Talk:Hall of mirrors effect
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Shouldn't this have some actual content related to an actual hall of mirrors??
Can we have a picture?
how about someone add something about the HOM effect in dark forces 2: jedi knight. It was somethuing that came up whenever someone tried to make a complex level. I would try to add something on it if it werent for the fact that I dont know anything about it other than its existance and that it was seriously limiting the creativity of the level crators.
- It happens with untextured walls in the three Marathon games, and in Star Wars: Dark Forces when the player's viewing distance gets too long or passes through too many sector boundaries. Not sure there's much else to say about it. --DocumentN 00:53, 25 October 2007 (UTC)
[edit] Solid color & skybox?
Many modern game engines compensate for this effect by causing any area outside the bounds of the map to render a particular solid color or texture using a skybox. You don't need to use a skybox just for a solid background. It's enough to clear the buffer filling it with the color. Lampak (talk) 07:19, 7 June 2008 (UTC)