[edit] Beschreibung
Description |
Heatsink rendered using Povray, edited with Gimp
|
Source |
Created by Myself
|
Date |
09/05/2007
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Author |
Jonathan Haas
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Permission
(Reusing this image) |
see below
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[edit] Licensing
I, the copyright holder of this work, hereby publish it under the following licenses:
You may select the license of your choice.
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[edit] Source
#declare S = 10;
global_settings {
max_trace_level 2
ambient_light <0.5,0.5,0.8>
}
#include "colors.inc"
#include "metals.inc"
#include "golds.inc"
#include "finish.inc"
#include "textures.inc"
#declare P_Brass6 = color rgb <1, 0.50, 0.05>;
#declare T_Brass_6A = texture { pigment { P_Brass6 } finish { F_MetalA } }
camera {
location <15,15,6>
direction z*1.2
look_at <0,0,0>
}
plane {y, 0
texture{pigment{ P_Silver2*0.5}}
}
#declare C = 5.8;
difference{
merge{
box {<-5.3,0.4,-5.2> <5.3,4,5.2>}
box {<-5.4,0,-5.3> <5.4,0.44,5.3>}
#declare NrX = -C;
#while (NrX < -4)
cylinder {<NrX,0,-NrX> <NrX,0.4,-NrX>,0.8}
#declare NrX = NrX + 0.05; //next Nr
#end
#declare NrX = C;
#while (NrX > 4)
cylinder {<NrX,0,-NrX> <NrX,0.4,-NrX>,0.8}
#declare NrX = NrX - 0.05; //next Nr
#end
#declare NrX = -5;
#declare Q = 0.4;
#while (NrX < 5.2)
cylinder {<-5.3,4/Q,NrX> <5.3,4/Q,NrX>,0.2 transform{scale <1,Q,1>}}
#declare NrX = NrX + 1; //next Nr
#end
}
union{
#declare NrX = -4.5;
#while (NrX < 4.5+1)
box {<NrX-0.2,0.9,-6> <NrX+0.2,5,6>}
#declare NrX = NrX + 1; //next Nr
#end
#declare NrX = -4.5;
#while (NrX < 4.5+1)
box {<-6,1,NrX-0.3> <6,5,NrX+0.3>}
#declare NrX = NrX + 1; //next Nr
#end
cylinder {<C,-1,-C> <C,1,-C>,0.4}
cylinder {<-C,-1,C> <-C,1,C>,0.4}
}
texture{T_Brass_6A}
}
light_source {<100,200,-100> color <1.2 1.1 0.9> area_light <200,0,0> <0,0,200> S S circular}
light_source {<500,200,-100> color <1.2 1.1 0.9> area_light <1000,0,0> <0,50,2000> S S circular}
light_source {<0,50,0> White*2 area_light <30,0,0> <0,0,30> S S circular}
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