Talk:Hard Drivin'
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needs redirects: hard driving and stuff
[edit] game boy
there is also a game boy-version of Race Drivin'" from the early 90's. —The preceding unsigned comment was added by 80.139.119.82 (talk) 04:18, 12 February 2007 (UTC).
[edit] Force Feedback?
"The steering wheel was also the first in arcade gaming history to provide force feedback on car impact."
Wasn't OutRun the first? Released in 1986, the wheel (and, on the standup, the whole cabinet) shook wildly if the player left the road or hit something...
Agreed, Hard Drivin' had continuous force feedback, not just collisions. It was the first to do continuous feedback.Bollinger 09:05, 6 November 2007 (UTC)
[edit] Hardware
I have no source for this, but years ago at Siggraph '89 I saw Analog Devices showing off Hard Drivin'. They explained the game used a Motorola 68000 and Analog Devices ADSP 2100 for all the 3D math. If someone can find some reference for this, it'd be great to get it in. Oh wait. I just found a reference. I'll stick the URL here and maybe work it into the main page later. http://www.system16.com/hardware.php?id=770&page=1 Bollinger 09:05, 6 November 2007 (UTC)