Helix (video game)
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Helix | |
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Developer(s) | Ghostfire Games |
Publisher(s) | Nintendo |
Platform(s) | Wii (WiiWare) |
Release date | NA 2008 |
Genre(s) | Music video game |
Mode(s) | Single player |
Input methods | Wii Remote |
Helix is a music video game for WiiWare with an expected release date in summer 2008.[1] The objective of the game is to perform gestures with the Wii Remote to the beat of music. The game requires two Wii Remotes to play.[2]
The game features 26 music tracks from independent musicians.[3]
Contents |
[edit] Gameplay
The player is required to copy the arm motions of a robot that dances on screen. A Rhythm Track scrolls across the top of the screen, indicating to the player when it is time for to do a gesture. When the robot does a move, a Move Bar appears on the Rhythm Track.
The Move Bar starts traveling left on the Rhythm Track after it appears. The player must then time their motion so that it is halfway completed by the time the center of the Move Bar passes by the halfway mark of the Rhythm Track. Once completing the motion, if the Move Bar turns green, the player performed the gesture correctly. If it becomes red, the move was performed incorrectly.
[edit] Development
Helix was designed with as "a video game that happens to burn calories as a side benefit". In order to keep the game under the 40mb size limit imposed by Nintendo, the developers used various technologies such as music visualization instead of custom animation, and used audio compression to fit the 26 songs into the game.[4]