Great Greed

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Great Greed
Image:Great Greed Coverart.png
Developer(s) Namco
Publisher(s) Namco
Platform(s) Game Boy
Release date JPN September 17, 1992 [1]
USA 1993
Genre(s) RPG
Mode(s) Single player
Media 2 megabit Cartridge

Great Greed (or Vitamina Oukoku Monogatari as its known as in Japan) is an environmentally-themed RPG for the Nintendo Game Boy released by Namco in 1992.

Tips & Tricks Magazine listed Great Greed as one of the Top 10 Hardest-to-Find Original Game Boy Games (officially licensed North American games only).

Contents

[edit] Story

The game's plot deals with a protagonist who is unnamed in the game, but referred to as "Sierra Sam" in the game's promotional materials. Sam, a resident of the "real world", is transported to the fictional world of Greene in order to prevent Biohazard Harry (simply referred to as "Bio-Haz" in the game) from continuing to pollute Greene, a world of seven nations. Sam finds himself stuck in Greene because Microwave, who brought him there in the first place, lost her power in the previous battle. Sam's adventures range from collecting debut records to helping to expose a corrupt pollitician.

[edit] Gameplay

The game plays similarly to many other RPGs of the time, although there are a few significant differences. The graphics are very similar to those of Final Fantasy Legend and Final Fantasy Legend 2. However, battles look very different. As seen in the picture below, only one character fights (Sam), and only one monster fights at a time. This game features random encounter battles and the player's progress can be saved anytime, except during battle, by using the select button, similar to the first Pokemon games. Additionally, most of the characters, enemies, and towns in the game are named after different types of food or food related products. Through the menu screen, the player can talk to the party for information on where to go next.

Sam faces off against a Weiner
Sam faces off against a Weiner

[edit] Battle

Great Greed allows players to assigns each action in battle to a specific button (or direction on the control pad) instead of a regular menu, which makes battles go quickly. Sam and the enemy attack at the same time, with healing going before an attack lands. Instead of learning magic through levels, the player must purchase it or find it and then equip it in four different slots (the control pad buttons).

[edit] External links