Goblin (Dungeons & Dragons)
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Dungeons & Dragons creature | |
---|---|
Goblin | |
Alignment | Evil |
Type | Humanoid |
Subtype | Goblinoid |
Source books | |
First appearance | |
Mythological origins | Goblin |
Image | Wizards.com image |
Stats | OGL stats |
In the Dungeons & Dragons fantasy role-playing game, goblins are a very common and fairly weak race of evil humanoid monsters. Goblins and Kobolds are often the first type of non-human monsters that low-level player characters will face. In D&D, unlike in many other fantasy role playing games, goblins aren't smaller cousins of orcs, but are a part of the related species collectively referred to as goblinoids. Goblinoids include hobgoblins, bugbears, and others.
Contents |
[edit] Description
Goblins are small humanoid monsters. They vary in height from about 3 to 3 ½ feet (91 - 106 cm) and weigh 40 to 45 pounds (21 - 24 kg).[citation needed] They walk upright even though their arms nearly reach their knees. Their eyes vary from red to yellow and are usually dull and glazed. They have a broad nose that sits on a flat face with pointed ears and a wide mouth. Their mouth contains small, but sharp fangs. Their skin pigment ranges from a deep red through nearly any shade of orange to yellow. Members of the same tribe tend to have the same skin color. Based on their ability scores the average goblin would be able to lift about 60 pounds over his head[original research?].
[edit] Society
Goblins usually live in tribes which are ruled by the strongest goblin in the group. These tribes vary in size from gangs of 4-9 to tribes of up to 400.[citation needed] Most larger tribes have wolves or dire wolves as mounts, or ally themselves with worgs, which also carry them into battle. Goblin tribes usually settle near civilized areas to raid for food, livestock, tools, weapons, and supplies. Some goblin clans will come under the control of stronger goblinoids or other creatures, who will use the goblins for their own purposes[vague].
In most campaign settings, Maglubiyet, the god of war and rulership, is the chief deity of goblins. Other gods worshipped by the goblins include Khurgorbaeyag, the god of slavery, oppression, and morale, and Bargrivyek, the god of co-operation and territory.
[edit] Goblin Sub-races
[edit] Nilbog
Nilbogs are a race of magical goblins that are healed by receiving damage and are damaged by healing spells.[1] The name is "goblin" spelled backward, a reference to this reversal of effects. The exact connection between the nilbog and the llort, which shares its power to heal by receiving damage, is unknown.
[edit] References
- ^ White Dwarf (Games Workshop) (no. 6): 6-8, April 1978
- Cook, David, et al. Monstrous Compendium Volume One (TSR, 1989).
- Cordell, Bruce R. "Vs. Goblins." Dragon #275 (Paizo Publishing, 2000).
- Gygax, Gary. Monster Manual (TSR, 1977).
- Moore, Roger E. "The Humanoids." Dragon #63 (TSR, 1982).
- Slavicsek, Bill. The Complete Book of Humanoids (TSR, 1993).
- Stewart, Doug, ed. Monstrous Manual (TSR, 1994).
- Williams, Skip, Jonathan Tweet, and Monte Cook. Monster Manual (Wizards of the Coast, 2000).