Hattrick

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Hattrick
Image:hattrick.png
Developer(s) Hattrick Limited. (The game originated with ExtraLives AB, and large parts of the continued development are still sub-contracted to that company.)
Platform(s) Any computer connected to the internet
Release date August 30, 1997 (V.1)
Genre(s) MMOG
Mode(s) Multi player
Media Website
System requirements HTML-compatible web browser, Macromedia Flash Player (Optional Features)

Hattrick (also known internally simply as HT) is an online, browser-based, football management game (MMOG) developed in Sweden. Currently the game contains 124 different countries, each with its own league pyramid, and 44 different language versions (since March 20, 2008). As of August 2007, the game had over 960,000 users, each with their own team.[1] Its success has prompted academic study. Hattrick is in its 34th season and has been running since August 30, 1997.[2] Most users cite Season 11, which began October 15, 2000, as the beginning of Hattrick as it is today.

The game is completely free to play, though there is an optional Supporter Service as well as a Mobile Service, both available by in-game purchase. The normal service includes the ability to change the training type, hire and fire your staff, buy and sell players, set your lineup for the match, invest in a youth squad, and run the club as an owner of a football club would. As with any manager game, the player must assign positions to the players and choose among some basic tactical and strategic options. Hattrick is always under development, and the game developers are constantly adding new features to the game and enhancing the current ones. These additions, and proposed ideas, are usually accompanied by debate in the game's conferences.

Contents

[edit] Basics

Hattrick Screenshot
Hattrick Screenshot

Every user in Hattrick has a team of his/her own. The user has almost unlimited control over their team, as long as he plays within the economic and tactical restrictions. As a result, many different types of teams in Hattrick exist. The team's type is generally shaped by the training program set up by the user, as well as the formations played.

[edit] Registration

All registrations must be validated by a non-automated Hattrick GM (one of five types of administrators within Hattrick). This validation period is required to prevent automated mass registrations and generally lasts a few days after the user has requested a team, but may last as long as a month if the user's country is filled to capacity and has a long waiting list. Once users have submitted a request, they may see their position in the country's waiting list by logging in to their newly created name. After the administrator has validated that the user does not already have a team and is indeed a resident of their requested country, the user receives a team. Nearly always, the newbie takes over someone's old, defunct team and the team's position in the league structure with an initial set of players, a weak coach, a small stadium, fanclub, and staff; once in a while and much more common in smaller or newer countries, the owner will take over a "bot team," or a team in control by the server. There is no advantage or disadvantage to what type of team a player takes over; every team begins with roughly the same skill level of players. The player is then free to manage his or her squad, sell and purchase the players, define a training scheme, and so forth.

[edit] Gameplay

Hattrick combines the elements of economic management, tactical options, and community interaction. To consistently win, it is necessary for a manager to utilize all three of these elements. The basic idea of Hattrick is to manage a football team wisely, whether it be in buying and selling players, setting the team's lineup, or expanding the arena to the perfect size. The main tasks of a manager every week include choosing a friendly if the team is not in the national cup, setting the optimal lineups for both the league game and cup/friendly game, "pulling" a player from the team's youth squad and either selling, keeping, or firing that player as needed, monitoring the team's training program to track the progress of the trainees, and tracking the economic progress of the team from week to week to make sure the club is making a profit over time.

During almost every hattrick week, a dedicated manager completes all of these tasks. In addition, teams have a number of tasks that must be completed, including transferring players as needed, expanding the arena if necessary, and hiring the best staff for the team's needs. Hattrick is never-ending,[3] but the vast majority of teams play to win games and ultimately reach the top of the league's pyramid; therefore, when a team consistently wins games at every level, that team has "won" the game. Managing a Hattrick team to success takes patience and skill, as well as a little luck.

[edit] Structure of the Game

[edit] League Pyramid

Each country has its own league pyramid. Abandoned teams in high levels of the league pyramid are not given to new players until the team demotes to one of the bottom two levels of their country's pyramid. As a result, new users begin at the bottom of their country's pyramid and have to work their way up by winning their division at each level. Each division has eight teams competing for the league title. When new players join, their division is randomly selected by the administrator who handles their registration application. If a player is successful enough to win their division, he or she has the opportunity to promote to the next level the following season; depending on the division level of the team and the team's relative performance when compared with other winners from their level, the league winner either auto-promotes to the next level or plays a qualification match against a team from the higher division.

Hattrick League Promotion and Demotion System*
Position Division I Result Div. II, III, IV, V Div. VI Div. VII and below (odd) Div. VIII and below (even)
1st National Champion Auto-promotion or Qualifier Auto-promotion
2nd
3rd Team stays in their current league
4th
5th Relegation Qualifier
6th
7th Auto-Relegation
8th
* - After the league restructuring following Season 28
- Except for the lowest division in the country

Winners in divisions II - VI will auto-promote if they are in the top half of the ranking among other winners in their league level as determined by total points and goals. If the team is in the bottom half, they will draw a qualifier opponent. Winners in divisions VII and below automatically promote. In addition, depending on the level, teams who place 2nd in the lower divisions may also promote, as detailed in the table above. At every level except the bottom division in a country, the teams placing 5th or 6th must play a qualifier against a team from the division below them. Teams placing 7th or 8th automatically demote to a division below theirs, and are replaced by auto-promotees.

[edit] Seasons

The league schedule of all teams in Hattrick
The league schedule of all teams in Hattrick

Hattrick is played in semi-real time, meaning that matches take 2 hours to complete, and teams only play one league match per week, true to real life. To accelerate the flow of the game, however, the "offseason" time is reduced to only two weeks. Every team plays a schedule of 14 league games per season: 7 games at home and 7 games on the road. Every series is made up of 8 teams, and teams play each other twice during a season. The exact schedule is determined based on the team's previous position in the league, and remains constant for all series in Hattrick from season to season.

Teams generally spend the 14-game season managing their team tactically and occasionally making economic moves. Managers are responsible for scheduling "friendlies," which occur during the week; if the team is still in the National Cup, a single-elimination bracket-style tournament among the majority of the teams in that nation, then that team does not have to schedule a friendly. Though friendlies are not mandatory by any means, teams use friendlies to play their backup players and trainees from their training program who did not play in the league game. Players also gain experience from playing in all matches: two "experience points" for every cup match, one for every league match, and roughly 0.2 for every friendly;[4] thus, by playing two matches per week, the team's experience improves more rapidly.

During the two-week offseason, teams take the time to manage their team economically and buy or sell players to improve their team's chances in the approaching season. The offseason is the most popular time to use the transfer market, as teams generally have more money due to prize money from league position. Managers may change the name of their team or change regions within their country during the offseason. In the conferences of each country, election threads clutter the forum as the country selects the next manager of the National Team in the next World Cup. After the offseason has commenced, the next season of 16 weeks begins.

[edit] History

Hattrick was launched in 1997. At that time, Björn Holmér was the sole developer of the game. Its initial launch lasted only seven weeks (or rounds), and all changes to the team were made by submitting a HTML form with the user's username and password, meaning that the user never actually logged in to the interface. The release was re-coded and Version 2.0 was launched. The new release allowed for a total of 680 teams and added a few features still available today, such as the transfer list and a league pyramid (though teams' positions in the series were determined by random selection during the offseason). Season two also saw the first ever international match, between Sweden and Denmark, with Denmark winning 1-2.[5] This match was relatively meaningless, however, since the teams' players were clones of each other. A new version was re-launched the following season, and this release marked the debut of friendly matches and cup matches. The following season, Season 4, also added features such as training types beyond General, Set Pieces, and Stamina, and an expanded set of in-game skill levels.

Season 7, which began in July 1999, marked some real progress in the game. New tactical options were added so that teams could change their formation from the fundamental 4-4-2. Teams could also set their players' individual tactics, such as offensive or defensive. After Season 7, ExtraLives AB was formed and the team began development of Version 5.0. Roughly nine months later, Hattrick V.5 was launched.

[edit] Season 11

Season 11 marked the launch of Hattrick 5.0, and with it the current graphical interface. Hattrick also added more nations beyond Sweden: Denmark, Finland, Argentina, Germany, England, Italy, Spain (later changed to Mexico), and the USA. Users who had previously played in Sweden and new users alike filled these nations. At this time the game had a user-base of roughly 12,000. The launch of Hattrick 5 shaped the game as it is today, adding features such as live matches, which replaced the matches that previously occurred during downtime each night, instant transfer processing, 15 different player skill levels including the current peak level 'divine,' and the "stars" system for player performance rating.

Following Season 11, additional important changes also took place. At the beginning of Season 12 teams were placed in the same series as they finished and the promotion/demotion system was established. Hattrick Supporter was launched before Season 13, and the conferences system was added for Season 14. Hattrick mobile was also added in time for Season 14. With these changes, the game began to grow much more quickly, and development was made easier since for the first time the developers actually made money from the game beyond advertisement revenue. Then, Season 15 introduced even more changes.

[edit] Season 15

Season 15, which began in January 2002, marked the launch of Version 6, the current version of Hattrick. Version 6 added the first official National Teams, and with it World Cups and International Friendlies. The first World Cup was held at the end of the season, with Sweden beating England 4-0. The developers also added Special Events, a concept very familiar to those playing today. Special Events allowed players with special traits (such as Powerful or Head specialist) to perform a certain way in a match, whether by scoring a goal, surprising an opponent, or growing more tired due to the sun. Version 6 did not solve the growing economic problems within the game, however. The developers resorted to giving out 200,000 Euros (or the equivalent in each country's currency) to each team to boost the in-game economy, which had entered the equivalent of a depression.

[edit] Season 29

Announced more than a season in advance, the league reform was a major project that was completed during the off-season prior to season 29, in April 2006. At this time, the game's membership was 800,000 strong and the largest countries had swelled to over 60,000 users each, or 12 levels. The league reform intended to solve the problem of league pyramid capacity, since the growth of larger leagues, such as The Netherlands or Sweden, had made it necessary to add a new pyramid level almost every season. Before the league reform, the league pyramid only expanded in size from division 1 to division 6; pyramid levels in division 6 and below were all comprised of 1024 leagues. Combined with the fact that new teams are only assigned in the bottom two divisions, this pyramid structure caused major problems with "bot teams," or ownerless teams, as they were accumulating in the lower divisions of large HT nations; Hattrick relies on the regular promotion/relegation system to move bot teams to the bottom of league pyramids over time.

When the bot problem was at its worst, about half of the teams in a league level in Argentina, a country that would otherwise fill its league pyramid, were bots,[6] which barely offered any resistance for the active teams. To alleviate this problem, the league structure was changed so that levels 8 and 9 would double in size to 2048 leagues, and 10 and below would increase to 4096 leagues. Following this restructuring, all bot teams at that time were relegated to the bottom division, replacing them by promoting extra teams from lower divisions.

[edit] Season 32

A major addition to the game was introduced with the Youth Academy, which was presented as an alternative to the relatively simple Youth Squad system. Keeping with the regular stance that no big changes should be forced upon the users, the developers made switching to the new system optional, and the old and new systems can be used in parallel. Just like with the old system, a manager can only promote one player to the youth squad a week.

Whereas the old system was a straight weekly payment, allowing up to one player with semi-random characteristics to be promoted to the squad every week, the new system introduced a two-tier setup where prospects (suggested by 1 to 3 scouts) may be taken up into a separate youth squad, with its own separate matches and training. To promote a player to the youth squad, the manager must "call" the scouts and give a player an offer. If the player turns down the offer, that player is permanently unavailable to the team, and if the manager turns down an offer they will not be able to return to the original offer.

The quality of the youth players must be actively evaluated by the user, judging from match and training reports since unlike the old youth system, their individual attributes will not show up. Less talented players must be weeded out, concentrating training efforts on the "rough diamonds". Part of the skill in managing the Youth Academy is determining which players have aptitude at various positions based upon the various, and at times cryptic, comments from the Youth Academy coach. When a player is estimated to have reached his full potential, he can be promoted to the regular squad, revealing his skills in the traditional way. At this point, the player is indistinguishable from "regular" players and may be fielded, traded or fired.

[edit] Community

Map of the current Hattrick countries, organized by global region
Map of the current Hattrick countries, organized by global region

Hattrick's userbase of over 960,000[7] from 124 different countries interact using a variety of tools: the in-game conference system, Hattrick mail (usually shortened to HT-mail), and offsite forums among them. Users who buy Supporter also have guestbooks and may join federations. The design of Hattrick makes community interaction almost a necessity, especially to achieve high levels of success.

[edit] Conferences

The in-game conference system may be accessed from the main menu. Within the conferences, users browse the forums in "flat view." Users may join as many or as few forums as they like. Forums exist for every series, country, region, CHPP Program, and federation in the game, along with a Global forum. In addition, there are forums for "newbies" to ask questions about the game, as well as both country-level and global "non-HT" forums, in which free discussion of topics outside of Hattrick may occur. The majority of conference discussion is Hattrick related and occurs in either Global, Newbie forums, Country forums, or Federation forums. The forum uses basic BBCode, and discussion is moderated by both GameMasters and Moderators.

[edit] Administrators

Hattrick has five types of administrators, each with its own prefix for usernames. Every administrator also has a Hattrick account and team, just as normal users do. Administrators are chosen by many different methods, depending on the type of administrator, but there is no way to apply for an administrative position within the game.

The Hattrick Team (HT-)

The Hattrick Team members (more frequently referred to as Devs or HTs) are responsible for game development and maintenance, both software and hardware-related. Most HTs are hired by ExtraLives AB and work in Stockholm, Sweden, the location of the Hattrick servers. Hattrick Ltd., however, is registered in Gibraltar where HT-Johan (one of its founders) works. The devs are the only administrators who actually have special access to the game's code.

GameMasters (GM-)

GameMasters (GMs) have many in-game responsibilities, such as processing user account creations, catching and punishing cheaters, and assisting players with various problems with their team.[8] Two types of GMs exist - "Global" GMs, who are responsible for multiple countries and global problems, and Country-specific GMs, who are solely responsible for problems within their country. All GMs are also conference moderators. Generally the number of GMs within a country is proportional to the number of users in that country, though this is not always the case.

Conference Moderators (Mod-)

Conference Moderators (Mods) are responsible for management of the in-game conference system. Mods may issue conference bans for unruly users, move or close threads that are in the wrong forum, against the rules, or have gone off topic, and create "sticky" posts about important issues such as the offseason election schedule. Both MODs and GMs may issue bans for behavior against "the spirit of the rules"[9] even if the action is not explicitly against the game rules. This discrepancy has led to allegations of corruption within the administrative structure, though such claims are rarely backed by legitimate proof.

Language Administrators (LA-)

Language Administrators are responsible for translating text into the many different languages of Hattrick. When a new language is released, LAs are usually behind the translation for the release. LAs also translate Hattrick announcements upon release and may assist with the communication between administrators or between users and administrators.

CHPP Admins (CHPP-)

CHPP administrators are responsible for managing and certifying CHPP applications, third party products that are approved to function as a supplement to Hattrick. CHPP admins verify that applications are within the rules for third party products and also provide assistance with coding CHPP products to function with Hattrick.

Continental Distribution of Hattrick Teams [10]
Continent Leagues Total Users  % Users Total Teams  % Teams
Europe 47 761,686 81.2% 1,199,320 77.6%
South America 11 124,154 13.2% 197,432 12.8%
Asia 33 28,199 3.0% 92,072 6.0%
North America 13 17,983 1.9% 38,024 2.5%
Oceania 1 4,666 0.5% 10,920 0.7%
Africa 13 1,702 0.2% 6,792 0.4%
Total 118 938,390 100% 1,544,560 100%
Data current as of 16 Oct, 2007

[edit] Geographic Distribution

The large community of Hattrick has long been the subject of several statistical web pages studying the development of user numbers. Data (see table) indicates that the two largest markets for Hattrick are South America and Europe, very much unlike most other MMOGs where North America and Asia are the largest markets. This distribution probably stems mainly from the interest in football in those areas. Several countries have taken an unusually large interest in Hattrick, such as the Faroe Islands, a small group of partially independent North Atlantic islands which as of November 2006 had a user base equal to 1/69th of the country's entire population.[11] The Faroe Islands were originally included in Denmark, but the developers agreed to create a separate country when the large Faroese userbase campaigned for their Hattrick independence. Finland, Switzerland, Liechtenstein, Denmark, Portugal and the game's home country of Sweden are also among the largest percentage userbases in relation to their population. On the other side of the equation, countries such as India, China and Japan have existed for a long time in Hattrick but have failed to attract a significant userbase (at least with respect to the internet market in the countries), probably due to a combination of language and cultural barriers[12]. Still, the game management appears to be confident that Hattrick will eventually "take off" in these countries, judging from the unusually large amount of space created for new teams by adding extra divisions.

[edit] International Play

Past World Cup Winners[13]
Cup NT Host NT Winner NT Runner-up U-20 Host U-20 Winner U-20 Runner-up
I Japan/S. Korea Flag of Sweden Sweden Flag of England England Germany Flag of Sweden Sweden Flag of Australia Oceania
II Argentina Flag of Sweden Sweden Flag of Poland Poland Oceania Flag of Sweden Sweden Flag of England England
III Netherlands Flag of Sweden Sweden Flag of Canada Canada Romania Flag of Romania Romania Flag of Poland Poland
IV USA Flag of Norway Norway Flag of Sweden Sweden Egypt Flag of Norway Norway Flag of Spain Spain
V Spain Flag of Sweden Sweden Flag of England England Chile Flag of Romania Romania Flag of the Netherlands Netherlands
VI Brazil Flag of Sweden Sweden Flag of Scotland Scotland Italy Flag of Estonia Estonia Flag of Spain Spain
VII China Flag of Sweden Sweden Flag of Spain Spain Mexico Flag of Norway Norway Flag of Austria Austria
VIII Germany Flag of Germany Germany Flag of Romania Romania Israel Flag of Sweden Sweden Flag of Estonia Estonia
IX Russia Flag of Estonia Estonia Flag of the Czech Republic Czech Rep. Malaysia Flag of Germany Germany Flag of Mexico Mexico
X Portugal Flag of Portugal Portugal Flag of Turkey Turkey Peru Flag of Estonia Estonia Flag of Poland Poland
XI Belgium Finland

Since Season 15 in Hattrick, countries have been competing against each other. Very similarly to real-life international play, each country forms a National Team (usually called the NT) and a U-20 National Team (usually shortened to U-20) comprised of the best players in that nation. Owning a National Team player is considered a great honor and also has the benefit of a wage reduction, since players of national team-level skill generally have very high wages. Each country selects a manager of their national team and U-20 team through an election during each offseason; terms last for two seasons and are staggered so that only one election occurs per offseason. Once countries have chosen a manager and that manager has selected his roster of players, the team begins International Play.

International Play takes three forms - National Team Friendlies, which are very similar to friendlies of regular teams, Qualification round matches, and World Cup matches. During the Qualification round of the World Cup, every team competes in groups and the top two teams from each group qualify for the World Cup. The qualification round takes place over the first season of a national manager's term. If a team qualifies for the World Cup, they compete in groups of four, with the top two teams advancing from each round. After four rounds, the number of teams is narrowed to four, and the semifinals and finals occur. After the final match has taken place, medals are awarded to the top four teams in the cup: gold for the first place team, silver for the second place team, and bronze for the two semifinalists. As of Season 32, nine world cups and U-20 world cups have been completed. Sweden leads the medal count by far, with nine gold medals, a silver medal, and a bronze medal. This disproportionate distribution has led to the belief that the game's developers have an unfair bias toward Sweden; however, the more likely truth is that since Sweden was the only country in the game for the first 10 seasons of Hattrick, by Season 15 Sweden was still much larger than any other country in Hattrick (though this distinction has since disappeared); as a result, the pool of Swedish players which could be used for NT play was much larger than any other country's pool in the early years of the World Cup.

[edit] Problems Within the Game

[edit] Economy

Beginning with a series of changes introduced initially to enhance gameplay, including a "transfer compare" feature (a feature designed to limit "daytrading") and increased wages for certain types of players, the Hattrick economy has experienced dramatic deflation. The primary method, historically, for users to generate funds was through a training program which sold "trained" players to generate funds to purchase new trainees or players for the non-trained positions on the field. This economic structure was essentially a Ponzi scheme dependent upon the growth of new managers entering the game. However, the growth of the number of new managers playing the game was not ultimately sustainable. Changes were made to the economic engine of the game to artificially inflate the money supply within the game at the behest of longtime managers whose tactical decisions within the game were not conducive to the new equilibrium within the player transfer market. Changing the economic engine to permanently increase the money supply to reflect growth in the game that was no longer sustainable resulted in the equilibrium values in the player transfer market skewing in reaction to the artificial demand. These changes benefited long time managers who had not been able to adjust their in game strategy to changing economic conditions, and derailed the long term approach of a younger generation of managers that were adept at playing under the new economic conditions. The changes were made in such a way that the longer a player had been playing the game the more resources they had to compete with. The game has been criticized within its internal community as no longer being a game of tactical and strategic decision making but rather a game that could be played "mindless as if on auto-pilot" following the changes.

Because of the recent changes making the game simplistic and eliminating the strategic nature of Hattrick gameplay, many users remain in the game mostly for the community aspects, invested in the Natinonal and regional conferences and private federations. Gameplay has become increasingly secondary to the community as the amount of time one has played Hattrick has become the determining event in the resources the manager has to compete with. Despite efforts by the development staff to unveil new features with some regularity, the most recent being the introduction of the Youth Academy, the simplistic nature of the game works against long-term retention of players, despite increasing the accessibility of the game to broad age, socioeconomic, and geographic ranges. Despite these issues, and membership numbers levelling off (they had almost continually risen from the games creation until this point) the feared decline of membership or mass exodus did not occur despite these problems and membership remained hovering just below 1 Million, and there are no signs so far of long-term users leaving in unsustainable numbers.


Interestingly, prior to the recent economic changes Hattrick had experienced a renaissance where tactics and strategic decisions dominated outcomes, yet alienated and entrenched populations of managers that felt a certain entitlement toward succeeding. The Hattrick community accused the economic changes as being the equivalent of a dictator rewriting the rules of sport so that certain competitors always emerged as champions.

[edit] Administrative Staff

Recently, Hattrick featured a frontpage announcement regarding the dismissal from the game of 3 GM's or gamemasters for cheating. This was potentially damaging as much of the collective goodwill and trust of the Hattrick gaming community towards the game staff is required to continue important aspects of the game. Problems such as these are compounded by a rule within Hattrick which forbids Hattrick users from discussing actions of the GM's against or towards users, which eliminates any transparency which might discourage abuse of GM power. Despite the fact that HT-Tjecken, one of the game developers, stated on May 23, 2005, that it was, in fact, permissible to discuss GM decisions in the abstract. The rule forbidding discussion of GM actions, which often leads to being banned from the game, is and can be used to cover up abuses of discretion by the game staff per HT-Tjecken's editorial.

Since may 2007 there is the ability to appeal against GM or Mod decisions. A group of experienced GMs and Mods handle those cases. Before you can appeal you should first try to solve it with the acting staff member. If you still feel treated wrong you can appeal by using the contact form (senior GMs for appeals against GM-decision, Senior Mods for appeals against forum decisions by Mods and GMs.) The Senior group can change decisions, not only lowering the punishment, but also make the punishment more severe.

[edit] Scandal

The rules of the Hattrick world are enforced and executed by the Game Masters within the game. During a recent U-20 World Cup event a country was very harshly sanctioned for violating a new "rule." Previously, only players that were younger than 20 could be fielded on Under-20 teams, but with the introduction of the new aging system (previously all players within the Hattrick game aged on exactly the same day) each player now had a differentiated birthday at which point they would age and thus had an age in terms of years and days. A "rule" for the U-20 World cup event was posted in an English only conference for the respective managers of the various 118 U-20 National teams. The new "rule" was not made as a change to the actual "rules" of the game, but was rather just a comment made as a sticky thread in an English only forum. The "rule" changed how old U-20 players could be to participate in the event. After one country filed a protest after losing a match where players that violated the "rule" were fielded, the Hattrick administrators dismissed the U-20 National Team manager of the country (Algeria) that had fielded the players that were under 20, but with an age that was too many days old under the new system, and additionally banned that country and its manager from the remainder of U-20 play.

Scandal ensued, when it was revealed that other nations had committed the same infraction, the same penalties were not applied. The HTs issued a comment that protests for the rule violations committed by the other countries had not been made within "a reasonable time." Nothing within the rules of the game has ever established such a concept. The internal Hattrick community was incensed and analysis of the decision revealed that politics were afoot. Ultimately, the original sanctions were called off, however the Hattrick community became concerned over the lack of a "rule of law."

[edit] Premium Features

Though Hattrick is free to play, the game costs money to run and requires a certain amount of income in addition to advertising revenue to stay functional. The game's shop offers a few different extra features in addition to the more traditional t-shirt offering and, occasionally, a Hattrick calendar designed by the same artist who designed the Hattrick graphics.

[edit] Supporter

Bob Sunesson was an easter egg for Hattrick Supporters and for many years was the most beloved player in the Hattrick world.
Bob Sunesson was an easter egg for Hattrick Supporters and for many years was the most beloved player in the Hattrick world.

The most common purchase is Hattrick Supporter. The purchase of supporter unlocks a number of features considered by many to be the best features of the game, such as federations or the arena designer. "Hattrick Supporter will not give your team any in-game advantages, but rather deepen your experience of the game,"[14] according to the game developers. Supporter costs roughly $30 per year (or $9 if purchasing for three months) and is a one-time non-subscription purchase. In addition to receiving a star next to their name in conference posts and on their team page, supporters also access a large number of premium features.

Supporters can join up to five federations, which are essentially extra conferences. Some federations offer additional off-site features to members, such as an automated logo designer or team statistics. Federations commonly organize friendly cups amongst members or interfed cups against other federations. Anyone can start a federation, so long as they have Supporter and an empty federation spot. However, federations must have at least five members within the first week of federation creation (and for every week after that), or they will be deleted.

Paying members have additional customization and interaction options on their club pages as well. Supporters can display their own team logo, design their own match kits, write press announcements, and view notes written to them in their guestbook. Only supporters can sign guestbooks, though anyone can view guestbooks. With Supporter users can also see the faces of the players in Hattrick, choose numbers from 1 to 99 for their players, retire their players to the hall of fame for their club, and write text for their players to say to anyone who happens to view that player's page. Supporters who viewed the team page of Bob Sunesson, a special player on one of the developers' teams, were treated to an easter egg in the game - Bob's face was covered by many different objects and changed upon each view. Bob was fired after Season 28 for an unknown reason, though it likely had something to do with the large amount of notes regarding Bob that HT-Tjecken, his owner, received.[15]

Supporters receive a flag collection page, on which players can view their flags in five different categories: countries from which their supporters hail, countries their team has visited, countries their team has been visited by, countries from which their players originate, and countries in which players who originated in the squad are currently playing. Flag Collecting is a very popular hobby amongst supporters, particularly in the category of visiting countries. It is not uncommon for teams in small countries to receive upwards of 100 friendly requests in a week, since small countries are the hardest flags to collect. Those who enjoy designing buildings can design the appearance of their stadium in various different ways - choosing the layout of seats, adding a roof and lights, choosing the surrounding area in the city, and choosing colors for each addition, using the flash-based Arena Designer.

Supporters receive training reports which document training pops, or level jumps in skill. Supporters can also access a plethora of other statistics involving many aspects of the game - both statistics about their own team and general statistics about the league, including the top teams in certain criteria. Hattrick also offers several minor features to paid members, such as bookmarks and a notepad. Users may also support other teams, both supporter and non-supporter, and view the teams that support them. Finally, Supporters have the option to purchase a website for their team called a clubhouse. Clubhouses have many intricate statistics features and offer automatic updating of many team statistics. Users can customize many aspects of their clubhouse, similarly to the options available from a low-priced webhost.

[edit] Mobile

Hattrick Mobile is a service available in most of the world to anyone with a cell phone and the ability to receive text messages. The service uses SMS and requires in-game purchase of "credits." HT-Mobile costs between 12 and 17 cents per message received (per credit), depending on the credit package chosen by the user. New users receive a few free credits to try the service. Mobile users can set the server to send them a number of different messages, including their weekly training report, match reports instantly during a match, and transfer market updates. More recently the Mobile service has been expanded to include interactive options; users can send commands to the Hattrick mobile number which perform basic team functions.

[edit] Outside

The large Hattrick community has expanded the reach of the game well beyond the hattrick.org website. Many supplemental websites for the game seek to explain the game's inner workings to new players, while others simply offer easier methods of calculation and organization.

[edit] CHPP Applications

Certified Hattrick Product Providers (CHPP Applications) enhance the HTML-based game by accessing various site data from the server and using it to perform useful functions. Applications outside of Hattrick.org which use any form of automation (such as scanning pages) must be CHPP certified. CHPP Applications take many forms. Manager Assistants such as Hattrick Assistant Manager (HAM) and Hattrick Organizer (HO!) generally help managers by organizing various team data graphically and archiving that data. Manager Assistants also usually offer some sort of lineup calculator that calculates the ratings teams will achieve with a certain lineup. Match Viewers offer an enhanced method of viewing matches live beyond the in-game HT Live. Statistics scanners such as Maptrick and Hatstats offer in-depth analysis of Hattrick data. Other CHPP applications include Friendly Cup Assistants, browser plugins, and even online betting. Applications that are CHPP certified display a CHPP logo, and Hattrick users may login to the applications using their Hattrick username and a special security code for use with CHPP.

[edit] FC Hattrick

In February 2006 Hattrick announced that two real-life amateur teams had been formed by members in the Danish Hattrick community. The two clubs, FC Hattrick Aarhus,[16] and FC Hattrick Copenhagen,[17] are sponsored by Hattrick.org.

[edit] Award

Hattrick has won the Multiplayer Online Games Directory's "Game of the Month" Award on three separate occasions: October 2002, April 2004, and most recently in November 2006.[18]

[edit] Academic study

Hattrick has been studied academically, for example being used in a University of Helsinki case study into whether online simulation games, such as Hattrick, could be used as a business model for online betting and gambling businesses.[19] The conclusion was "Online gambling on simulated sport events is a very interesting proposition with good prospects in the future; further research and piloting projects are however needed before one can give any conclusive answer to the actual future value of such services."

It has also been used as the basis for a University of Tartu academic paper, "Time Extraction from Real-time Generated Football Reports".[20]

[edit] Charity

ExtraLives AB and Hattrick support the Homeless World Cup initiative, through banner adverts on the Hattrick website and financial donations matching those of Hattrick players.[21]

[edit] Global Football Monitor 2006

During two weeks in May 2006, more than 196,000 Hattrick members gave their opinions about the upcoming World Cup in Germany, making this the largest ever football survey. [22]

[edit] See also

  • Battrick
  • ExtraLives AB, the company responsible for developing Hattrick
  • Popomundo, music game from developers of Hattrick

[edit] References

  1. ^ van den Hoek, László (August 2007). History of Global Number of Users (Graph) (PHP) (English). Maptrick. Retrieved on 2007-08-05.
  2. ^ http://www.ione.se/content.php?article.220 Hattrick - The History
  3. ^ http://hattrick.org/Common/default.asp - Hattrick Introduction
  4. ^ http://www.databased.at/hattrick/x-files/pages/pages_en/experience_en.asp?file=experience - HattriX-Files: Experience
  5. ^ http://www.ione.se/content.php?article.220 Hattrick - The History
  6. ^ http://websec.science.uva.nl/~lhoek/maptrick_old.php?leagueid=7 Maptrick - Bot distribution in Argentina level 8 on 2006-04-03
  7. ^ http://maptrick.nl.eu.org/~laszlo/ - Worldwide history of global users (graph)
  8. ^ http://wiki.hattrick.org/Rules#GameMasters - Hattrick Rules (GMs section)
  9. ^ http://wiki.hattrick.org/Rules#Your_behaviour - Game rules (Cheating section)
  10. ^ Copied from http://student.science.uva.nl/~lhoek/wikitable.php
  11. ^ http://maptrick.nl.eu.org/~laszlo/maptrick.php#poppart - Maptrick (Proportion of country playing Hattrick table)
  12. ^ Though the game has housed countries such as China, India, and Japan for years, only recently has the interface been translated into their native languages. The game released a Chinese version in March 2005 and released a Japanese version in October 2005. A Hindi version has yet to be released.
  13. ^ http://www.mundialesht.tk/ - Mundiales de Hattrick - Comprehensive guide to World Cup matches and winners (up-to-date through World Cup VIII)
  14. ^ http://www.hattrick.org Help » About Supporter
  15. ^ http://wiki.hattrick.org/Bob_Sunesson Hattrick Wiki - Bob Sunesson
  16. ^ http://www.fcha.dk/viewpage.php?page_id=1
  17. ^ http://www.fchattrick.dk/viewpage.php?page_id=2
  18. ^ Multiplayer Online Games Directory - Game of the Month: Available: http://www.mpogd.com/gotm/?Date=10/1/2002 Accessed: 11th May 2008.
  19. ^ New Business in Computer-mediated Communities. (Helsinki, 2004) (Patrik Ajalin, Tomas Granö, and Kaj Nyberg) Available: http://www.cs.hut.fi/~rsarvas/Sarvas_etal_NewBusiness.pdf Accessed: 11th May 2008.
  20. ^ Title: Time Extraction from Real-time Generated Football Reports (Borg, Markus) Description: Proceedings of the 16th Nordic Conference of Computational Linguistics NODALIDA-2007. Editors: Joakim Nivre, Heiki-Jaan Kaalep, Kadri Muischnek and Mare Koit. University of Tartu, Tartu, 2007. ISBN 978-9985-4-0513-0 (online) ISBN 978-9985-4-0514-7 (CD-ROM) pp. 37-43. Available: http://hdl.handle.net/10062/2516 Accessed: 13th May 2008.
  21. ^ http://www.homelessworldcup.org/ and http://www.justgiving.com/hattrick Accessed: 11th May 2008.
  22. ^ http://www.globalfootballmonitor.com/ Accessed: 14th May 2008.

[edit] External links