GT Pro Series
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GT Pro Series | |
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Developer(s) | MTO |
Publisher(s) | Ubisoft MTO (Japan) |
Platform(s) | Wii |
Release date | November 19, 2006 |
Genre(s) | Racing |
Mode(s) | Single player, Multiplayer |
Rating(s) | ESRB: TBA OFLC (AU): G |
Media | Wii Optical Disc |
Input methods | Wii Remote, Steering Wheel Attachment |
GT Pro Series is a franchise developed by MTO and published by Ubisoft as a launch title for Nintendo Wii.[1] It includes over 80 licensed Japanese cars, next-gen physics and many gameplay modes, including Championship, Quick Race, Time Attack, Versus (4 players), Drift, and Replay.[2] [3] Graphically, the game uses a cel-shaded style. It does not support 16:9 widescreen or progressive scan.
Critics have noted that the graphics are generally underwhelming, according to IGN this is because the visuals are largely ported from the older GameCube game GT Cube with minor updates. GT Cube was released in Japan in 2003 for the Nintendo GameCube.
Contents |
[edit] Gameplay
GT Pro Series features eighty Japanese cars from various companies, including Honda, Subaru, Toyota, and Nissan.[4] The tracks are in the same vein as those found in the Gran Turismo series of games, but are of a less overall quality.[5]
The game features cel-shaded cars driving in more realistic settings.
[edit] Wii Steering Wheel
As with Monster 4x4 World Circuit, a steering wheel shell for the Wii Remote is bundled with the game. The peripheral steering wheel is created by Thrustmaster. Other games which are controlled by turning (but not tilting) the Wii Remote can be used with this peripheral as well.[3]
[edit] Development
GT Pro Series was first purchased by Ubisoft on August 3, 2006.[6] By September, GameSpot was able to get a glimpse of the game through a small video demo, reporting that though the cars looked cartoonish, they still had a certain realistic flair to them.[7] A few weeks later, GameSpot looked at the game again, and walked away "impressed with the controls."[8] IGN also looked in-depth at the game, commenting on the high quality of the control schemes.[9] Both sites later gave poor marks to the game in their reviews of the final product.[4][10]
[edit] Reception
GT Pro Series received mostly mediocre reviews from critics for its abysmal graphics and gimmicky control scheme. GameSpot criticized the awful look and sound to the game, writing, "The visual presentation in GT Pro Series looks like something from the Nintendo 64 era, and the sound isn't any better."[4] IGN complimented the gameplay, stating, "GT Pro Series feels like a quick cash-out title, and Wii players deserve better."[10] Eurogamer pointed out how the game shows serious problems for any future serious racers on the Wii, while commenting that the game itself was, "... absolutely, unequivocally, shockingly awful."[5]
[edit] References
- ^ Ubisoft Expands Support for Nintendo's Wii with Seven Titles Available at Launch. Ubisoft. Retrieved on May 20, 2008.
- ^ Casamassina, Matt (August 3, 2006. Interview: Ubisoft on Wii Launch Games. IGN. Retrieved on May 20, 2008.
- ^ a b Casamassina, Matt (October 17, 2006). Interview: GT Pro Series. IGN. Retrieved on May 20, 2008.
- ^ a b c Mueller, Greg (November 18, 2006). GT Pro Series for Wii Review. GameSpot. Retrieved on May 20, 2008.
- ^ a b Welsh, Oli (December 21, 2006). GT Pro Series Review. Eurogamer. Retrieved on May 20, 2008.
- ^ Ubisoft Takes a Ride on the Wii Side with GT Pro Series. Ubisoft. Retrieved on May 20, 2008.
- ^ Ekberg, Brian (September 14, 2006). GT Pro Series Impressions. GameSpot. Retrieved on May 20, 2008.
- ^ Ekberg, Brian (October 9, 2006). GT Pro Series Hands-On. GameSpot. Retrieved on May 20, 2008.
- ^ Bozon, Mark (October 17, 2001). GT Pro Street Preview. IGN. Retrieved on May 20, 2008.
- ^ a b Bozon, Mark (November 28, 2006). GT Pro Series Review. IGN. Retrieved on May 20, 2008.