Haze (video game)

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Haze

Developer(s) Free Radical Design
Publisher(s) Ubisoft
Designer(s) David Doak (game director)
Derek Littlewood (creative director)
Rob Yescombe (writer)
Engine In-House, with Conspire A.I.
Native resolution 576p (EDTV)
Platform(s) PlayStation 3
Release date JP May 23, 2008[1]
NA May 20, 2008[2]
EU May 23, 2008[3]
Genre(s) First-Person Shooter, Action[4]
Mode(s) Single-player, Cooperative, Multiplayer
Rating(s) BBFC: 15
CERO: D
OFLC(NZ): R13+[5]
ESRB: Mature
PEGI: 18+
Media Blu-ray disc
Input methods SIXAXIS, DualShock 3

Haze is a first-person shooter video game, developed by Free Radical Design and published by Ubisoft for PlayStation 3.[6] It has a serious tone, incorporating themes such as oppression and drug abuse. This is unlike Free Radical's TimeSplitters series which provided a more comical and laid-back gaming experience. It was released worldwide in May 2008. A demo for Haze was released on the PlayStation Network on May 6, 2008.

The game revolves around Mantel Global Industries, a multinational corporation with bio-medical expertise.[7] This has led to the development of Nova-Keto-Thyrazine - also called Nectar,[8] a "nutritional supplement" that enables soldiers to fight harder and smarter, but also induces a hallucinogenic effect, where soldiers are no longer cognizant of the real battlefield around them, instead viewing an idyllic, painless environment.

The game takes place over a three day period as Mantel battles a group of rebels, known as "The Promise Hand" which is led by Gabriel "Skin Coat" Merino, with the player assuming the role of Shane Carpenter, a 25 year old Mantel soldier. After Carpenter witnesses the effect Nectar is having on his fellow soldiers, and after a twist in the storyline Shane then turns rogue and teams up with The Promise Hand to take on Mantel.

Contents

[edit] Gameplay

A player in Nectar mode demonstrates enhanced sight
A player in Nectar mode demonstrates enhanced sight

In the game, Mantel soldiers make use of Nectar, a performance-enhancing pharmaceutical drug that grants the user enhanced speed, accuracy and strength. Mantel uses this drug to control the minds of its soldiers. When administered, Nectar can control--among other things-- what a soldier sees, similar to the effects of a hallucinogenic drug. It makes enemies stand out as bright orange silhouettes against the darker grey background. Nectar also drowns out the surrounding images of death and destruction (for instance, bodies will vanish ). Nectar also reduces recoil, and allows the player to zoom in further while scoped. An overdose of Nectar is dangerous, with loss of mental control and death being possible side-effects. A Mantel Soldier experiencing an overdose is shown by a change in their armor, changing in color from yellow to red.

As revealed in an E³ 2007 trailer, Rebel soldiers may go in to a "Play Dead" state just before they are killed, allowing them to regenerate health and disappear from the Mantel soldiers' sight, since they can't see dead people while on Nectar. In addition, they have been given the capability to exploit Mantel's dependence on Nectar by attacking the Nectar injector, extracting Nectar to use on throwing knives from dead Mantel troopers and using the injector to create Nectar grenades. These Nectar-enhanced weapons will cause a Mantel trooper to overdose on Nectar, as will attacking the Nectar injector. Later in the game players also encounter special forces and overdosed soldiers that can not be affected by Nectar-based weaponry. They can also steal a Mantel trooper's gun, dodge, and bury grenades in the ground as mines.

[edit] Weapons

Haze includes a variety of weapons for both Mantel and Rebel soldiers, each with their own nicknames. Mantel soldiers have weapons such as the "Diplomat" pistol, the "Blacksaw" assault rifle and the "Donkey Puncher" shotgun. The Rebel soldiers on the other hand have weapons such as the "Aguila" sniper rifle, the "Mano del Dios" minigun and the "Dragon de la Gente" flamethrower. Grenades and knives are also available for use.[9]

[edit] Multiplayer

Haze features four person co-op play.
Haze features four person co-op play.

Haze features a four-player split screen co-op mode as well as a four-player online co-op mode. At Ubidays, it was revealed that all four squad members were player enabled and could be played co-operatively by joining the game. Multiplayer can be played with one to three extra players through combinations of online, split-screen, or LAN.[10] Multiplayer games will also include narrative-based missions to complete, and the game will accommodate up to 16-player online battles.[11] In addition, the online multiplayer is split among two groups called Mantel and Rebels. Each side has its advantages. Nectar abilities allow Mantel troopers to easily distinguish friend from foe. The Rebels wield throwing knives coated in nectar that cause the Mantel troopers to overdose. In this overdose, Mantels cannot distinguish friend from foe, and may team kill. But, the Mantel side has increased nectar abilities which allow them strong melee attacks. To counter this, the Rebels can play dead. Each side also has their own special gun as well. Mantel has the rocket launcher whereas the Rebels have the Gatling gun and Flamethrower. Despite this, both sides can pick up guns from either side. Video footage is available on here.[12]

[edit] Plot summary

The game begins with Shane Carpenter, a rookie Mantel soldier, arriving in the Boa region of South America, where Mantel troops have been dispatched to liberate the country from a rebel group known as "the Promised Hand" which is accused of ethnic cleansing and crimes against humanity by Mantel's mass media. Shane meets his squadmates; Squad leader Morgan Duvall, and Corporals Teare, Peshy, and Watchstrap. Corporal Teare is quickly berated and dismissed by Duvall for not taking his requisite dose of Mantel's performance enhancing drug Nectar.

Over a series of missions fighting for Mantel, Shane's Nectar administrator fails to drug him on several occasions, causing him to witness a number of disturbing events; he hears screams (implied to be Duvall torturing someone) which Duvall dismisses as "just an animal", he has a conversation with a dying pilot whom Duvall appears oblivious to, and he sees the dead bodies of civilian factory workers that Duvall's squad massacred in an earlier mission because "an empty hand is just a grip away from holding a weapon".

Eventually, Shane and his squad are sent to capture Gabriel "Skincoat" Marino, the leader of the Promised Hand who supposedly eats his enemies and wears a longcoat made of their skins. Shane captures Marino only to find that he's an old man who's only wearing "100% cotton". Duvall arrives and begins torturing Marino, cutting off his finger. When Duvall starts trying to cut off both of Marino's hands, Shane pulls a gun on him and the rest of his squad, leading to a shootout which causes the helicopter they're all on to crash. Mantel, realizing that Shane is not taking the proper levels of Nectar (making him a "Code Haze"), sends in their Black Ops (professional soldiers, in contrast to Mantel's regular drug-fueled troopers) to kill him.

Shane is rescued by Marino and the Promised Hand, and realizes that everything he's been told about them has been false propaganda by Mantel. Shane is forced to kill Peshy and Watchstrap (who were also rescued from the crash by the Promised Hand) when they start shooting up the village. Duvall, also alive, escapes after telling Shane he's "just an animal" just like the rebels. Having witnessed the atrocities committed by Mantel's soldiers, Shane joins the Promised Hand in hopes of doing the right thing.

Answering a distress call from a Mantel cargo ship, Shane meets up with Teare. Teare reveals that when they first met, he sabotaged Shane's Nectar administrator to let him see "a taste of reality". Teare reveals the cargo ship is filled with the bodies of Mantel troopers that Mantel was secretly disposing of; prolonged Nectar use is eventually fatal, and Mantel has been concealing this fact by hiding all the bodies of Mantel troopers who have died from the drug. Teare also reveals that Mantel's stated humanitarian reasons for intervening in Boa are false propaganda, and their real goal is the destruction of Nectar plants being grown by the local population, in order for Mantel to maintain its monopoly on Nectar production. Teare is then killed by Mantel's Black Ops soldiers.

Leading the Promised Hand forces, Shane succeeds in destroying Mantel's regional supply of Nectar, causing the Mantel troopers to break down mentally and physically (he also witnesses Mantel troopers committing suicide when their Nectar withdrawal causes them to realize the atrocities they've committed). Marino orders an assault on Mantel's Landcarrier HQ to finish the war, but Shane is reluctant because Mantel's troopers are now largely defenseless and no longer a threat without their Nectar. During the assault on the Landcarrier, Shane confronts Duvall, who has taken over the Landcarrier due to being the only one disciplined enough to remain sane after suffering Nectar withdrawal. After a shootout in the control room in which the two argue over right and wrong and the nature of war, Shane kills Duvall and escapes the exploding Landcarrier. The story ends with Marino revealing that he plans to use Nectar to give his people "confidence", but promises to combine it with free will, stating that Mantel were "just animals". Shane finds this highly disturbing.

[edit] Development

Haze was first announced at E³ 2006. It makes use of a proprietary graphics engine that was developed specifically for the game. Though purchasing an engine would reduce the development time, the team chose to create their own in order to have more freedom in the features and game design.[13] The engine provides various graphical effects. Lighting is mainly baked but the Haze Engine also has support for Real Time Lighting and has a high-dynamic range. Particle and fire effects help give the illusion of volume along with motion blur and real time depth fields, the engine supports color Specular maps, Normal Mapping and Parallax Mapping technologies. The game runs at 30 fps because the team felt that 60 fps was not needed for the pacing of the game.[10] The AI system, "ConspireTM", is designed to allow enemies to dynamically react to other characters and the environment.[13]

Promotional photo for Korn single "Haze"
Promotional photo for Korn single "Haze"

The game was originally set to be released simultaneously on the PlayStation 3, Xbox 360 and PC in Summer 2007. However, the release date was pushed back to Winter, and it was announced at Sony's E³ 2007 press conference that Haze would be exclusive to the PlayStation 3. The game was then delayed further and eventually given a May 2008 release. However, Free Radical have stated that the delays have allowed them to include several new features into the game.[14]

On October 22, 2007 Ubisoft announced that rock band Korn had written and recorded an original song inspired by Haze.[15] The song, which is also entitled "Haze", is due for release to coincide with the game's launch in May. "Haze" will be released and promoted as a full-fledged single and music video, not just as an exclusive download with the video game. On February 26, 2008 a new trailer called "Nectar trailer" was released and featured the song.

On April 15, 2008 Ubisoft announced a playable demo would be available on the PlayStation Store in early May. The demo included the 4-player co-operative mode that appears in the final game.

[edit] Critical reception

 Reviews
Publication Score
Edge 5/10
Eurogamer 4/10
Game Informer 6.25
GameSpot 6/10
GameSpy 2/5
IGN 4.5/10
X-Play 2/5
Compilations of multiple reviews
Compiler Score
Metacritic 56%
Game Rankings 56%

Haze had generally received low to mediocre reviews from critics. As of May 26, 2008 on Metacritic, the game had an average score of 56 out of 100, based on 20 reviews.[16] On the review aggregator Game Rankings, the game had an average score of 57% based on 18 reviews.[17]

Poor reviews included X-Play giving Haze a rating of 2 out of 5 stars citing bad level designs, shallow and stereotypical characters, quirky AI reactions, and a "stupid plot".[18] Giantbomb.com followed suit, also giving Haze 2 stars out of 5, largely due to its many glitches and extremely short single-player campaign.[19] GameSpy criticized the game by saying "It's clear from the bare-bones multiplayer, glitchy graphics and incredibly short storyline that Haze is a game interrupted." and gave the game a score of 40%. Eurogamer gave the title a 4/10 calling it "this year's most significant gaming disappointment".[20] Jeff Haynes of IGN rated it a 4.5/10, criticizing the "horrible plot, weak gameplay mechanics and visuals that are truly underwhelming. Tons of visual issues abound within the game from texture tears and non-descript environments to pop-in and odd animation problems".[21]

More generous reviews were also somewhat disappointed. Kevin VanOrd of GameSpot gave the game a rating of 6/10, saying "This madly inconsistent shooter offsets a number of thrilling moments with terrible artificial intelligence and an awful story." and "A seven-hour campaign and uneventful multiplayer modes just don't cut it in light of the far better modern shooters available on the market."[22] Swedish magazine Gamereactor gave Haze a score of 6/10, but Ubisoft forced the review be taken down from their website. The reason for doing this is still unknown.[23] Two days after being removed, the review was once again published on their website. Narayan Pattison of IGN AU gave it 6.2/10.[24], while Martin Robinson of IGN UK gave the game a 6.5/10.[25] Edge expresses disappointment that the game fails to make a meaningful use of its premise, dealing with issues like the demonisation of the enemy "in such crass manner it tends to undermine the few moments where Haze gets it subtly right". While it stops short of the "nauseatingly distasteful", "[t]here’s simply no complexity to any of the faces you encounter" in the story. Turning to gameplay, the review concludes that the "few bright ideas and engaging set pieces are drowning in an ocean of mediocrity" while the visuals turn "the majority of missions into characterless, barren gauntlets to be endured".

There have nevertheless been some positive reviews. PSM3 magazine gave it a rating of 7.1/10 and said it "fails to better UT3, Resistance and CoD4" and it "feels like a novel idea that missed its window of opportunity.", but said "there is a certain charm to it." The review concluded that the game is "worth a look, but shabby visuals, unfulfilling plot and dull set-pieces mean it's not a classic."[26] In addition, Japanese magazine Famitsu awarded the game 34/40.[27]

Lastly, Steve Boxer of The Guardian said "while it's very enjoyable to play, it also disappoints somewhat." Boxer said the "gameplay - combining shooting, Halo-like driving and a few cursory puzzles - never feels innovative, and the graphics are, frankly, awful" but went on to say "Haze is still undoubtedly the best full-blown FPS for the PS3 so far."[28]

[edit] References

  1. ^ Gamefaqs's Haze information page. Retrieved on May 16, 2008.
  2. ^ Haze Retails in North America on May 20, PS Store Demo Due in Early May with 4P Online Co-op - Shacknews - PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads
  3. ^ Haze finally gets firm May date, again News // PS3 /// Eurogamer
  4. ^ Haze Profile Page. GamePro. Retrieved on 2008-05-12.
  5. ^ New Zealand Rating info[1]
  6. ^ http://ps3.ign.com/articles/854/854877p1.html IGN - Haze Targeted
  7. ^ YouTube - Broadcast Yourself
  8. ^ MANTEL GLOBAL INDUSTRIES: WHAT'S NEW. Mantelglobalindustries.com. Retrieved on March 2008.
  9. ^ The Weapons of Haze [http://blogs.ign.com/HazeGame/2007/10/10/68587/
  10. ^ a b Hwang, Kaiser (June 2007), “Haze: Taking Care of Business”, PSM: pp. 8 - 17 
  11. ^ The Age Blogs: Screen Play
  12. ^ Through the Haze [2]
  13. ^ a b Hwang, Kaiser (June 2007), “A Personal Chat with Free Radical's Derek Littlewood”, PSM: pp. 22 - 26 
  14. ^ Haze is NOT Duke Nukem Forever. Retrieved on 2008-02-18.
  15. ^ Korn To Release Original Song For Ubisoft's Haze Video Game. Games Press. Retrieved on 2007-10-22.
  16. ^ Haze (ps3: 2008): Reviews. Metacritic. Retrieved on 2008-05-26.
  17. ^ Haze Reviews (PS3). Game Rankings. Retrieved on 2008-05-26.
  18. ^ X-Play Haze Review (2008-05-20).
  19. ^ GiantBomb Review (2008-05-20).
  20. ^ Haze Review // PS3 /// Eurogamer (2008-05-23).
  21. ^ Jeff Haynes (2008-05-20). IGN: Haze Review 2. IGN. Retrieved on 2008-05-26.
  22. ^ Kevin VanOrd (2008-05-20). Haze for PlayStation 3 Review. GameSpot. Retrieved on 2008-05-26.
  23. ^ Haze, var är recensionen?. Game Reactor (2008). Retrieved on 2008-05-20.
  24. ^ Narayan Pattison (2008-05-21). Haze AU Review 2. IGN AU. Retrieved on 2008-05-26.
  25. ^ Martin Robinson (2008-05-21). Haze UK Review 2. IGN UK. Retrieved on 2008-05-26.
  26. ^ PSM3 staff (2008-05-21). Haze PSM3 review. PSM3 via ComputerAndVideoGames.com. Retrieved on 2008-05-26.
  27. ^ Famitsu Gives Haze a Glowing Review news from 1UP.com
  28. ^ Steve Boxer (2008-05-22). Game review: Haze. The Guardian. Retrieved on 2008-05-26.

[edit] External links