to the Clouds behind Tarnum, Tarnum is forced to find another way to return to his world. He must become a master of all four elements. He next travels to the Plane of Water where he learns the Water Lord has left his realm as well.

In the Plane of Earth, Tarnum is shocked to find that Reamus (a wizard who traveled to the plane 200 years ago) is still alive. Even stranger, only 16 years have passed on the Plane of Earth in that time. As the Earth Lord has also left his plane, Tarnum and his men realize that the Elemental Lords are using the time variations between the material world and the planes in order to gain a foothold in the material world before Tarnum can return.

While in the Plane of Fire, Reamus and Barsolar (King Magnus's cousin and advisor to Tarnum) learn of the Plane of Magic. Magic binds the elements together, so they know it will give them the advantage they will need against the Elemental Lords. After gaining the aid of the magic elementals and returning to the Plane of Fire to free the enslaved phoenixes, Tarnum leads his army back to the material world.

Thirty years have passed in the world since Tarnum had left. King Magnus brings an army to support Tarnum. While they are in camp, Magnus and Tarnum exchange stories. Once the Elemental Lords are defeating, Tarnum sends his elemental troops back to their planes. He then destroys all confluxes and all records of the elemental planes before returning to his life as a barbarian.


In The World Tree, Tarnum hears a voice in his dreams telling him to "Save the World Tree!" He travels hundreds of miles northeast to an ancient cave and joins the remnants of a barbarian tribe meant to protect it. Recently, necromancers have invaded the cavern, so Tarnum assumes that the Ancestors send him here to stop the necromancers from destroying the World Tree. He learns from five shaman in the area that the World Tree brings life to all things. However, he still doesn't know what it is. Deeper in the caverns, Tarnum finds a barbarian tribe which is working with the necromancers. They claim to follow Vorr, an Ancestor who turned into a barbarian war god.

Tarnum enters a lush cavern, making him believe the World Tree must be nearby. Tarnum thinks that if he can convince the barbarians not to follow Vorr, Vorr will weaken. The mortal leader of the barbarian Followers of Vorr, King Targor, models his rule after Tarnum the Barbarian Tyrant, so Tarnum sends Grumba, an ogre who is his second-in-command, to search for the Pendant of Second Sight. This will allow Targor to see the experiences of Tarnum and hopefully end his madness.

An elven druid named Nilidon who comes to aid Tarnum tells him that the tunnel system Tarnum has been in is the World Tree, also known as the Roots of Life. Tarnum finds the Pendant of Second Sight, letting Targor see the error in his ways. Targor turns his army against Vorr and dies fighting him. Vorr gives up on destroying the World Tree, and the remaining barbarians kill the remaining necromancers. Tarnum learns that the World Tree will recover in time as he makes his way out of the World Tree to search for Vorr.


In The Fiery Moon, Tarnum continues his search for Vorr and the other Ancestors. He is drawn further northeast across an inhospitable desert and into a tall, nameless mountain range. Along the way, he encounters an injured familiar named Skizzik who had fled from Vorr's armies. Skizzik tells Tarnum that the Ancestors are imprisoned on the Fiery Moon which can only be reached through the Sparkling Bridge. The Sparkling Bridge is a magical portal to any world in the universe. It has been guarded by the elementals since the dawn of time and requires the Ring of the Wayfarer to operate it.

Tarnum travels to the Fiery Moon and frees the Ancestors from Xyron, the Jailer. The Ancestors give Tarnum sap from the World Tree which will help him defeat Vorr. However, Tarnum's loses his battle against Vorr's army. Grumba also dies in the battle, but Skizzik survives. After rebuilding his forces, Tarnum is intent on killing Vorr this time, but the other Ancestors convince him to use the sap because if Tarnum kills Vorr, he and the other Ancestors will die as well. Tarnum reaches Vorr and gives him the sap which cures his madness. For the first time, Tarnum feels he really can change his cruel barbarian ways.


In Clash of the Dragons, the good dragons leave AvLee. Having lived with these green and gold dragons for twenty years, Tarnum sets out on a quest to find them. He leaves Adrienne, the fire witch, to look after the orphan boy Waerjak while he is gone. Tarnum appoints the dwarf Kurbon as his master of supplies, and the elves appoint the druid Aspen as Tarnum's advisor. Tarnum and Aspen frequently play chess together, but Tarnum's aggressive tactics cause him to lose each time.

Tarnum speaks to the Dragontalker about the disappearance of the good dragons. The Dragontalker tells Tarnum about Mutare, an overlord who used the Vial of Dragon's Blood to turn herself into the Dragon Queen of Nighon. Tarnum steals this vial and uses it on the ten gold dragon mothers in order to regain the good dragons. While he does so, he rescues the ranger Valita from a demonic prison. Aspen, once a great spy, suspects Captain Valita of spying for Nighon, but Tarnum refuses to believe this.

Tarnum continues to battle against Mutare, even after she gains power over the rust and crystal dragons. To gain an advantage over Mutare, Tarnum seeks the aid of the faerie dragons. Aspen captures the harpy messenger who carries the spy reports to and from Nighon. The harpy claims that the notes are stuck to a tree with an arrow of green and black feathers (the colors of Valita). Tarnum realizes that Kurbon is the spy because he knows all the troop movements and supplies the arrows for Valita whom he trained while in the Forest Guard. Kurbon shoots Aspen, who dies a few weeks later, before fleeing into Nighon.

Tarnum's lightning assault pushes Mutare back into Nighon territory, but now she focuses all of her forces against him. Valita is captured by Kurbon, but Tarnum eventually frees her and kills Kurbon. After Tarnum's victory on the border, Mutare is forced to retreat further into Nighon to plot Tarnum's death. However, she is soon killed by another person. Tarnum is called away again by the Ancestors, but he will always remember the time he spent in AvLee as the happiest time of his life.


In The Sword of Frost, Gelu, wielder of Armageddon's Blade, sets out to destroy the Sword of Frost. Tarnum, having heard of an ancient prophecy that the meeting of the two swords will bring about the end of the world, struggles to stop Gelu. With the recent chaos after the death of Queen Mutare of Nighon, Tarnum is able to take control over the dungeon creatures of Nighon who are the only ones who wish to fight Gelu. However, ruling these brutal creatures brings out the darkness in Tarnum.

The Sword of Frost is located in the northern lands of the Vori elves. Gelu is half-Vori, so the elves fight against Tarnum. In addition, Tarnum's own troops are prone to internal conflicts. After being shot with a poisoned arrow by a medusa, Tarnum appoints the beholders Neez, Zarm, and Kilkik and his bodyguards and advisors. They take revenge against the medusas, but Zarm dies in the process.

Kija, the third wife of King Kilgore, also chases Gelu for the Sword of Frost. She plans to steal it from him and give it to her husband so that her son will be named heir to Krelwood. Tarnum cannot convince Kija or Gelu to give up their search, so he decides to gain an edge by adding the azure dragons to his army.

In order to learn more about the Sword of Frost, Tarnum captures Gelu's friend and captain, the dwarf Ufretin. While he does so, he replaces his remaining beholder bodyguard Kilkik with the minotaur Trongar and the medusa Zallisa. Tarnum convinces Ufretin to understand him before allowing the dwarf to return to Gelu. Ufretin buys Tarnum enough time to capture Kija and annihilate her army. However, Gelu soon continues his march toward the city of Volee (where the sword is held).

When Tarnum finally beats Gelu to Volee, he discovers that the Sword of Frost has already been taken by Kija, who escaped from her dungeon prison a few weeks earlier. Tarnum prays to the Ancestors, "Please don't let my compassion destroy the world!" Shortly after the events of The Sword of Frost, Gelu fights Kilgor for the Sword of Frost. When the two blades meet in battle, they cause an explosion which destroys the world of Enroth. Many residents of the planet, however, escape through mysterious portals leading to a new world, Axeoth. This event becomes known as the Reckoning, which leads into Heroes of Might and Magic IV.

P2005t 00:33, 1 February 2007 (UTC)

...and this can probably be deleted from the talk page after it is added to the article P2005t 00:36, 1 February 2007 (UTC)