User:Guyinblack25/Sandbox
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Article: Draft of "How to write a good video game article".
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This page in a nutshell:
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Writing encyclopedic articles about video games has proven to a difficult venture on Wikipedia; though it has been done many times before. Writing about a video game is not hard. People do it all the time on the Internet and there are several professional and personal websites dedicated to video games. The tricking part about writing about video games on Wikipedia is adhering to the policies and guidelines of style and quality. Though these guidelines and policies may seem cumbersome, they are there for a reason; to maintain a certain level of quality, accuracy, and reliability.
This guide is a compilation of the knowledge and experience of editors that have improved video game articles to Featured and Good status. It aims to provide direction to editors interested in improving the quality of a video game article, and covers researching the topic, writing about the topic, and general pitfalls to avoid.
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[edit] Misconceptions about video game articles
A fair number of readers and editors come to Wikipedia looking for information about video games and related topics with a certain expectation. Often times they expect to find something akin to a game/strategy guide or FAQ. However, this is not the purpose of Wikipedia, nor is it the purpose of any other encyclopedia. Wikipedia is not meant to serve as a how-to guide, which means video game articles are not meant to help you find the hidden item in the secret level, perform a character's special attack, or provide you with every detail of the game.
An encyclopedic article is intended to define a topic and cover all the informative and interesting points on the topic. By including too much information about the gameplay and plot, the article becomes unbalanced. While avid video game players are interested in such details, an unbalanced article does much less for a general reader, which is the intended audience of Wikipedia.
- Common misconceptions
- Video game articles on Wikipedia are for "gamers" or video game enthusiasts
- While people who regularly play video games and general video game enthusiasts do read these articles, the intended reader of Wikipedia is meant to be a general reader. And while a general reader may have played some video games before, not all readers have. It is best to assume the reader has not played a video game before and write the article in a way that is accessible to all readers.
- Articles should include full lists of character, enemies, bosses, levels/worlds, and items.
- Articles should actually only briefly mention major characters that are important to the plot. Enemies, items, and levels/worlds should only be mentioned if they can build on the bigger picture of the article.
- Articles should detail every event that took place in the game.
- Articles should actually only mention major plot events in a concise manner. Anything beyond that provides excessive detail that does little to help the reader understand the topic.
- Articles should include every interesting bit of trivia.
- Articles can include trivia, but they should not be trivial details or in a "Trivia" section. They should be somewhat notable, properly sourced, and integrated into the article in appropriate sections. For example, at Super Mario 64#Development, the section includes "one character is based on assistant director Takashi Tezuka's wife, who, as Miyamoto explained, "is very quiet normally, but one day she exploded, maddened by all the time [Tezuka] spent at work. In the game, there is now a character which shrinks when Mario looks at it, but when Mario turns away, it will grow large and menacing."
[edit] Researching the topic
Research in four steps
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While it may seem like a boring task, researching the video game you want to write about is vitally important to improving its quality on Wikipedia. While it may be easy to write about some aspects of a game, like the gameplay or plot, others require knowledge outside what you experienced while playing the game. Information like why the character designer chose to make a character's clothing a specific color or style, or why the game plays the way it does.
Researching serves two purposes:
- Increase your knowledge of the topic to better prepare you to write the article.
- Provides you with sources you can use as citations in the article.
[edit] Reliable sources
- Further information: Wikipedia:Reliable sources and Wikipedia:WikiProject Video games/Sources
One of the keys to properly researching your topic is to search in the right place. Reliable sources are used simply because they are reliable; you can trust the information provided in it. The Video games Project has compiled a list of reliable sources for use in video game articles. If you are unsure about the reliability of a source, an inquiry can be placed on the talk page of that list; the Video games Project as had numerous discussion on the validity of sources, so your question may already have an answer. The Reliable sources Noticeboard is another page to place an inquiry, though it is good practice to leave a note on the Video games Project talk page to keep members informed.
Why do we provide citations and sources? Sources are used to give general readers a method of checking if the information in a Wikipedia article is factual. Even if you know the information is true because you played the game, a general reader who has not played the game does not know it is true. Using sources is important for Wikipedia's reliability. Unlike other reference works, Wikipedia has no editorial board, and editors bear no personal responsibility for the content they write. The only way to ensure all content is true is by requiring that all statements are verifiable.
[edit] Researching tips
Researching some topics can be easier than others, but most will require some dedication of time and effort. Game reviews are a good source to get information for an article. They can provide information about and citations for the reception, gameplay, plot, and sometimes even development. Game features are another useful source of information. They can take the form of small news articles, previews, interviews, or full feature articles that provide an overview of the topic. Features are good sources because they can provide information about and citations for development, legacy, impact, merchandise, and general information about the game. Game reviews, features, and other relevant information can be found a variety of ways:
- General searches
- Gaming press network searches
- Normally typing in the full or partial title of the game will turn up a fair amount of articles. Other things to search for can be the developer's name (company or person), a character's name, and sequels/prequels. Most gaming networks divide articles up by reviews, features, and/or news, so it can be easier to find the type of information you're looking for.
- Magazine articles
- Printed sources are generally preferred over online sources, but the downside to them is it can be hard to do fact checking and copy editing without the actual magazine. Magazines can be found at bookstores, groceries, and convenience stores. Subscriptions can be obtained by mailing a subscription postcard found in the magazine or ordering online. The Video game Project has also created a magazine page to help editors gain access to magazine articles they may not have.
- Strategy guides and instruction manuals
- Though they focus mainly how to play and beat games, strategy guides and instruction manuals can be used to source information about the gameplay and plot.
- Google searches
- While doing a Google search will normally find most of the same articles in a gaming press network search, it can sometimes turn up a few hidden gems—though sometimes you'll have to search through a good deal of other articles before finding them. This should probably be used as a last resort when the above methods have been exhausted. Just make sure the article you find can qualify as a reliable source.
- Google's News search in timeline mode can be particularly helpful, as to identify articles before, around, and after a game's release to get more information on development, sales, and reception than just normal gaming sites will typically offer.
- When you are trying to find particularly in-depth discussions, for example of a genre or a technical concept, appending "filetype:pdf" to your search is a good method to find reliable and exhaustive reports on a subject. See WP:Search engine test for more tips on searching.
- Other search tips
- Search within your searches
- If you're almost done with an article and are looking to cite a specific statement, that can be like searching for a needle in a haystack. Narrow your search down by searching for certain keywords in web pages. A character's name, the name of a specific game mechanism, a developer's name, etc.
- Most browsers feature a search page function where you can look for a specific word or phrase on the page you're viewing. In most PC Windows browsers, this can be activated by pressing "Ctrl+F". In most Macintosh browsers, this can be activated by pressing "Command+F".
- Most general web search engines also allow you to search by website. For example, searching for "site:ign.com halo" on Google will provide the various pages in the ign.com domain space with the word "halo" in them. Another useful option is to search by file type with "filetype:pdf"; this can be used to find in-depth reports in PDF form.
- If you're looking for information about Kingdom Hearts, check out information on Kingdom Hearts II.
- When a sequel comes out, it is normally compared to its predecessor. Often times there will be a brief mention of the previous title's reception and/or development, which can be used as a citation in the first title's article. This same idea can be applied to writing about a series or genre. Often times, an article about a specific video game will describe or mention common elements of the series or genre it is a part of.
- Check out aggregate review sites
- Websites like Game Rankings and Metacritic compile their scores from other published review scores. They also normally provide a link to some of the reviews. This can be a quick way to find multiple review sources in one location.
- Bookmarks are your friend
- Bookmarks are meant to easily facilitate the return to it a specific location. If you find a good article in a magazine or online in a website, bookmark it. That way you won't waste time finding it again, or worse, lose track of it all together.
[edit] Writing style
When writing about a topic in an encyclopedic manner, the style of writing must adhere to a level of quality so the material can be read and understood by experts and laymen. Though poor writing is not a crime by any means, it will limit how accessible the article is to the intended audience and limit how far it will progress up the quality scale. Below is any overview of the guidelines and policies to adhere to while writing about a video game on Wikipedia.
[edit] Organization
- Further information: Wikipedia:WikiProject Video games/Article guidelines
Articles are organized to help display the information in a manner that is easy to read and understand. If details are divided among several sections in the article, the flow of the article can be disjointed and it is more difficult for readers to see the bigger picture. Having the article divided into sections also helps editors fill those sections with the appropriate information. After earning numerous successful Featured articles and Good articles, the Video games Project has found a rather safe and reliable format to use in video game articles:
from Final Fantasy Tactics Contents [hide] 1 Gameplay |
- Intro
- Lead paragraphs – Should be a short summary of the whole article.
- Infobox – Should provide basic information at a quick glance. See Template:Infobox VG for a standardized infobox.
- Gameplay
- Should briefly explain the mechanics of the game and how the player(s) interacts with game.
- Can sometimes include some subsections that explain a prominent game feature or mechanic. For example, "Multiplayer", "Combat"/"Battle system", etc.
- Plot
- Should briefly explain what happens in the game.
- Setting – Should help give a little background information about the fictional or real life location of the game and the period of time it is set in.
- Characters – Should mention the major characters and briefly explain their role in the game
- Story – Should briefly explain the story of the game and mention major events.
- Development
- Should explain how the game and its various aspects were created by the developers.
- Reception
- Should explain how the game was received by critics in the gaming and other notable press. Sales information and awards should also be included.
- Review score table– Should be a listing of review scores from prominent gaming press networks. See Template:VG Reviews for a standardized table.
- Serves as a conclusion to the article.
- Cultural influence/Impact/Legacy
- Can include various types of content.
- Should mention any sequels, remakes, or re-releases.
- Should explain how the game has affected the video game industry and various aspects of society; change industry standards, created social controversy, health concerns, etc.
- Should mention notable appearances in other media. Trivial details should be avoided.
- Can also serve as a conclusion to the article.
- See also
- Should provide a list of internal links to related articles.
- Links already included in the body of the text are generally not repeated in this section. Because of this, this section is often not needed in most video game articles.
- External links
- Should provide a link outside of Wikipedia that can provide information that wouldn't be in the article. For example, a game's official website done by the developing company.
Because each game is different, each article's organization will differ slightly from the outline above. When organizing content, it is best to use common sense and consolidate content where it seems to fit the best. Having multiple sections that are too small to stand on their own adds unnecessary length to table of contents and undue importance to the sections. For example, if an article contains two very small sections like "Versions" and "Merchandise", it might be best to combine the two together into one section titled "Versions and merchandise". Another example would be if there is not enough information to form an "Audio" or "Music" section, the information can be integrated into the "Development" section.
[edit] In-universe verses Out-of-universe
- Further information: WP:Manual of Style (writing about fiction)
Video game articles inherently deal with fictional material, and the content of the article should be treated as such. Though a game can provide an engrossing story and memorable characters, they are not real and they should be referred to in the article in an "out-of-universe perspective". Specific in-game names, dates, and time should be avoided as much as possible. In fiction, just about everything has a name, but when only referred to once or twice in the plot summary, consider omitting the fictional name. Avoid times as much as possible. If the setting is in the real world, name the time period, but that's all. When describing gameplay, it is best to write from the perspective of the real-life player rather than the in-game, fictional character.
- Examples of in-universe writing (discouraged)
- Phrases like "in the year 3049... later in 3050"
- Depicting emotional events as if they really happened; "Soma Cruz cried out in frustration", "Sora, Donald, and Goofy hoped to be reunited with their friends"
- Describing gameplay the character does; "Link can attack and use abilities in battle."
- Examples of out-of-universe writing (encouraged)
- Phrases like "depicted as", "in this video game", "the character did", "the game is set in New York of the 1980s", etc.
- Literary terms such as "protagonist", "antagonist", and the various plot devices (e.g. quibble (plot device)).
- Describe from the player's perspective; "The player controls Link's attacks and abilities in battle."
[edit] Active voice verses passive voice
Active voice, where the subject of the sentence is performing some action, is preferred over passive voice, where the subject is being acted on by something else. For example:
- Passive voice (discouraged)
- "Coins and hearts are used by the player to improve the character's powers".
- "The character's powers are improved by coins and hearts collected by the player".
- Active voice (preferred)
- "The player can collect coins and hearts to improve the character's powers".
Also, be careful of placing too many phrases before the subject/verb of the sentence. Following the above example, "By using collected coins and hearts, the player can improve the character's powers." should be avoided.
[edit] Verb tense
- When describing a video game or console in the abstract, use present tense unless a reliable source proves that no instances of the product exist or the product was never released.
- "The Nintendo Entertainment System is an 8-bit video game console."
- "Star Fox 2 was a flying shooter game in development for the Super Nintendo Entertainment System. The game was canceled prior to the release of Star Fox 64."
- However, when describing a specific event related to a console or game, such as production, advertising, reviews, etc., use a tense appropriate for the time period in which the event occurred. Be careful to avoid phrasing that may confuse past and present tense.
- "The Nintendo Entertainment System is an 8-bit video game console designed by Nintendo, which was released in 1985."
- "The PS3 is currently being sold worldwide."
- Similarly, use the present tense for describing things happening in the games (including gameplay), not the past tense. This is logical; even if a game was released decades ago, it still performs the same today as it did on release.
- "Throughout the game, Pac-Man is chased by four ghosts."
[edit] Writing tips
Writing encyclopedic articles is not the easiest activity in the world. An article on Wikipedia strives to give you a large chunk of information in a concise, yet engaging manner. Including excessive details about gameplay and plot can make reading the article difficult and/or less enjoyable for the general reader. User:Tony1 has written a very in-depth guide to writing well-written prose that is engaging, even brilliant, and of professional standard.
- General tips
- Look at other articles for examples
- If you want something to become a Featured article or Good article, the best thing to do is to emulate articles that are already obtained that level of quality. The Video game Project has numerous examples of quality articles that can serve as a template to work from. Examples can be found at Wikipedia:WikiProject Video games/Good articles and Wikipedia:WikiProject Video games/Featured articles. It is also a good idea to look at other Featured articles from other WikiProjects. Maybe they are doing something that might work very well on a video game article.
- Save the lead for last
- The lead is a pretty important part of the article. So you don't want to jump into it unprepared. Because it summarizes the rest of the article, you can't really write it if the rest of the article has holes. After the other sections are written, the lead can write itself sometimes.
- Add a citation for everything; better safe than sorry
- The inclusion of content on Wikipedia relies on a couple things. The two things most video game content fails to satisfy are verifiability and notability. In short, the content needs a source to verify its accuracy and to show that something other than Wikipedia felt the information is "worthy of notice". Sourcing everything with a reliable source ensures content will not get removed or the page deleted.
- Use your Userspace
- Editors have the option to create subpages of their User page. Consider making drafts in your own personal sandbox (see Wikipedia:About the Sandbox for info). This way, you can edit at your leisure. For example, this guide started out as a sandbox page. See the first draft.
- Style tips
- Prose verses lists
- As a rule of thumb, do not include any lists. Some lists certainly have their place, but prose is favored when there is an option. If there are lists currently in the article, it would be best to convert it to prose, and then see whether any of them need to be lists. Usually there's none.
- Player verses character
- When describing the gameplay or other aspects of the game, one needs to consider the distinction of the character and the player. The player performs the actions that control the character in the game, while the character responds to those actions.
- Remember to format titles
- Every instance of video game, movie, and magazine titles should be in italics. This is done by placing the wikicode '' around text. For example, ''Giants: Citizen Kabuto'' will display Giants: Citizen Kabuto. If the title is wikilinked, the square brackets go inside the single quotes. For example, ''[[Giants: Citizen Kabuto]]'' will display Giants: Citizen Kabuto.
- Most text will not be in bold letters. A general rule of thumb is the first instance of the video game the article is about should be the only thing in bold. This is done by placing the wikicode ''' around text. For example, '''Giants: Citizen Kabuto''' will display Giants: Citizen Kabuto. In addition, '''''Giants: Citizen Kabuto''''' will display Giants: Citizen Kabuto in italics and bold.
- See Wikipedia:Manual of Style (titles) for more information
- Eliminate redundancy
- Writing in a concise manner will strengthen the quality of the prose and improve readability. Things to avoid:
- Additive terms—"also", "in addition", "moreover" and "furthermore"
- Temporal terms—"over the years", "currently", "now", "from time to time"
- Vague terms of size, number and proportion—"some", "a variety of", "a number of", "several", "a few", "many", "any", "all".
- Writing in a concise manner will strengthen the quality of the prose and improve readability. Things to avoid:
- Avoid long sentences
- There is no competition to write long sentences on Wikipedia. Consider breaking up complex sentences into two or more smaller sentences; these can be easier to read than.
- Use terminology meant for a general reader
- Avoiding using common gaming terms and abbreviations, or if necessary, make sure to introduce these terms once before using the abbreviation. Avoid terms like playable and downloadable. Use terms like "Nintendo Entertainment System", "Health", and "Role-playing game" instead of "NES", "HP", and "RPG". See the article guidelines for a list of common gaming jargon that is to be avoided.
[edit] Writing the article
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Now for the part you probably came here for; how to actually write the video game article. The reason the above sections (Researching and Writing style) were presented first was to make the following section as easy to accomplish as possible. Having knowledge of the topic, how to write about it, and how not to, means you'll spend less time doing revisions and take bigger steps in improving the article's quality. The guide lists the sections as they should appear in the article after you have written it. This does not mean you have to or should write them in that particular order. To the right are quick links to take you to a specific section.
[edit] The lead
The Lead is one of the most important parts of any Wikipedia article; its job is to summarize the article in 2 to 3 paragraphs in order to familiarize the reader with the structure of the content that you will providing them as well as to give a quick one-minute overview of the topic. Many articles that are processed through Good Article or Featured Article assessments will be heavily scrutinized for a poor lead section.
For articles dealing with video games, a common practice has developed for leads, being a 3-paragraph discussion.
- First paragraph
- The first paragraph should state the name of the game (using both bold (to identify the article's name) and italics as per the manual of style), along with any other alternate names the game may go by. The genre of the game should be clearly identified as well as the developer and the publisher. If a notable person has been cited by the game as having worked on the game's development (such as Tim Schafer, David Jaffe, or Tetsuya Nomura), this should also be noted. Release dates should be given, along with the release of any ports, remakes, or sequels.
- Second paragraph
- The second paragraph should summarize the plot briefly in one or two sentences; a high level overview is only needed to set the stage for further discussion. One or two sentences should be included to discuss the gameplay, including any notable features of the game.
- Third paragraph
- The third paragraph should cover the reception of the game, citing its general critical reaction and any significantly notable successful or failing elements in the game. If the game has won awards, this aspect can be noted, but specific mention of any award is discouraged.
This approach should help you to write a good lead for nearly any game, though this may need to be altered for other games. If there's not a lot of reception information for a game, it may be worthwhile to combine the listed first and third paragraphs into one paragraph. There may be need to talk more about an aspect not normally covered in video game articles (such as with E.T. the Extra-Terrestrial (Atari 2600)) which should be noted in the lead.
There is a yet established guideline on providing references within the lead section; however, the style must be consistent: if one or two statements are sourced, then other statements must be sourced, otherwise, no sources should be provided though it is expected that the more detailed sections in the body will contain sources. If sourcing is used in the lead, the use of named references can help to easily provide sourcing of existing references.
- The Infobox
- Further information: Template:Infobox VG
An article about a specific video game should use {{Infobox VG}} to display relevant information in a easy to read format. It should be placed before everything else in the article, including the lead paragraphs. The Infobox VG template has several different parameters that an editor must fills in to display the information properly. Here are some of the more commonly used parameters.
{{Infobox VG | title = Should be the title of the video game | image = Should be the cover art of the game | caption = A caption describing the image | developer = The company/studio that created the game | publisher = The company that commercially released the game (may be same as developer) | series = Should be a series the game is an installment of | released = The initial release date(s) of the game | genre = The type of game it is; shooter, adventure, etc. | modes = Is the game single player, two player, online multiplayer, etc. | platforms = The video game system(s) the game was released on }}
[edit] Gameplay section
Goals of the Gameplay section
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Gameplay sections should give a high level overview of the game's mechanics from the standpoint of someone that has never and may never play the game. To approach this, gameplay sections should be written assuming the reader may know general concepts of video games, but will not be familiar with the field. Only top-level details of gameplay should be provided to establish enough of how the game is played so further discussion in the Development and Reception sections can be understood. However, Wikipedia is not a game guide—gameplay and other similar sections of a game article should not include lists of in-game elements; the article can mention such features are available in the game, and specific instances can be called out if there is specific coverage of those elements from reliable sources.
This section should mainly describe what the gameplay is. While it is acceptable to include a brief explanation of why the gameplay was implemented a certain way, such content is meant to be discussed in the "Development section. Any mention of such content should be as brief as possible and the practice should be minimized to keep information organized.
The gameplay section should be sourced from references. While the game manual is generally acceptable, most modern review articles highlight key features of gameplay, which can be used for sourcing as well. These reviews may also help focus on certain aspects of the gameplay that should be discussed; a feature of the game that is never discussed by reviewers may not be necessary to include within the gameplay. For games that are part of a series, consider moving the gameplay discussion to a common "series" article. There should still be a brief summary of the gameplay within each game, including any changes from the general series gameplay, but it is not necessary to repeat all the details.
- Things to remember
- It is best to not include lists of levels, maps, vehicles, characters, monsters, items, weapons, power-ups, secrets, and the like.
- The genre(s) of a game should always be repeated and wikilinked in the first sentence of the first paragraph to establish the general frame of the game.
- While the basic mechanics of the genre(s) should be summarized, the gameplay should focus on what makes the game different, unique, or an improvement on the basic genre(s).
- Wikilink to basic gaming terms whenever possible, such as Game Over, New Game Plus, and Boss (video games); however, avoid replacing clear text with video game jargon that may not be clearly understood without following the wikilink.
- Avoid the use of any abbreviations such as "RPG", "RTS", "NPC" and so forth; it is appropriate if such terms are used throughout the discussion, to spell out the term fully and then use the abbreviation. For example "Final Fantasy" is a turn-based computer role-playing game (RPG). The game established many of the trends seen in modern RPGs today.
- Wikipedia is not GameFAQs, nor is it intended to function in a similar manner.
- Good example
Breakdown of section
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- An excerpt from the first two paragraphs of Agatha Christie: Murder on the Orient Express#Gameplay.
Dated 2007-04-11: Permanent link
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Murder on the Orient Express is a point-and-click adventure game, played from a third-person perspective. A player can navigate and interact with the game's environment, mainly carriages on the Orient Express, through use of a context-sensitive cursor. The cursor changes when it is placed over an item with which the player can interact, and can be used to talk to other characters, listen to other characters' conversations, look around the environment, and move. The player can walk to a location with a single click, and run to a location with a double-click. Double-clicking on the edge of the screen instantly takes the player to the next screen. There is a map of the train in the game's interface at the top of the screen, and once each carriage has been unlocked, the player can click on any part of the map and instantly be transported to that location, saving the player from having to travel through the train screen by screen. Another accessible feature is an objectives menu interface which states the general tasks the player should be attempting to complete. This menu is designed to guide players in the right direction without giving any explicit hints.
Murder on the Orient Express, as with its predecessor, features an inventory system. There are several components of the inventory, including a fingerprint examination screen, a scrapbook, and a passport screen for managing and viewing the passengers' passports. There are a total of eighty slots for carrying items in the inventory, spread across five separate screens. Items cannot be discarded from the inventory once they have been acquired. The player can access the inventory by clicking on an icon on the game's interface, or can simply right-click. After items are used, a right-click returns them to the inventory, and the exact slot they were originally placed in. Each item is labelled, and the player can inspect each inventory item in more detail by dragging it over a magnifying glass icon, and can also listen for a soft hissing sound which indicates that there is something relevant for the player to note about a certain item. In a divergence from other games in its genre, Murder on the Orient Express does not allow the player to combine items in the main inventory screen. There is a separate interface for item combinations, and the player must drag items into this screen if they wish to try and combine them...
- Not so good example
Breakdown of section
Note: the information here was later integrated into the rest of the "Gameplay" section of the article, and the "Weapons" section was completely removed. Information on the general types of weapons are still mentioned elsewhere as there is a source that cites where they draw their influence. |
- An excerpt from Ōkami, the weapons section.
Dated 2007-04-10: Permanent link
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The Imperial Regalia of Japan are used as weapons in the game:
• The Reflector (or mirror) serves as a melee weapon with a mid attack rate and reach. Equipped as a sub-weapon, it also functions as a shield to block and counterattack enemies.
Reflectors include: Divine Retribution, Snarling Beast, Infinity Judge, Trinity Mirror and Solar Flare.
• The Rosaries (or beads) can be strung together as a whip-like melee weapon capable of inflicting rapid hits; when equipped as a sub-weapon, the individual beads can be shot out as individual or shotgun-like projectiles that automatically aim. Has the longest reach of all the weapons.
Rosaries include: Devout Beads, Life Beads, Exorcism Beads, Resurrection Beads and Tundra Beads.
• The Glaive (or sword) is also a melee weapon, slow to attack but each hit can be separately charged up to inflict heavy damage; used for a slam-down slash when used in air. Equipped as a sub-weapon, it can be used for a stabbing/thrust attack while on the ground, or lunging/diving attacks when used in air.
Glaives include: Tsumugari, Seven Strike, Blade of Kusanagi, Eighth Wonder, and Thunder Edge.
There are five weapons of each type in the game, each type differing in its basic attack power, its use as a sub-weapon, and how it interacts with Amaterasu's Celestial Brush; for example, the most powerful of each weapon carries an elemental power which Amaterasu can extract to inflict damage upon enemies. These include fire (Solar Flare, which is obtained from Itegami), ice (Tundra Beads, which can be bought from the Celestial Being named Marco on the Ark of Yamato, and from the weapons merchant in Sei-an City after the events at Wawku Shrine), and lightning (Thunder Edge, which you obtain after defeating the True Orochi).
[edit] Plot section
Goals of the Plot section
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Plot sections may be divided into a maximum of three parts: Setting, Characters, and Story; however, not all of these may be necessary. The need and amount of information for this section is determined by the type of game, and may not be necessary for certain games. When the article is near completion, all elements of the plot section should be evaluated in terms of the overall article length; if the plot is roughly more than 20% of the total article, it may be necessary to consider condensing the plot; the focus of the game article should be on the aspects of the game's real-world influence, and not in the game itself.
Note that plot sections should be sourced. While some can be taken from the game manual, it is preferable to use secondary sources, such as reviews, or game guides provided from reliable sources whenever possible. If this cannot be done, then another option is to cite dialog within the video game using the {{cite video game}} template; such dialog choices should be limited to key lines that demonstrate the most significant points of the game's plot.
[edit] Setting subsection
The Setting should only be used if the game's "world" cannot easily be described in line with the Story, or if describing the Setting would help to improve the language and conciseness of the Story. For example, BioShock's back story establishes a series of events that lead up to the plot as seen through the player's experience; to describe this back story as experienced by the player would make the Story section too long and difficult to understand. Instead, it was opted to create the Setting section to make both sections much easier to understand. However, a setting section for a game that takes place in a historically accurate era or present day, such as the Call of Duty series, would not need such a section. If the game is part of a series of games, using the same setting, the Setting section can be relocated to the series article.
- Good example
Breakdown of section
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- An excerpt from Castlevania: Aria of Sorrow#Setting.
Dated 2008-04-10: Permanent link
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Aria of Sorrow takes place in the fictional universe of the Castlevania series. The series' premise is the conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula. Thirty-six years before the start of Aria of Sorrow, Dracula was defeated by the Belmont clan, and his powers sealed into a solar eclipse. Shortly after Dracula's death, a prophecy was made that Dracula's reincarnation would come to his castle in 2035 and inherit all of Dracula's powers. This prophecy acts as the driving force behind the plot of Aria of Sorrow, and is the primary motivation of the supporting characters to be present. The game takes place in Dracula's castle, the most common setting for the series, with the castle divided into numerous areas that the player traverses over the course of the game.
- Not so good example
Breakdown of section
Note: the information here was later integrated into the "Plot" section of the article, and the "Locations"/"Setting" section was completely removed. |
- An excerpt from Metroid Prime, the locations section.
Dated 2007-07-04: Permanent link
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The game starts in the Space Pirate Frigate Orpheon, that is filled with debris and injured Space Pirates due to the gargantuan parasitic creatures that escaped from their labs and wreaked havoc. After Samus' visit and battle with the Parasite Queen, the frigate goes into critical meltdown and explodes. A large chunk of debris from the frigate plummets towards Tallon IV and crashes on the planet.
Tallon IV is divided into 6 distinct areas: Tallon Overworld, a rainforest-like area with poisonous mushrooms, exploding bags of sap, spiked beetles, and giant venomous plants, where Samus initially makes planetfall and leaves her gunship; the overworld houses the Artifact Temple, the sunken remains of Orpheon and elevators to other areas; Chozo Ruins, the remains of the Chozo civilization on Tallon IV that ended with the crash of the Phazon meteor, that initially in the game has its water poisoned by a giant plant; Magmoor Caverns, a kind of subway system with magma-filled tunnels that connect all the areas together with the exception of the Impact Crater, and houses the fire-breathing serpents that name the caverns, the Magmoor, mechanical drone guns, and organisms which release toxic gas into the air. The Space Pirates use the caverns as a source of geothermal power, and Magmoor is the only area in the game without a boss or miniboss...
[edit] Characters subsection
The Characters section should be presented in prose form to identify the player's character(s), main companions and major antagonists in the game. If there are a number of characters, it is sometimes appropriate to create a spinoff article to list the characters, however, care should be done with this as such articles, if they lack notability, may be deleted. Characters that are common to a series may be moved to the series articles.
- Good example
Breakdown of section
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- An excerpt from the first two paragraphs of Shadow of the Colossus#Characters.
Dated 2008-04-10: Permanent link
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The protagonist of the game is Wander (voiced by Kenji Nojima), a young man whose goal is to resurrect a young woman named "Mono" (voiced by Hitomi Nabatame). Little is known about Mono other than that she was somehow sacrificed because she was believed to have a cursed destiny. Assisting Wander in his quest to revive her is his loyal horse, Agro, who serves as his only ally in defeating the colossi. The story revolves around these three characters, but features a small supporting cast including Dormin (voiced by Kazuhiro Nakata and Kyoko Hikami) and Lord Emon (voiced by Naoki Bando).
Speaking with two voices at once (one male and one female), Dormin is a mysterious, disembodied entity. Its physical form was severed into sixteen components many years before the beginning of the game, and became sealed within the colossi for unexplained reasons. In legends of the game's world, it is said that Dormin has the power to revive the dead, and it is for this reason that Wander enters the forbidden land, seeking its assistance in reviving Mono. Dormin offers to revive her in exchange for Wander destroying the sixteen colossi.
- Not so good example
Breakdown of section
Note: the information was trimmed and reorganized among four paragraphs. More important, notable content was added to help balance the section and article. |
- An excerpt from Kingdom Hearts II#Characters.
Dated 2006-10-22: Permanent link
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In addition to the Disney characters that return from Kingdom Hearts, there are also characters from Disney's movies including Megara, Pegasus, Pain, Panic and the Hydra from Hercules, Lumiere, Cogsworth, Mrs. Potts, Chip, and Wardrobe from Beauty and the Beast, Prince Eric from The Little Mermaid, and Santa Claus as depicted in The Nightmare Before Christmas. Stitch from Lilo & Stitch and the titular characters of Chicken Little and Peter Pan act as new summons. Characters from the previously unexplored worlds of Mulan, Pirates of the Caribbean, Tron and The Lion King also play parts in the game.
Yen Sid the sorcerer, Mickey's master in the movie Fantasia, makes an appearance, inhabiting a mysterious tower and makes his speaking debut. Also appearing is Maleficent's pet raven, Diablo. Merlin returns in Disney Castle and Hollow Bastion, revealing the existence of Timeless River to the heroes. Flora, Fauna, and Merryweather from Sleeping Beauty give Sora his new outfit. Scrooge McDuck also makes an appearance in Hollow Bastion trying to recreate a "seasalt-flavored ice cream".
Pete is also in the game as an ever-persistent enemy to Sora, Donald and Goofy, appearing in many worlds. He works with the resurrected Maleficent, who refuses to relent in her desire for power.
[edit] Story subsection
The Story section should concisely describe the events of the game, incorporating elements of setting and/or characters if these sections aren't used. While there is no length restriction on the story, it is best to use a high-level overview of the game, skimming details as needed. Some games have minimal plot elements, such as Doom or Quake and can be summed in one or two paragraphs, while some role-playing games may have a longer plot that takes four or five to describe. Regardless of the section's length, it is best to be as concise as possible. There is no need to hide spoilers or use spoiler warnings within plot sections, nor is it appropriate to write the plot as to avoid spoilers; Wikipedia's general disclaimers include that users may be spoiled of information within games.
- Good example
Breakdown of section
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- An excerpt from the first two paragraphs of Grim Fandango#Story.
Dated 2008-04-10: Permanent link
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The game is divided into four acts, each taking place on November 2 on four consecutive years. Manual "Manny" Calavera is a travel agent at the Department of Death in El Marrow, forced into his job to work off a debt "to the powers that be". Manny is frustrated with being assigned clients that must take the four-year journey and is threatened to be fired by his boss, Don Copal, if he doesn't come up with better clients. Manny steals a client, Mercedes "Meche" Colomar, from his co-worker Domino Hurley. The Department computers assign Meche to the four-year journey even though Manny believes she should have a guaranteed spot on the "Number Nine" due to her pureness-of-heart in her life. After setting Meche on her way, Manny investigates further and finds that Domino and Don have been rigging the system to deny many clients Double N tickets, hoarding them for the boss of the criminal underworld, Hector LeMans. He then sells them at an exorbitant price to those that can afford it. Manny recongizes that he cannot stop Hector presently and instead, with the help of his driver and speed demon Glottis, he tries to find Meche through her journey in the nearby Petrified Forest. During the trip Manny encounters Salvador "Sal" Limones, the leader of the small Lost Souls Alliance (LSA), who is aware of Hector's plans and recruits Manny to help. Manny arrives at the small port city of Rubacava and finds that he has beaten her there, and waits for her to show up.
A year passes, and the city of Rubacava has grown, Manny now running his own nightclub near the edge of the Forest. Manny learns from Olivia Ofrenda that Don has been "sprouted" for letting the scandal be known and that Meche was recently seen with Domino leaving the port. Manny gives chase and a year later tracks them to the Edge of the World. Domino has been holding Meche there as a trap to lure Manny in order to get rid of both of them, all to keep Hector's scandal quiet. Manny defeats Domino and with Meche and Glottis escapes from the Edge of the World.
- Not so good example
Breakdown of section
Note: much of the detail was removed and the remaining information was condensed into two sentences of the first paragraph. |
- An excerpt from the first two paragraphs of Kingdom Hearts#Story.
Dated 2007-02-25: Permanent link
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The game begins within Sora's "dream world", in which the player is introduced to the gameplay of Kingdom Hearts. Sora is directed by a nameless voice, who tells him that "the door is still closed," but there are various references toward the said door opening soon, and that if Sora does not prepare appropriately, it will lead to his end. As such, Sora is requested to choose one of three weapons, and sacrifice one other, before being plunged into his first battle with shadow creatures, who assault him on sight. Battling his way through the vast array of these shadows, Sora confronts a large creature, who, upon his defeat, absorbs Sora into darkness. Before the dream ends, the voice says to him "You are the one...who will open the door."
Sora awakens on the shore of the Destiny Islands, his home, with Kairi standing over him. The two of them engage in a brief discussion, in which we discover that Kairi suffers from amnesia, and cannot recall where she came from before arriving on the Islands. This does not appear to disturb her, though; she is apparently content with her life in her current home. Riku, another friend of Sora and Kairi's, joins in on the conversation and reminds them that they have to continue building their raft. The friends are attempting to leave the Destiny Islands on a raft, in search of Kairi's home, and other worlds that may be out there. Riku seems to be the only one deeply interested in discovering other lands, though, with Sora and Kairi thinking the journey as just something for fun and adventure.
[edit] Development section
What to include about development
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Development content is very important to include in an encyclopedic video game article. It provides a history of how the game came to be and provides real world information needed for an article to claim comprehensiveness. However, writing this section can be difficult because the amount and type of information available will vary for each game. One of the best sources for such information is a developer interview. These can provide insight into the thought process of the designers and give examples of influences and obstacles encountered. Previews can also be helpful by giving a snap shot of the game before it was released and may mention development issues that were still being addressed.
When writing about development, common sense should be used to organize content to maintain a sense of flow for the reader. Most times, it is best to give the information in a somewhat chronological order—though information can also be grouped by topics like audio, promotion, graphics, etc. If one such topic gets large enough, it can be split off into its own subsection or regular section. For example, Kingdom Hearts#Audio is a separate section from the rest of the development information because it focuses on the game's musical score and voice acting. Portal (video game)#Soundtrack, however, does not have as much content and is a subsection of the main development section.
- Things to remember
- Avoid proseline. Though maintaining a sense to chronology is important, this section should not read like an ordered list of events.
- Images in this section should be relevant to the information given and should add on to it.
- Source everything to avoid information being tagged as original research.
- Do the best you can with the available information.
- Good example
Breakdown of section
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- An excerpt from the first paragraph of Final Fantasy XI#Development.
Dated 2008-04-08: Permanent link
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The idea to develop Final Fantasy XI as an online game was conceived by Hironobu Sakaguchi when establishing Square Pictures headquarters in Hawaii. Impressed by western MMORPGs that he discovered there, such as EverQuest, Sakaguchi convinced Square to begin the development of their own MMORPG and suggested that it be based on the Final Fantasy series. The team responsible for Chrono Cross was assigned to the development of Final Fantasy XI after the English localization of the former title. The game was the first developed under Square's new philosophy to develop for "all platforms and media". Hiromichi Tanaka, the producer of the game, has stated Final Fantasy XI is heavily influenced by Final Fantasy III, especially in its battle and magic systems. According to Tanaka, Square put in Final Fantasy XI what they could not put in the first Final Fantasy titles due to technical limitations, thus making Final Fantasy XI the "most [representative] Final Fantasy of all the installments". The game was developed and ran on the Nvidia GeForce 4 Ti GPU, which the President of Square Yōichi Wada described as the most powerful graphics processor available at the time. The game cost two to three billion yen (~$17–25 million) to create along with the PlayOnline Network Service and was assumed to become profitable over a five year timespan...
- Not so good example
Breakdown of section
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- An excerpt from Wii Sports, the history section.
Dated 2007-06-13: Permanent link
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E3 2006: Nintendo
At the press conference Nintendo held at the Kodak Theatre, Nintendo displayed Wii Sports as both a video demonstration and as a playable demo. The playable demo was the only one to feature someone who was not a Nintendo employee: Scott Dyer, who won the chance to play from a contest. He and Shigeru Miyamoto played a doubles tennis match against Satoru Iwata and Reggie Fils-Aime. The screen was divided in two, one for each team's court. The game appears to be very pick-up-and-play oriented, as the first to win three points won the match. It was stated at the conference that this was a condensed version of the gameplay mechanic. The first match was won by Satoru Iwata and Reggie Fils-Aime, and the rematch was won by Shigeru Miyamoto and Scott Dyer.
Nintendo World September 14, 2006 Event
Along with the announcement of the Wii release date, it was revealed here by Reggie Fils-Aime that the game was to be included free with the Wii on launch date (with the exception of Japan.) It was also here when Wii Sports Bowling and Wii Sports Boxing was revealed for the first time. Along with an in-stage demo of Wii Sports Bowling, it was here that the Mii creation program was shown for the first time."
[edit] Reception section
Goals of the Reception section
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Reception content is very important to include in an encyclopedic video game article as it provides real world information needed for an article to claim comprehensiveness. A game's reception is one of the easier sections to add content to, but can be difficult to comply with guidelines and policies. Reception sections should give a high level overview of how the game was received by the gaming press, general press, and general public. This section may be divided into a maximum of three parts: Sales, Critical response, and Awards; however, not all of these may be necessary. For example, Wii Sports won multiple awards around the world and thus had enough information to create a subsection, Wii Sports#Awards. Vagrant Story, while a critically and commercially successful game, did not win as many awards and does not have any such subsections in Vagrant Story#Reception.
It is often helpful and convenient to provide a table listing the review scores obtained by reliable gaming sources, including proper citations. The template {{VG Reviews}} provides a useful starting point for most games, though this template is not required though a similar format should be followed. It is strongly recommended to include the cumulative ratings from both Metacritic and Game Rankings as these will provide further links and ratings to other review sources for additional information. However, listing every possible review from reliable sources is not recommended; the table should list 6 to 8 review sources, at most, in addition to cumulative ratings. Any reliable print sources are preferable to online sources whenever possible, particularly for older games released before 2000. Typically, a good representative range of reviews should be picked based on the reliability of the source and the rating itself; reviews from reliable sources that are far different from the average of other reviews should be included and their praise or criticism that led to that review. For example, in Ōkami's release for the Wii, the score provided from Nintendo Power (7.5 out of 10) is significantly lower than other scores for the game (around 9.0 of 10), and thus this review score is included in the table and the reasoning behind it noted in the text.
- Things to remember
- Maintain a neutral point of view. Wikipedia does not endorse the products in its articles.
- Summarize content from game reviews.
- Avoid using too many quotes.
- Avoid long quotes.
- Include sales numbers if available.
- List the date the sales number were complied to help give a frame of reference.
- If possible, list sales number by region. (e.g. North America, Europe, Japan, etc.)
- Mention awards received from the media.
- There's no need to mention every single award; mention enough to give a general idea of its reception.
- Avoid simply listing awards.
- Good example
Breakdown of section
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- An excerpt from the first two paragraphs of Halo 2#Reception.
Dated 2008-04-16: Permanent link
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The first official release of Halo 2 was in Canada, Australia, New Zealand and the United States on November 9, 2004. Anticipation for the game was high; three weeks before this release, a record 1.5 million copies had already been pre-ordered. Massive lines formed at midnight releases of the game; the event garnered significant media attention. This was followed by releases on November 10, 2004 in France and other European countries, and November 11 in the UK. The game sold 2.4 million copies and earned up to US$125 million in its first 24 hours on store shelves, thus out-grossing the film Pirates of the Caribbean: Dead Man's Chest as the highest grossing release in entertainment history. The game sold 260,000 units in the United Kingdom in its first week, making it the third fastest-selling title of all time in the UK. On June 20, 2006, Xbox.com reported that more than a half-billion games of Halo 2 have been played on Xbox Live since its debut. As of May 9, 2006, Halo 2 is the best-selling first-generation Xbox game with 8 million copies sold worldwide. As of September 25, 2007, Halo 2 is the fifth best-selling video game in the United States with 6.3 million copies sold. From the day of its initial release and up until mid-November 2006, Halo 2 was the most popular video game on Xbox Live, even after the release of the Xbox 360; its position was eventually surpassed in 2006 by the 360-exclusive Gears of War. Halo and Halo 2 are still some of the most played games for the Xbox console.
Critical response
Generally, the game was positively received; many reviewers praised the audio for being especially vivid. Multiplayer especially was noted in being the best on Xbox Live at the time. Game Informer, along with numerous other publications, rated it higher than Halo: Combat Evolved, citing enhanced multiplayer and less repetitive gameplay, however on one occasion Halo 2 was beaten by its predecessor in IGN's Top 25 Xbox Games of All Time where Halo: Combat Evolved secured #1 with Halo 2 following in #2. Halo 2 received multiple awards, including Best Console game and Best Sound Design from the Interactive Achievement Awards. Most critics noted that Halo 2 stuck with the formula that made its predecessor successful, and was alternatively praised and faulted for this decision. Edge noted in its review, “It's fitting that we're able to steal a line from the script to sum everything up. No spoilers here, just an epitaph, from the moment Cortana turns to Master Chief and says this: ‘It’s not a new plan. But we know it’ll work.'" According to Xbox.com, the game has received more than 38 individual awards.
- Not so good example
Breakdown of section
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- An excerpt from Guitar Hero (video game)#Reception.
Dated 2007-11-09: Permanent link
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Guitar Hero was initially released to retail stores in a bundle that packaged the game disc and a Gibson SG guitar controller (since its release, individual guitars and copies of the game have become available for purchase separately). Despite the bundle's US$79.99 price point (US$30 more than the price of an average PlayStation 2 game), Guitar Hero received very positive reviews and became an unexpected hit. IGN gave the game a 9.2/10 score, praising the "fantastic soundtrack" and "great peripheral". GameSpot, which gave the game a 9.0/10 rating, echoed these sentiments, stating Guitar Hero had a "great guitar controller" and "killer soundtrack" and was possibly the "best rhythm game ever made." The website also noted the game took an "extremely smart approach to difficulty." 1UP.com awarded the game a perfect 10/10, stating "our scale only goes up to 10." Play UK said the game gives "bedroom air guitarists a chance to live out their rock 'n' roll fantasies."
The game's average review score by critics, according to Metacritic, was 91%. The consensus of most reviewers was the game had a great soundtrack (consisting of high-quality covers) and a guitar controller that was both fun and easy to use.
Guitar Hero has sold nearly 1.5 million copies to date.
[edit] Cultural influence/Impact/Legacy
Goals of this section
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A small subset of games may achieve a larger status as being the influence for other works, including other video games, television, movies, and songs, or as a influence in the real world beyond its critical reception and sales. Such games should include a section about the game's cultural influence, impact, and/or legacy. For the influence of a video game on certain aspects, such as its use in gaming tournaments, or phenomena such as Dance Dance Revolution or Guitar Hero, these require accurate sourcing from reliable sources. Like other sections, this one may have enough content to create subsections, such as "Sequels and remakes", "Merchandise, "Printed adaptations", and/or "Film adaptations".
Most of the time, this section will contain how the video game was used within other works. However, there is a large difference, from the standpoint of an encyclopedic treatment of a video game, between a homage to a video game, and a passing reference. In general, the appearance of a video game appearing in another work should only be mentioned if it would otherwise be impossible to describe that work concisely without mentioning the video game. An acceptable culture influence would be the inclusion and use of World of Warcraft and Guitar Hero in two different South Park episodes, "Make Love, Not Warcraft" and "Guitar Queer-o" respectively. On the other hand, the brief appearance of Gears of War in Live Free or Die Hard, or Final Fantasy VIII in Charlie's Angels, in which the contents or names of the games are never mentioned or referred to, are not appropriate to include. Other cases that fall in between should be discussed by editors to determine if inclusion is appropriate.
Sequels, spin-offs, remakes, and adaptations should be mentioned, but remember the article is about a specific game. Information about them should be restricted to similar gameplay and/or plot elements that were carried over. Other information can include companies involved with the project (developers, publishers, etc.), and release dates. Excessive details about such related titles should be avoided and mentioned in their own separate articles. For instance, if a video game leads to the development of a movie or other non-video game related work, such information is generally included as part of the Development section within its own title (see Resident Evil (video game) and Resident Evil (film)).
- Good example
Breakdown of section
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- An excerpt from the first paragraph of Super Mario 64#Impact and legacy.
Dated 2008-04-11: Permanent link
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Critics attribute the initial success of the Nintendo 64 console to Super Mario 64. Edge magazine referred to it as the Nintendo 64's "key launch title". Game Informer commented that the game helped the launch of the Nintendo 64. Official Nintendo Magazine and GameDaily also attributed some of the initial excitement of the Nintendo 64 system to the release of Super Mario 64. Though the system was initially very successful, it eventually lost much of its market share to Sony's PlayStation. 1UP.com attributed this decline to Nintendo's use of cartridges and the design of the Nintendo 64 controller, which was reportedly implemented by Shigerue Miyamoto for Super Mario 64. The game also set many precedents for 3D platformers to follow. GameDaily listed the game as one of the "Most Influential Video Games" and stated it "defined the 3-D platform experience, influencing numerous designers to create their own, original offerings". GamesTM noted many game companies, including Nintendo, have tried to develop a platform game to match up to Super Mario 64. Super Mario 64 was notable for its sense of freedom and non-linearity. A central hub, where controls can be learned before entering levels themselves, has been used in many 3D platformers since. In addition, the game's mission-based level design was an inspiration for other game designers. For example, Martin Hollis, who produced and directed GoldenEye 007, says "the idea for the huge variety of missions within a level came from Super Mario 64"...
- Not so good example
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- An excerpt from Final Fantasy Tactics#Legacy.
Dated 2006-12-16: Permanent link
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In 2003, Square (now Square Enix) released Final Fantasy Tactics Advance for the Nintendo Game Boy Advance. The game setting and engine are similar to the ones of its predecessor, but the characters and plot are notably different; the cast of characters is considerably smaller, and the plot is considerably simpler, earning praise from some who saw the original Final Fantasy Tactics' plot as too complicated, but causing disappointment with those who enjoyed the complex political nature of the original. Additionally, Final Fantasy Tactics Advance has a shorter main campaign, but more side missions, and a secret campaign at the end of the game.
In December 2006, Square Enix announced a remake of Final Fantasy Tactics for Sony's PlayStation Portable. It will contain some special features, such as new jobs and some cel-shaded FMVs. Few details have been released about the remake, and the company has not yet set a release date or said whether the remake will make it to the United States. In the same announcement, Square Enix said it is working on a new game in the series called Final Fantasy Tactics A2, although it has not released any details concerning this new game. Square Enix called the FFT remake, FFT A2 and Final Fantasy XII: Revenant Wings its "Ivalice Alliance" in the announcement.
[edit] Trivia sections
- Further information: Wikipedia:Trivia sections
Trivia sections in articles are strongly discouraged, though are generally acceptable during the initial creation of the article to help newer editors provide information. However, before an article can become a Good Article or better, it is expected that the trivia section is removed by appropriate incorporation of the trivia details into the body of the article. Note that trivia items should always be sourced. Statements such as "An assassination gig in the game directs Travis to kill the CEO of a fast food restaurant chain looking to open in Santa Destroy called "Pizza Butt," a reference to Pizza Hut." (taken from No More Heroes), can be considered speculative and original research. Once trivia items that lack any sourcing have been removed, the remaining items can usually be merged into parts of the Development, typically as part of talking about art style, story, or other creative elements of the game. Another possible section is Cultural influence.
[edit] Adding images
- Further information: Wikipedia:Images, Wikipedia:Image use policy, Wikipedia:WikiProject Video games/Video Game Images, and Wikipedia:Picture tutorial
Images can help to make the article more pleasing to the eye, and identify statements about the game to the reader in a clearer manner. Wikipedia is a free encyclopedia in the meaning that its contents are considered to be free. As most games are commercial properties, screen captures of the game and its contents are not free. Wikipedia has strict rules on usage of copyrighted material under the "fair usage" rationale. If you are adding them to the article, please take care to properly add the fair usage rationale by using the Non-free use rationale template with your uploaded images.
- Fair use
- A separate fair use rationale is required for each article the image is used.
- The reason for using the image must be related to real-world criticism/commentary of the game, or to identify the game or a prominent component of the game.
- The number of images in an article should be kept to a minimum.
- Low resolution means the product of the width and breadth of the image in pixels should be around 100,000 or less. For example, an image with dimensions of 300×330; 300×330 = 99,000 is less than 100,000 and therefore acceptable. An image with dimensions of 400×600 would probably not be acceptable because 400×600 = 240,000 and is considerably larger than 100,000. If you are uploading a larger image, please explain why.
If there are no adequate properly filled out fair use rationales with your images, do not be surprised by administrators or fellow editors deleting your uploaded image for Wikipedia:Non-free content criteria (NFCC) violation.
Note that some game companies (Ubisoft in particular) have granted special use of screenshots of their games within Wikipedia, and are not limited by other non-free image criteria.
While there are no exact numbers for video games, the following images are generally acceptable within a video game article, assuming the images have proper rationale and copyright notices:
- The game's front box cover as part of the infobox.
- One to two screenshots to demonstrate gameplay elements
- One to two screenshots to supplement the story, setting, and characters.
- If there is a unique physical aspect to the game, such as the guitar controllers for Guitar Hero or the "Trance Vibrator" for Rez, a free photo of the unit is appropriate for inclusion.
- If there is a notable media event for the game that is covered in the article, such as Halo 3's launch, where free media exists, such inclusion is also appropriate.
While PC users are able to create screenshots on their own, screenshots for many console games will only be available through gaming web sites and press materials. Whenever possible, non-watermarked images should be used. For reference, some gaming sites like Shacknews and Jeux France provide non-watermarked screenshots. Make sure, when using these images from such sites, that you include the site, and ideally the exact url of the image, within the "source" portion of the fair-use rationale.
- Captions
- Further information: Wikipedia:Captions
- Captions for images should also follow an out-of-universe style and should help to explain its context to the article (e.g. an image of the cast of a game who have gained international fame through merchandising, would have the caption "The cast of Example game who appear on merchandise such as crackers, beanbags and textbooks")
- Most captions are not real sentences, but extended nominal groups. In short, if it is not a full sentence, then a period is not needed. For example, "ColecoVision port of Donkey Kong" (no final period), and "Donkey Kong was ported to many systems, including the ColecoVision, shown here." (full sentence with final period).
[edit] Get feedback
While it is possible to write a well-written, comprehensive video game article by yourself, it is also a lot of work that requires knowledge of and experience in copy editing, grammar, and other issues related to Wikipedia's Manual of Style. To help share the work load and cater to different needs, there are several methods of obtaining feedback from Wikipedia.
- Assessment: Assessment is a quick way to get some general pointers on where to go next in writing an article, particularly if the article is around B-class. Assessments are written on the talk page of the article itself.
- Video games peer review: The video games peer review is a good process to go to if you cannot find any things to improve in your article yourself. It allows more direct questions on the side of the author ("What do you guys think about this section?") and generally involves more interaction and discussion than an assessment.
- General peer review: The main difference between the video games peer review and the project-wide peer review is the focus of the reviewers. If all video game specific conventions are followed, but prose and language require improvement, this is a good venue to go to. There may also be more expertise with peripheral articles like video game-related companies and biographies here. Getting your article peer reviewed is normally not a quick procedure. This is because it allows as many people as possible to read the article and provide feedback.
- League of Copyeditors: The League of Copyeditors is a project that aims to improve the style and formatting of Wikipedia articles, including their grammar, punctuation, wiki links, paragraph structure, diction, tone, and flow. League members work on two main projects, as well as offer advice and contribute to articles across Wikipedia. There is often a backlog and thus a waiting period to get a response from the League. It is best to put in a request before you need it; for instance, during a Good article nomination or Featured article candidacy.
A quicker—though sometimes less thorough and effective alternative—is to get a single editor to give it a copy edit. A copy edit is where an editor will read through an article and alter the text to improve the reading flow, grammar, and spelling. It is best to get an editor that has not contributed to the article so they will have a less bias point of view while reading.
[edit] Proper citations
- Further information: Wikipedia:Citing sources, Wikipedia:Citation templates, and Wikipedia:Footnotes
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Proper citation is essential to writing articles. Citations are used to connect specific content in an article to the source it originated from. In regard to video game articles, the most common reasons to add citations are to establish credibility and accuracy of the content, show that your edit is not original research, and reduce editorial disputes.
There are several styles that can be used to properly add citations. The most commonly used form in video game articles is to use footnotes. Footnotes use reference tags, <ref> and </ref>, in conjunction with a "References" section. The information in the reference tags is the source's information; publisher, author, date, etc. The "References" section should contain a {{Reflist}} tag. This will display all the information in the reference tags in an organized manner.
To help an article progress up the quality scale, citations should be properly formatted. There are several templates that make formatting citation information easier. The most generic template is {{citation}}. It is designed to cite books, periodicals, contributions in collective works, patents, and web-sites. There are also several more specialized templates that are more commonly used in video game articles: {{cite web}}, {{cite journal}}, {{cite video game}}, and {{cite book}}.
- Examples
- Web pages should only use the {{cite web}} template.
- Most parameters are intuitively named though some may cause confusion. "url" is the web address; "title" is the article's name or title; "date" is the date the article was first published; "first" and "last" refer to the first and last name of the author, the single parameter "author" may also be used; "publisher" is the company that published the content; "accessdate" is only used for web pages and is the date you yourself accessed the page and should be the same date as when the citation is added.
- The following syntax:
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<ref name="IGN-Review">{{cite web| url = http://gameboy.ign.com/articles/165/165797p1.html| title = Iridion 3D Review| date = 2001-06-14| first = Craig| last = Harris| publisher =[[IGN]]| accessdate = 2008-04-16}}</ref>
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- Will display the following in the "References" section:
- Magazines can use either the {{citation}} or {{cite journal}} template. Both templates are acceptable, but the two display the information slightly different.
- Most of the parameters are the same and for the most part, intuitively named. "author" is the name of the article's author, "first" and "last" can also be used; "title" is the article's name or title; "publisher" is the name of the company that publishes the magazine; "issue" is the specific issue of magazine, like issue number 120; "pages" refers to the page or pages the article is on in the magazine.
- Some parameters are named differently, but serve the same purpose:
- "publication-date" (citation) / "year" and "month" (cite journal) refer to the date the magazine is printed.
- "publisher" (citation) / "journal" (cite journal) refer to the name of the magazine.
- 1. The following syntax:
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<ref name="gamesTM-63">{{citation| author= gamesTM Staff| publication-date= November 2007| title=Super Mario Galaxy Review| periodical=[[gamesTM]]| publication-place= | publisher=[[Imagine Publishing]]| issue=63| pages=129}}</ref>
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- Will display the following in the "References" section:
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^ gamesTM Staff (November 2007), “Super Mario Galaxy Review”, gamesTM (Imagine Publishing) (no. 63): 129
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- 2. The following syntax:
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<ref name="gamesTM-63">{{cite journal| author= gamesTM Staff| year=2007| month=November| title= Super Mario Galaxy Review| journal=[[gamesTM]]| issue= 63| pages= 129}}</ref>
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- Will display the following in the "References" section:
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^ gamesTM Staff (November 2007). "Super Mario Galaxy Review". gamesTM (63): 129. Imagine Publishing.
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- Video game dialog should only use {{cite video game}}. The quote is sometimes not included in the template, and is instead put directly in front to the template.
- Like the above templates, most of the parameters are similar and for the most part, intuitively named. "title" is the video game's name or title; "developer" is the company that created and developed the game; "publisher" is the company that distributed or published the game; "date" is the release date of the video game (may differ depending on region); "platform" is the system the game is played on; "language" refers to the language of the dialog and text in the game, and is optional depending on what regions the game is released (region language and region release date should match up).
- 1. The following syntax:
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<ref>'''Jonathan:''' Oh, so you're ignoring me? Turn and face me! / '''Death:''' You will not touch Lord Dracula! This time, let's fight for real! {{cite video game| title = Castlevania: Portrait of Ruin| developer = [[Konami]] Digital Entertainment Co., Limited| publisher = Konami Digital Entertainment Co., Limited| date= 2006-12-05| platform= Nintendo DS| language = English}}</ref>
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- Will display the following in the "References" section:
- 2. The following syntax:
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<ref>{{cite video game| title = Castlevania: Portrait of Ruin| developer = [[Konami]] Digital Entertainment Co., Limited| publisher = Konami Digital Entertainment Co., Limited| date= 2006-12-05| platform= Nintendo DS| language = English| quote = '''Jonathan:''' Oh, so you're ignoring me? Turn and face me! / '''Death:''' You will not touch Lord Dracula! This time, let's fight for real!}}</ref>
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- Will display the following in the "References" section:
[edit] Citation tips
- A reference list can be split into multiple columns.
- {{Reflist}} has an optional parameter that can divide the list of references into two or three columns. Using {{reflist|2}} will create a two-column reference list, and {{reflist|3}} will create a three-column list. Two-column lists are more commonly used as three-column lists are inaccessible to users with smaller/laptop monitors. Generally, once an article has 15–20 references in the list, it should be divided. Note that the columns do not display in Internet Explorer, but including them is nice for readers with other browsers.
- A single reference can be used to cite multiple sections of content.
- The <ref> has an optional parameter that allows it to be used in multiple locations in the article. The first instance of it should be written as <ref name="Xxxx">Source information...</ref>. All subsequent instances can then use <ref name="Xxxx"/>. This is useful when a game review, developer interview, or feature article has information that pertains to multiple sections like reception, development, or gameplay.
- Use intuitive names
- Sometimes staring at wikicode can be difficult, especially when you are looking for a specific citation you added in. Using an intuitive name for a citation not only makes it easier on yourself, but on other editors. A good rule to follow is to name it after the source. Abbreviations can sometimes be helpful, but make sure they aren't too abbreviated. For example, <ref name="NP-140"> can refer to issue 140 of Nintendo Power and <ref name="IGN-DirectInterview"> can refer to an interview with the director from the IGN website.
[edit] Obstacles to writing
Video games are a tricky beast from an encyclopedic viewpoint in that there are three ways to approach most topics: discussion of the game, development, reception, and sales, discussion of the game's gameplay and how certain tasks in the game are done, and discussion of the game as a work of fiction, describing the plot and characters. More so than other topics, all three need a careful balance which is now being realized in our Featured Articles and Topics, but it is a slow learning curve. Video games, being a completely contemporary topic, also tend to lack the academic and paper sources that other topics enjoy, and we are working to try to ensure that the best sources are used to back up key articles. User:Masem, Wikipedia |
[edit] Lack of sources
Because of a variety of reasons, there is very little academic research done on the subject of video games. Sometimes the information you need is either just not out there, or in a format you can't use; unreliable source or another language. That means that some articles will not have any content for a "Development" and/or "Reception" section. What this amounts to is that those articles do not have the necessary information to be considered comprehensive and cannot progress up Wikipedia's quality scale. This has happened to plenty of editors and it will probably continue to happen.
There are a couple of solutions to this, though not all are desirable to editors.
- The worst case scenario is the article gets deleted. Without enough real world information and reliable sources, the article cannot assert enough notability to stay on Wikipedia. Though many people believe Wikipedia to be the website with all the information in the world, not everything is meant to be on Wikipedia.
- If there is not enough real-world information for the article to stand on its own, it can sometimes be merged into a related article. While this is not always considered ideal by the primary contributors, it allows the content to remain on Wikipedia and normally helps the related article become more comprehensive.
- If there is enough real-world information for the article to stand on its own, it can stay where it is. However, without enough real-world information to cover the major aspects of the topic, it cannot be considered comprehensive and cannot obtain a rating higher than B-class. All you can do from here is to be on the lookout for new sources to emerge that can help fill in the gaps.
[edit] Edit wars
- Further information: Wikipedia:Edit war
Examples of recurring disputes to watch out for:
Common solutions to these common problems
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Every editor on Wikipedia edits an article to improve it. However, sometimes editors have a different view of what is best for an article. This can lead to disagreements among multiple editors which normally manifest as back and forth edits that alter/add/remove content. When this happens, it is best to stop reverting the other party's edit, and open a discussion on the talk page. While on the talk page it is best to follow talk page guidelines to maintain civility.
Sometimes editors cannot find common ground this way and it is best to get outside assistance. There are several Wikipedia pages that can help resolve edit wars, listed below. In most cases, it is most efficient to notify the project at WT:WikiProject Video games first, before seeking any other intervention. This is because many disputes are part of a bigger problem that is seen often, and consensus may exist on the issue. Many of the things listed in the WikiProject's guidelines are there as the result of a past dispute that was solved.
- Venues for dealing with edit wars
- Wikipedia:Dispute resolution
- Wikipedia:Third opinion
- Wikipedia:Requests for comment
- Wikipedia talk:WikiProject Video games
[edit] Having a biased point of view
- Further information: Wikipedia:Neutral point of view
Is this section necessary? I have never seen this problem as a standalone problem: when adhering to verifiability and style (particularly formality) guidelines, discussed above, this is not really an obstacle. What could be here instead is a discussion of bias towards fan communities, mods, etc. User:Krator (t c) 18:54, 16 April 2008 (UTC) |
It's probably a safe assumption that if you're writing about a particular video game, you've probably played it and really enjoyed it. It is doubtful you'd take the time to write about something you didn't like. That being said, it is easy to overlook the flaws of a game we really like and focus only on its good points. This can sometimes lead to inadvertently using weasel words when writing sections of the article, omitting negative comments, and even sometimes removing negative content from the article in the hopes of making it look better. Another common, but less noticeable, example is to include excessive amounts of positive comments and information, particularly in sections about reception and impact.
This can occur in any section of the article; "Gameplay", "Plot", "Reception", "Impact", etc. In a "Gameplay" section, for instance, while creating this section of an article for a game that you've played, whether or not you enjoyed it, you may remember certain details of the game in more clarity than others, possibly due to the gameplay aspects being remarkable or in how they marred the game. While it's likely these details are important and can be referenced to reviews and other sources, you may lose focus on what should be the larger picture of what the gameplay section should convey to the reader. Plot sections are also prone to biased points of view. While it may be desirable to go into detail on a plot to make sure key points that you feel are important to the game are clarified, it may help to step back to recognize what plot elements are truly needed for a reader, who will never likely play the game, to understand what occurs in the game without bogging the reader down with too many questions.
While all this is understandable, it is greatly discouraged on Wikipedia. An article's content should be balanced and not give any undue weight to a particular aspect. Wikipedia's purpose is to provide reliable content, and pushing a particular point of view skews that purpose. Since Wikipedia does not endorse the people and objects articles are written about, there is no need for an article to read like an advertisement or magazine review. A biased point of view will likely be caught by asking for peer review, not only from within the video game project, but from other editors.
- Poor example
Breakdown of section
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- An excerpt of Call of Duty 4: Modern Warfare#Multiplayer.
Dated 2007-04-11: Permanent link
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The multiplayer mode in Call of Duty 4: Modern Warfare allows players to increase their selection of weapons, equipment, and perks as they progress. Perks are features that the player can outfit his character with, such as include additional grenades, increased health and more powerful bullets. Progression and unlocks are governed by Experience Points (XP), which are earned by either killing opponents or completing certain objectives, such as defusing the bomb in the "Sabotage" or "Search and Destroy" game modes. One of the first things unlocked via XP is the character class system, which allows players to create custom infantry classes with different weapons and perks. As well as the accumulated XP, players can also gain immediate short term benefits, such as calling in the UAV reconnaissance scans, air strikes, and attack helicopters by achieving a three-, five-, or seven-enemy kill streak respectively.
Multiplayer gameplay has several different game modes, each with a different objective, therefore requiring different strategies to complete the mission. A common aspect of each mode is that games end when either a team has reached a predefined number of points, or the time limit has run out, thereby selecting the team with the most points as the winning team.
The amount of Experience Points gained varies depending on the type of match the user is playing. When the user gains enough Experience Points, their level increases. The highest attainable level is 55, or the rank of Commander. Upon reaching level 55, the player is rewarded with a Gold Desert Eagle pistol, indicating the player's Commander status. At Level 55, the player cannot gain anymore Experience Points from the game until they unlock Prestige Mode, a feature only available in the console versions of the game. In Prestige mode, the player can trade in their rank, all unlocked weapons and completed challenges, and start over at level 1 in exchange for a special in-game insignia. The player can perform this ten times, with a different insignia awarded each time. This gives the player a total of 605 levels to achieve. Leaderboard statistics, including kills, deaths, and playing time, are not affected by Prestige mode.
Challenges are achievements that players can accomplish by performing tasks such as blowing up cars, jumping from a certain height, or killing enemies while crouching. A player receives Experience Points for accomplishing these tasks. Experience Points allow players to unlock different challenge types and upgrades for their weapons. Players receive Experience Points regardless of whether they win or lose in a game, which allows inexperienced players to gain Points and unlock new weapons and upgrades. Most of the weapons and perks that players can use to outfit their custom class are unlocked as they gain higher ranks.
The five default classes are Assault, Special Ops, Heavy Gunner, Demolitions, and Sniper. Only three of the default classes are available to new players; the remaining are unlocked as the player gains Experience Points (XP) and higher ranks online. A feature called "Create-a-class" is unlocked at level 4, which allows players to name and save five custom classes for quick access in multiplayer matches. Players in Call of Duty 4: Modern Warfare also have access to weapons among assault rifles, pistols, submachine guns, light machine guns, shotguns, and sniper rifles. As the player progresses through experience levels, they unlock more weapons. When a user achieves a certain number of kills for individual weapons, they unlock upgrades to those weapons and gain Experience Points. Such upgrades include red dot sights, silencers, under barrel grenade launchers, Grips, and ACOG scopes. Surface refinishes or "skins" can also be earned through head shot kills.
Also, perks are fairly central to the character variation in multiplayer split screen and online play. Perks are unlocked at various levels (except the default classes, which automatically have their relevant perks) after Create a Class is unlocked. Perks range from abilities that increase bullet damage, to Last Stand, which allows a player that has been killed to draw their handgun and fire at those around him. Some perks are only useful when certain weapons are equipped, particularly Iron Lungs, which allows the player to hold their breath for longer whilst sniping. This ability has no use when not using a scoped weapon, as weapons without scopes cannot be steadied. However others are generically useful, such as Extreme Conditioning (which lengthens the duration for which players can sprint).
- Good example
Breakdown of section
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- An excerpt of Call of Duty 4: Modern Warfare#Multiplayer.
Dated 2007-04-22: Permanent link
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Call of Duty 4 features a number of different team-based and every-man-for-himself-based multiplayer modes on several different maps. These modes each have different objectives, therefore requiring different strategies to complete the mission. Players can call in the UAV reconnaissance scans, air strikes, and attack helicopters to assist their team by achieving a three-, five-, or seven-enemy kill streak respectively. A common aspect of each mode is that games end when either a team has reached a predefined number of points, or the time limit has run out, thereby selecting the team with the most points as the winning team.
The player's performance is tracked in the multiplayer mode through experience points earned by taking down other players, helping to complete objectives, or by being part of the winning team. As the player gains experience, they advance in level, unlocking new weapons, perks, challenges, and gameplay modes they can participate in. The highest possible level obtainable is 55, but on the console versions of the game, the player has the option to play "Prestige" mode, resetting their level back to 1 and losing all earned bonuses in exchange for a special in-game insignia. This process can be repeated up to ten times with a different insignia being given each time. This gives the player a total of 605 levels to achieve. Leaderboard statistics, including kills, deaths, and playing time, are not affected by Prestige mode.
At the lower experience levels, the player only has access to five pre-determined classes, defaults for certain types of weapons. However, as the player advanced levels they earn the ability to customize their classes. This includes selecting their main weapon, side arm, and grenade type. Additionally, the player can select a limited number of "perks" that can customize their character further; perk effects include increasing damage by the player, being able to take more damage, or by detonating a grenade when dying in an act of martyrdom. Additionally, the player is given a number of challenges to try to complete, such as by achieving a certain number of kills with a specific weapon, performing a number of specific types of shots, or other activities. Completing a challenge can unlock new weapons, perks, or other bonuses, or can grant experience points.