Halls of the Things

From Wikipedia, the free encyclopedia

Hall of the Things

Developer(s) Neil Mottershead
Simon Brattel
Martin S. Horsley
Publisher(s) Crystal Computing
Platform(s) ZX Spectrum
Release date 1983
Genre(s) Arcade
Media Cassette
System requirements 48K RAM

Halls of the Things is a ZX Spectrum video game developed and released by Crystal Computing in 1983.

In this game you have to guide your hero through seven floors of a tower, searching for seven rings, each floor is a complex maze of corridors and rooms. Once you have the rings you must then find the magical key hidden in the dungeon, this key opens the drawbridge which will allow you to escape. To hinder your progress, the things will attack you, but you are armed with a sword, arrows, fireballs and lightning to aid you in your quest.

The game was re-released by both Design Design Software and Firebird Software Ltd.

Contents

[edit] Reviews

The game was well received when it was released, reviews can be found in the following magazines....

"Excellent and dangerously addictive it could change the Spectrum games scene overnight". Sinclair User[1]

"Spectacular. One of the best games i've seen, finely balanced between simplicity and addictiveness - superb graphics and colour - I CAN'T RECOMMEND IT HIGHLY ENOUGH". Popular Computing Weekly[2]

ZX Computing[3]
Computer and Video Games[4]


[edit] Game of the Year

ZX Computing magazine, featured Halls of the Things as one of the best three games of 1983.[5]

[edit] Screen Shots


[edit] References

  1. ^ "Review..." (August 1983). Sinclair User (17): 32. 
  2. ^ "Review..." (?? 1983). Popular Computing Weekly (??): ??. 
  3. ^ "Review..." (October 1983). ZX Computing (8310): 18. 
  4. ^ "Review..." (January 1984). Computer and Video Games (27): 18. 
  5. ^ "Feature..." (December 1983). ZX Computing (8312): 151. 

[edit] External links