Gunfright

From Wikipedia, the free encyclopedia

Gunfright
Image:Gunfright_title.gif
Developer(s) Tim and Chris Stamper
Publisher(s) Ultimate Play The Game
Engine Filmation II
Platform(s) ZX Spectrum
Amstrad CPC
MSX
Release date 1985
Genre(s) Arcade adventure; Maze
Mode(s) Single player
Rating(s) N/A
Media Cassette
System requirements 48K (Spectrum)
64K (Amstrad CPC)
Input methods Keyboard, joystick

Gunfright is a ZX Spectrum video game developed by Ultimate Play The Game for U.S. Gold in 1986. The game makes use of the same scrolling isometric projection engine[1] used previously in Nightshade. The player takes the role of sheriff in the town of Black Rock. Some outlaws are headed into town and Sheriff Quickdraw needs to take them down. Gunfright was released on the ZX Spectrum at the same time as another wild west-themed title, Outlaws, for the Commodore 64.

Contents

[edit] Introduction

Typically for an Ultimate release, players are given a tantalising and humorous introduction :

"The Governor Of Black Rock
How'de Pardners!
NOW Y'ALL LISTEN UP.
Seems we got ourselves a new Sheriff in town, reckons he gonna clear the town of the meanest and fastest Gun Totin' Bunch of Rootin' Tootin' Gun Slingers which ever did hit the Wild West, goes by the name of Sheriff Quickdraw.
Yes Siree.
- Meanwhile in the Sheriff's Office -
..............TELEGRAM........................
.WHOLE LODA BADDIES A WHOOPIN' AND A WAILIN'..
..........HEADING STRAIGHT FER TOWN...........
......LOCK UP YER HOUSES......................
............BAR UP YER SHOPS..................
........AND WAIT FOR THE SHERIFF TO CLEAR.....
..................OUT THE MOBS.........END....
Sheriff Quickdraw springs into action and, within the blink of an eye, is away on his trusty steed Panto.
"Wha, eye jus' git on ma Horsey, rustle up thim that Bunch of no good trouble Roosters and raad thim straight out a' Town, No Messin'. Acomin' in here, a wailin', a hollerin', a yellin', a robbin' and a shooting' aller these here fine friendly Town Kinsfolk. Ah gotta git some er that nee-or-mality restored to this here lil' ole Town. An' ah bes' get ready beefer thim Gunslingers arrive, an ain't nobody gonna stand in ma way, Nooo Sir. Ahh just gonna git ma somma that amm-une-nee-shon an a'hm ready for thim baddies, as soon as they've hit town. Wha eye might even make ma sell rich with all thim bag fat rewards on offer."
Dang-Nabbit, go git thim villans, Sheriff Quickdraw."

[edit] Gameplay

Taking on the role of Sheriff Quickdraw, players must track down and kill a band of outlaws who have arrived at, and are terrorising, the town of Black Rock. The game begins with a short targeting sub-game, in which vertically-scrolling bags of money can be shot at using crosshairs. This supplies the player with an initial sum of cash to buy ammunition.

After this stage, the action mostly takes place within a scrolling 3D environment, similar to that used in the earlier Ultimate release, Nightshade. Streets and buildings are rendered isometrically, with walls disappearing to outlines when the player enters a building or walks behind a wall (see images below).

In this stage, the sheriff must locate the wanted outlaws one by one. Once an outlaw has been found and shot (shooting the outlaw does not kill him, but only initiates a duel), the action again shifts to the targeting sub-game. This time, the player must try to shoot the rapidly moving outlaw as quickly as possible. The player can either wait for the outlaw to draw first, which is advisable in the early stages, since he stops moving to do so and draws his gun slowly; or the player can take the initiative and shoot first, which makes the bandit draw as well. This latter strategy is necessary in the later stages, since each outlaw is faster than the last. If the player successfully shoots an outlaw, a bounty is paid (increasing with every round), and a new outlaw enters the play environment.

During gameplay, players often encounter helpful townsfolk who will point the way to outlaws. They need to be protected, and the player has to pay a fine if any are shot by either bandits or the player themself (the latter is sometimes necessary to avoid losing a life). Some outlaws are mounted on horseback and the player may have to saddle up to pursue them. In a characteristically humorous touch, players do this by using a pantomime horse.

[edit] Levels

The levels are marked by each outlaw to be found, shot and defeated on a duel.

Some of them are named after real-life bandits.

  1. Buffalo Bill
  2. Billy the kid
  3. Sundance Kid
  4. Jesse James
  5. Butch Cassidy
  6. Ma Baker
  7. Wild Bill
  8. Rumpo Kid
  9. Cleacer Kid
  10. Milkie barkid (a reference to the Milkybar kid)
  11. Klondike Pete
  12. Bronco Colorado
  13. Wayco Kid
  14. Lone Ranger
  15. Tonto
  16. Qd Mcgraw
  17. Mexicans
  18. Gun singler
  19. Bandits
  20. Hill Billys

Once reaching level 20, the game loops on the last four characters (Mexicans, Gun Singlers, Bandits or Hill Billys).

[edit] Images

Start with some target practise for cash
Start with some target practise for cash
Sheriff Quickdraw outside the town's store
Sheriff Quickdraw outside the town's store
Some of the town's upstanding womenfolk
Some of the town's upstanding womenfolk
Saloon up ahead - an outlaw hangout?
Saloon up ahead - an outlaw hangout?

[edit] References

  1. ^ Looking For An Old Angle. Crash Magazine, Issue 51. Newsfield. Retrieved on 2006-10-03.

[edit] External links