Talk:Go strategy and tactics

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[edit] Initial Comments

This looks great!

One point that maybe should be mentioned: beginning players often try hard to capture opponent's stones and neglect the building of territory. It is important to realize that capturing stones which are already dead is actually disadvantageous: the player loses a move and also a point by playing in their own territory; the dead stones would be his anyway at the end of the game.

Oh, and the common "trick" of playing right inside the opponent's territory, sacrificing a stone on a crucial point to prevent the opponent's group from forming two eyes.

And maybe some opening theory: 4,4 or 4,5 moves, and on a 9x9 board 3,3 or 3,4 moves and why. --AxelBoldt


check "taoism" you can find something


I think that Mistakes-section is completely unnecessary, unrelated to article and contains information about game of Go that doesn't seem to be truthful or useful. I'm KGS 1D, and I know for sure that anything suggested in that Mistakes-section just doesn't work. Besides, I think language used there is poor. So, I'll just remove it. Maybe replacing it with Hamete-section, which is actually strategic aspect on Go.

[edit] Sente/Gote

The sente/gote part is incomprehensible (to me at least). This page has a better explanation IMHO: http://senseis.xmp.net/?Sente

[edit] Please shortly explain "to invade"

The page uses "to invade" a lot without explaining it beforehand. Reading about Go for strategy and tactics for the first time, I'm quite unsure how many stones and how far from some point are seen as an invasion. I'm not looking for numbers, just for a feeling. —The preceding unsigned comment was added by 213.47.181.20 (talk) 18:19, 13 April 2007 (UTC).

Thanks for the input, I'll try and correct it. VanTucky 18:25, 13 April 2007 (UTC)