Guillotine (game)

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Guillotine is a card game created by Wizards of the Coast and designed by Paul Peterson. The game is set during the French Revolution, and was released on Bastille Day in 1998. The goal is to collect the heads of Nobles, accumulating points. Despite the grim topic of the game, the artwork is comical and the tone light.

Guillotine won the 1998 Origins Award for Best Traditional Card Game.[1]

Contents

[edit] Overview

Game play, for two to five players, takes approximately 30 minutes. Game equipment consists of two decks of cards, "Nobles" and "Actions", and a small cardboard structure representing the guillotine itself. This is mostly symbolic, though it can serve as a convenient indicator of the direction of the "line" of face-up Noble cards played on the game table representing condemned persons waiting to be guillotined. The Nobles cards carry points values and are collected by players after execution, while Action cards allow the player to perform various acts including rearranging the order of Nobles approaching the guillotine, steal Nobles or Action cards from other players, enhance the point values of certain categories of Nobles (see "Noble Types" below) and so forth.

[edit] Gameplay

The game is divided into three rounds or "days". Each day, twelve noble cards are dealt face-up in a row to be executed. A player's turn consists of:

  1. Playing an Action card. This is optional.
  2. Collecting the Noble card at the front of the line.
  3. Drawing an Action card from the deck.

[edit] Noble types

The Nobles come in five categories, each with its own color border:

  • Church (blue)
  • Military (red)
  • Royal (purple)
  • Negative (grey)
  • Civic (green)

Grey nobles, typically martyrs that have public sympathy, are worth negative points so the player's goal is to avoid collecting them if possible. The other Nobles have values ranging from 1 to 5 points. Palace guards, in the red category, have a special value in that each guard is worth the total number of guards collected. Thus one guard is worth one point, two guards are worth four points, three guards are worth nine points and so forth.

A typical turn example is a player using an Action card to move a Noble two places forward in the line, i.e. advance a high-point Noble from third position to first, collecting that Noble, then drawing another Action card to end the turn. Other Action cards allow the player to move a Noble one or more places backward, useful for moving a low- or negative-value card off the front of the line to collect a higher-value second-position Noble.

Certain Noble cards affect the game, including a "Fast Noble" that allows (indeed requires) the player who collects it to also take the next Noble in line. A card symbolizing Maximilien Robespierre (guillotined in 1794) causes the "day" to instantly end upon his decapitation. At the end of a "day" of gameplay (either by the collection of the Robespierre card or the exhaustion of the line), a new line of Nobles is dealt face-up and play resumes. After three "days", the player with the highest point total wins.

[edit] Strategy

The key to winning the game is to manage which Nobles one collects through careful use of action cards while forcing other players to collect low- or negative-scoring Nobles. Some Action cards allow a player to prolong the "day" (by adding new Nobles to the line) or shorten it by allowing Nobles to "escape".

[edit] Availability

After several years of Guillotine being out of print, Wizards re-released the game in 2005 alongside The Great Dalmuti, another previously out-of-print Wizards card game.

[edit] References

  1. ^ Origins Award Winners (1998). Academy of Adventure Gaming Arts & Design. Retrieved on 2007-11-01.

[edit] External links

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